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Gormbroc wrote:Definitely an issue with the pitchers. Check this game: Game 8963094. In round nine, 3 players left. Blue has a HR but no other territs, and is trapped. Yellow is the only one with a pitcher left. If yellow takes the other HR, then neither Blue nor Red can win the game because neither will be able to attack Yellow's HR. If Red eliminates Yellow, then Blue and Red stalemate since Red can't attack Blue's HR.
mr. CD wrote:Haven't played it that much yet, but as far as I see it there is absolutely no reason to move out before the opponent does at the moment. (or at least in 1v1)
gStrong wrote:mr. CD wrote:Haven't played it that much yet, but as far as I see it there is absolutely no reason to move out before the opponent does at the moment. (or at least in 1v1)
My current opponent seems to have a sure fire win strategy in 1v1 but his computer crashed when I took my turn.
We built up to 75 on the pitcher and he went out and took all the bases. I'm guessing he waited for me to start thensince it was freestyle he would start at the same time (not sure how yet) amd he would wim by holding the objective.
Only works with freestyle but it is a way to win 1v1
king sam wrote:quit facebook stalking me... and Im a sailor all I do is drunk, cuss and make illegitimate kids when Im away from CC
dont sig that
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
Wolffystyle wrote:Hi, I just spent 30 minutes constructing an argument for beginning with as many pitchers as would fit (4 each for 1v1 games and 2 each for doubles, 3-player and 4-player games) but then firefox crashed.
Would you believe me that I constructed a very sound argument in regards to both gameplay and 'thematic elements' as Evil DIMwit was concerned about?
If my plea is not enough I will return back to this thread later to reconstruct that very argument.
But in short, I agree with osujacket and believe that beginning with only 1 pitcher leaves this map up to luck of the dice which is not what baseball is about. Baseball is deeply intertwined with strategy, relief and in playing your opponent.
Leaving a starting position of 1 pitcher makes this map all too similar to St. Patrick's Day map and will leave this (great) map to rot unplayed.
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edit: additional starting pitchers would only add to the thematic element as being a manager's 'bullpen' and these pitchers, like in baseball, would come in relief when a 'starter' is down.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.
Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.
Evil DIMwit wrote:natty_dread wrote:I think gameplay considerations should be first priority in this situation. The number of starting pitchers should be decided based on what works for the gameplay.
That's my tendency as well. I'm willing to change the starting pitchers back to the 'mistake compromise'; my only issue with that is that players are going to get confused as to why the game is set up that way.
Evil DIMwit wrote:If 12, 5, and 5 troops are too much for the pitcher in 1v1s, then it's possible to code three of the pitchers neutral, so that players start with 12 and 5 each for 1v1, and then only have one pitcher each for 3 and 4 player games. I don't know that that's the best idea.
Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..
Wielding a hot dog in one hand and a fedora in the other. . . . .
natty_dread wrote:Evil DIMwit wrote:Another option is to give a maximum of 2 pitchers per game, and to reduce all the starting positions by a bit, say 2 troops. It would slow down 5+ player games a bit, but now 2-4 player games would start with only 22 reinforceable troops per player.
I like this idea.
neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????
greenoaks wrote:neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????
how would that become possible ?
neanderpaul14 wrote:Does everyone realize if this map is played just right/wrong it can wind up in a total stalemate with only the 2 Homeruns being held by 2 players????
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