Conquer Club

Poker Club [Quenched]

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Which version is easier to see the army numbers on?

Poll ended at Thu Oct 02, 2008 6:09 am

Version 12
2
22%
Version 13
7
78%
 
Total votes : 9

Re: Poker Club [Quenched]

Postby pinkflaminko on Sat Nov 15, 2008 2:04 pm

nobody voted why did it have to end I would have voted
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Re: Poker Club [Quenched]

Postby InkL0sed on Sat Nov 15, 2008 2:05 pm

pinkflaminko wrote:nobody voted why did it have to end I would have voted


Because the map is quenched and in play...
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Wrong number of renfort on poker club

Postby kaobang on Thu Dec 11, 2008 11:26 pm

Concise description:
    [game: 3827076 I recieve 8 armies for a flush +1 at turn 5 but I did not meet the requirements]

Specifics:
  • xxxxxxx

This will improve the following aspects of the site:
  • xxxxxxx (you can obviously delete this for bug reports)
  • xxxxxxx
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Re: Wrong number of renfort on poker club

Postby yeti_c on Fri Dec 12, 2008 4:58 am

I can't quite tell...

But I'm pretty sure you had five of these cards....

Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs

At the time.

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Re: Wrong number of renfort on poker club

Postby lancehoch on Fri Dec 12, 2008 11:55 am

yeti_c wrote:I can't quite tell...

But I'm pretty sure you had five of these cards....

Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs

At the time.

C.

He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
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Re: Wrong number of renfort on poker club

Postby ManBungalow on Fri Dec 12, 2008 12:00 pm

cicero wrote:He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.


So...is this fixed ?
Last edited by ManBungalow on Fri Dec 12, 2008 12:11 pm, edited 1 time in total.
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Re: Wrong number of renfort on poker club

Postby cicero on Fri Dec 12, 2008 12:00 pm

Originally posted in Suggestions & Bug Reports. Moved to Foundry Discussion for Foundry moderators to merge with the quenched Poker Club thread in the Map Foundry - Final Forge subforum.

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Re: Wrong number of renfort on poker club

Postby kaobang on Fri Dec 12, 2008 12:26 pm

I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.

thanks guys
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Re: Wrong number of renfort on poker club

Postby yeti_c on Fri Dec 12, 2008 1:44 pm

kaobang wrote:I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.

thanks guys


No problems.

C.
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Re: Poker Club [Quenched]

Postby MrBenn on Tue Jan 06, 2009 11:49 am

There's some interesting discussion about this map going on over here: viewtopic.php?f=57&t=73959
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Re: Poker Club [Quenched]

Postby Odysseus1984 on Sat Mar 28, 2009 9:03 pm

The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.
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poker club spoils

Postby tattooedude on Sun Mar 29, 2009 9:13 pm

wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
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Re: poker club spoils

Postby lancehoch on Sun Mar 29, 2009 9:16 pm

tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.
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Re: poker club spoils

Postby Woodruff on Sun Mar 29, 2009 11:02 pm

lancehoch wrote:
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.


As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
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Re: poker club spoils

Postby lancehoch on Mon Mar 30, 2009 12:08 am

Woodruff wrote:As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.

I believe that the XML cannot be coded to give 0 troops for a territory count bonus, so the bonus must be broken down into two sections as it is now.
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Re: poker club spoils

Postby Joodoo on Mon Mar 30, 2009 12:50 am

see it this way:the bonus indicated on that map is the total amount of armies you'll get for holding your territories (for that round)
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Re: poker club spoils

Postby cicero on Mon Mar 30, 2009 2:29 pm

Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

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Re: Poker Club [Quenched]

Postby tattooedude on Mon Mar 30, 2009 6:37 pm

ok, thx all
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Poker map

Postby Blobby on Tue Sep 06, 2011 5:03 pm

Any chance making the poker cards a pastel shade, so you can see easier where you border, what you have etc?
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Re: Poker map

Postby blakebowling on Wed Sep 07, 2011 3:10 pm

Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.
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Re: Poker Club [Quenched]

Postby gimil on Wed Sep 07, 2011 3:42 pm

Last two posts merged.

Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.


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Re: Poker Club [Quenched]

Postby MrBenn on Tue Sep 13, 2011 5:35 pm

gimil wrote:Last two posts merged.

Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.


gimil

This is serious :P
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Re: Poker Club [Quenched]

Postby agentcom on Thu Jun 07, 2012 2:08 pm

I agree that that it would be REALLY nice to get some color in those cards. When I mouse over neutral/unknown spoils, I can't see most of them on the map because the white square to indicate where the spoil is is completely on the white card.

However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?
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Re: Poker Club [Quenched]

Postby ManBungalow on Thu Jun 07, 2012 2:22 pm

Code: Select all
<territory>
<name>4 of Clubs</name>
<borders>
<border>9 of Hearts</border>
<border>King of Diamonds</border>
</borders>
<coordinates>
<smallx>157</smallx>
<smally>132</smally>
<largex>211</largex>
<largey>169</largey>
</coordinates>
<neutral>3</neutral>
</territory>


The non-starting regions are simply coded to be 3 neutral.
The rest of the regions are distributed randomly between neutral and all the players.

Yeti did a really good job with the XML.
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Re: Poker Club [Quenched]

Postby agentcom on Sat Jun 09, 2012 9:06 pm

Yeah, it's some amazing code.

And thanks for the answer.
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