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Supermax: Prison Riot! [Quenched]

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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby bryguy on Sat May 03, 2008 7:40 am

Kaplowitz wrote:mibi, put the stamps in the title [Gp], it makes gimil happy.


how come he only has a GP stamp? he should also have an I stamp
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby Kaplowitz on Sat May 03, 2008 9:20 am

bryguy wrote:
Kaplowitz wrote:mibi, put the stamps in the title [Gp], it makes gimil happy.


how come he only has a GP stamp? he should also have an I stamp

he was in the Main Foundry before stamps.
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby bryguy on Sat May 03, 2008 9:46 am

Kaplowitz wrote:
bryguy wrote:
Kaplowitz wrote:mibi, put the stamps in the title [Gp], it makes gimil happy.


how come he only has a GP stamp? he should also have an I stamp

he was in the Main Foundry before stamps.


oh....


then why dont the mods give him his ideas stamp?
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby mibi on Mon May 05, 2008 10:27 pm

bryguy wrote:

then why dont the mods give him his ideas stamp?


The foundry is run like a small town post office, apparently.
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through....

Postby gimil on Mon May 05, 2008 10:30 pm

Once you keep your thread organised in a manner than thinks can be found (for example the latest draft) Then perhaps some more stamps can be accomodated.

:)
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through....

Postby mibi on Mon May 05, 2008 10:45 pm

gimil wrote:Once you keep your thread organised in a manner than thinks can be found (for example the latest draft) Then perhaps some more stamps can be accomodated.

:)


lol, i'll just fill out the stamps form in triplicate and then mail it to the district committee chairperson who will forward it to the appropriate assistant for consideration by someone who may or may not know how to stamp a thread that is nearing its one year anniversary. that will really get the ball rolling. :roll:
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby Tieryn on Tue May 06, 2008 5:55 am

bryguy wrote:
mibi wrote:Is this thing still in the foundry proper?

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image


Image



sadly yes


FORGE t IT ? :P interesting addition of t provides comedic description of ultimate process!
Also, on another note completely unrelated to -this- map, I'm on CC-hiatus for a while. Much of this I attribute to the stressful process of trying to get a map through when requirements keep on changing, and a hell of a lot of work has been done and is feeling underappreciated. If you don't give people the opportunity to move forward, they become bored and leave. This is not in the best interests of CC as a whole. [note: going to continue this post in general discussion :P]
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby TaCktiX on Tue May 06, 2008 5:20 pm

For the love of everything holy, Graphics and Final Forge this thing. It's balanced as has been discussed in countless previous posts (I should know, I've done stats on this map), and the bonuses are fair. So for goodness sake, gimil get in here and look it over, and Andy once he stamps it, throw it into the Final Forge. No "leaving the Foundry" sticky is necessary for this all-but-finished map.
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby bryguy on Tue May 06, 2008 5:23 pm

TaCktiX wrote:For the love of everything holy, Graphics and Final Forge this thing. It's balanced as has been discussed in countless previous posts (I should know, I've done stats on this map), and the bonuses are fair. So for goodness sake, gimil get in here and look it over, and Andy once he stamps it, throw it into the Final Forge. No "leaving the Foundry" sticky is necessary for this all-but-finished map.



actually before andy can throw this in the forge, it has to

1) GET A SMALL MAP
2) GET STICKIED
3) oops caps was on :oops:
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby TaCktiX on Tue May 06, 2008 5:38 pm

bryguy wrote:1) GET A SMALL MAP


He kinda posted a small map last page that Tieryn quoted nicely 3 posts up. The small map has been around for ages.

2) GET STICKIED


I already stated why this isn't necessary. There is just as much feedback on this map as there is on anything going on in the Final Forge right now, and it CERTAINLY trumps the maps on Foundry sticky status.

EDIT: small accuracy corrections.
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby bryguy on Tue May 06, 2008 6:11 pm

TaCktiX wrote:
bryguy wrote:1) GET A SMALL MAP


He kinda posted a small map last page that Tieryn quoted nicely 3 posts up. The small map has been around for ages.


oops i forgot that i had also quoted that somewhere along the line :oops:
TaCktiX wrote:
2) GET STICKIED


I already stated why this isn't necessary. There is just as much feedback on this map as there is on anything going on in the Final Forge right now, and it CERTAINLY trumps the maps on Foundry sticky status.

EDIT: small accuracy corrections.


uh it gets sticked while the mods asses if it has enough support currently or not, and the support is like 5 people if u go by who is posting...
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Re: SUPERMAX: Prison Riot! pg 49) <--- LOOKING FOR XML CODER!

Postby oaktown on Tue May 06, 2008 7:51 pm

bryguy wrote:then why dont the mods give him his ideas stamp?

