onbekende wrote:BNX: I got Bonus of 3, I find this better for a 4 terr thou 3 terr needing defence continent
BLX: (you noted 4 terr but gave the correct 3, just saying) The bonus for such a continent is nicely, thou I will give you my concerns later on
NRX: We can discuss the bonus either it be 5 or 6, I say 6 even as you only need to defend 5 terr, but who is going to take this in the start? if someone has this he has the game probably!
VLX: (my calc gives bonus of 1, but thats absurd offcourse) See this continent as Oceania, giving it 3 is laughable (really)
BRL: A bonus of 4 is too much once again, this is again an Oceania waiting for a bonus of 2!
TRI: A bonus of 5 is over it, needs to defend 3 spots, and a bonus of 3 is better (note this will be ranted over too later on)
ORX: A bonus of 7 for 5 terr to defend is harsh, again this is a NRX too, so it can be high, I will settle for a 6 or nag with a 7.
SOX: Bonus of 9 for 7 def terr, again a NRX/ORX line, not holdable in early games, althou here I won't argue over the bonus of 9
VSX: (You forgot VIE having a VSX line running to it) A bonus of 6 is fine, althou this is a half NRX/ORX line, but fine
TGV: Bonus of 5 is indeed nice for such a layout, but not for its placing, rant follows at bottom
RIB: Bonus of 3 is nice, however rant at bottom is read!!
ECX: Bonus of 6? ALL FOR IT
SCR: Bonus of 3 is also my calculated bonus, but we have to look at the map, hence rant
TEE: Bonus of 7, I have Bonus of 6, terr to defend is 5 so I say the golden center and 6, althou this is again a NRX/ORx liney
URK: Bonus of 6 for a 2 def line at the edge of map? please don't, I say 3 at best, 4 if you nag
ICE: Bonus of 6, I have 5, terr to def is 4, it seems nice enough, I don't mind the 6
now the rants:
1) Oceanie's:
BRL and VLX are Oceanie's, thus a Bonus of 2!
2) South-West: Holding TGV's Paris station and TGV's paris station, you have those 2 continents in pocket, with even a nice expantion with moving all your army's from NCE-TGV and ramp over TRI to land at FLN-TRI station, thus having to defend 2 territories to have 3 continents, I know what to do ingame
thus please, each of those a Bonus of 2 (with TRI going for 3 if needed) is all it needs down there
3) North-East: Get HAM-SCR and SPG-BLX and you have a 2 continent, 2 def terr bonus, max of 4 shall be nice no?
4) The Great Strat: get South-West and North-East and if your lucky also the Oceanie's, what to do then? set army's on WAW-URK and BUD-URK and your in, you practivally win the game
7 terr to defend, you have 8 continents!!! and there bonuses + exellent staging area's to annoy anyone going for the Orient lines, I say this partially as a rant, partially that if we play together, you know what I am doing
(PS. great thing about this working in the Map Maker forums is seeing all the good strats, now only if the dices and Lady Fortune were with me)