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koontz1973 wrote:nole, you also mentioned that you had a couple of game play points to make. Still have them or are you happy now with this?
nolefan5311 wrote:koontz1973 wrote:nole, you also mentioned that you had a couple of game play points to make. Still have them or are you happy now with this?
I'm still thinking about them; will probably post them in the next few days or so. I don't think is close to quench, so there's no rush, right?
Fulch wrote:Function of Sirens?
Has this been brought up yet?
I have a game where I took a Siren but was not able to fort out of it. I realize they cannot attack, but forting is different. The result was leaving troops stuck there. Like Alcatraz in SF.
Is this a bug?
If they are not allowed to fort out, the ledger should be better worded as it currently states--Sirens cannot attack.
Map has a nice concept. Cheers.
Fulch wrote:Function of Sirens?
Has this been brought up yet?
I have a game where I took a Siren but was not able to fort out of it. I realize they cannot attack, but forting is different. The result was leaving troops stuck there. Like Alcatraz in SF.
Is this a bug?
If they are not allowed to fort out, the ledger should be better worded as it currently states--Sirens cannot attack.
Map has a nice concept. Cheers.
Aleena wrote:Suggestion to Fulch's issue maybe add a one way move ability from each Siren to the peguses next to it.
So if you reach the Siren - you can only leave here rock through the passing of a Peguses... Just an idea.
betiko wrote:Ok, i m on a dubs no spoils.. And i don t know there is something wrong about it. In spite of having a clear troop advantage, the bonuses are to small to take. Opponents keep on stacking their slave entrance waiting for us to take too much confidence and attack too many neutrals...
I don t know i really liked better the 2 cups for food bonus as before personally..
Also.. This is not a map for no spoils!! Impossible to have a significant advatage to go for prometheus before at least 30 rounds..
EricPhail wrote:A quick question (here seemed an acceptable place to ask): Why does BOB (5.2.4) not recognise multiple food or minotaur bonuses when calculating troops due?
tez hodos wrote:Koontz,
so far, nice work on the map. I'm in a four player, singles, sequential game. I may have found a bug. Sorry, I didn't read all 38 pages in case this was already addressed. The legend says you must hold a slave entrance to stay in the game. That makes me think you can directly attack someone's slave entrance. BoB indicates so. I positioned to attack someone's slave entrance from its adjacent ring of fire, but I could not choose the slave entrance as an option to attack.
puppydog85 wrote:you have to hold Prometheus in order to take the slave entrances.
loutil wrote:It would appear as if I have found a flaw. In a current game I hold both L-10 and L-12 food. I do not hold any other food terts but the game is giving me the plus 1 bonus.
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