Because we never really liked the idea in the first place. ;)

Mibi - can I suggest you repost the latest version of the map in a new post and briefly note the most recent changes/concerns? The title says the the map is on page 39, but the only map I see there isn't your post. Let's take a look and get this one finished.

And you don't need it, but if it makes bryguy feel better...
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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby mibi on Tue May 06, 2008 9:34 pm

recent changes: I switched raheem and bizzy and ted so there are three BGM in the yard.

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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby yeti_c on Wed May 07, 2008 2:56 am

mibi wrote:recent changes: I switched raheem and bizzy and ted so there are three BGM in the yard.


There are only 2 BGM in the yard? Unless Ted is meant to be BGM - if so he needs his circle to be changed.

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Re: SUPERMAX: Prison Riot! [Gp] ...tumbleweeds roll through..p39

Postby mibi on Wed May 07, 2008 12:08 pm

yeti_c wrote:
mibi wrote:recent changes: I switched raheem and bizzy and ted so there are three BGM in the yard.


There are only 2 BGM in the yard? Unless Ted is meant to be BGM - if so he needs his circle to be changed.

C.



gah sorry I posted the wrong image

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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby yeti_c on Wed May 07, 2008 1:06 pm

Don't forget the small Mibi...

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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby TaCktiX on Wed May 07, 2008 2:29 pm

This is a very minor complaint that you're likely going to ignore, but the font makes "La Cosa Nostra" look like "La Cosa Nostaa". Any chance of "sculpting" that lone R to make it look more "R-ish"?
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby bryguy on Wed May 07, 2008 2:49 pm

TaCktiX wrote:This is a very minor complaint that you're likely going to ignore, but the font makes "La Cosa Nostra" look like "La Cosa Nostaa". Any chance of "sculpting" that lone R to make it look more "R-ish"?


sheesh ya beet me to it....

oaktown wrote:
bryguy wrote:then why dont the mods give him his ideas stamp?

Because we never really liked the idea in the first place. ;)

Mibi - can I suggest you repost the latest version of the map in a new post and briefly note the most recent changes/concerns? The title says the the map is on page 39, but the only map I see there isn't your post. Let's take a look and get this one finished.

And you don't need it, but if it makes bryguy feel better...
Image


:lol:

i had just been wondering why it didnt have a stamp, although i assumed that it was cause someone forgot, and yes it makes me feel better :D


comments now...


1) for the gas chamber, i see it on the legend, then look for it and when i find it it looks different than the one on the legend, can u make them more similar?
2) who/how can u get to the people outside of the prison?
3) I noticed that for most of the gang leaders, the 2 squares around their names are different colors, but its not like that for general hong, may i ask why?
4) also, on that note, the colors for the general hong squares hurt my eyes

thats all i can see, hopefully mor elater :D
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby gimil on Wed May 07, 2008 4:51 pm

I have no real issues with the large. Can I jsut see a small mockup to make sure it doesnt show any real issues after resize?
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby mibi on Wed May 07, 2008 10:42 pm

bryguy wrote:
1) for the gas chamber, i see it on the legend, then look for it and when i find it it looks different than the one on the legend, can u make them more similar?
2) who/how can u get to the people outside of the prison?
3) I noticed that for most of the gang leaders, the 2 squares around their names are different colors, but its not like that for general hong, may i ask why?
4) also, on that note, the colors for the general hong squares hurt my eyes

thats all i can see, hopefully mor elater :D


1. I think the gas chamber is already quite identifiable.
2. You go through the front door, via guard 001.
3. The double squares are one for each color of the rings, the triads have a double red color, so double red rings.
4. Wear sunglasses.
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby oaktown on Thu May 08, 2008 12:31 am

too bad that the "A"s and the "R"s look almost identical in this font... though I doubt anybody will mix anything up as a result.
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Re: SUPERMAX: Prison Riot! [Gp,Ip] ...tumbleweeds..p40

Postby mibi on Thu May 08, 2008 6:18 am

Changes:
1.Changed Bizzy to Ace
2. In legend, made gang leader box look more fitting
3. In legend, adjusted gas chamber icon
4. Sculpted the R in NOSTRA


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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby yeti_c on Thu May 08, 2008 6:32 am

Don't forget that you're gonna have to get the XML redone a bit now you've made changes...

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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby yeti_c on Thu May 08, 2008 6:36 am

PS - if you're being really really picky - you could replace the R's in the rest of the legend with your new one.

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Re: SUPERMAX: Prison Riot! [Gp,Ip,Lm,Sm,GL] ...tumbleweeds..p40

Postby mibi on Thu May 08, 2008 8:53 am

yeti_c wrote:Don't forget that you're gonna have to get the XML redone a bit now you've made changes...

C.



I dont think the XML has ever been done.
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