Ok I've put a lot of thought into this and I want to make a gameplay revision to this map. At the time I created this, it was my first map, not only did I have less experience creating a balanced map, I may have been over eager to get it into general play before working out all the kinks.
I've noticed a trend in games that I believe is problematic but can be fixed. Depending on the number of players and how lucky they are someone can take the whole Eastern half of the map in the first 4-6 turns. By doing this he either assures victory or makes himself the target for all the remaining players. This is undesirable because it doesn't create very dynamic games and limits the re-playability of the map. I believe that by adding an extra sea connection to the Tytherian bonus the extra border will limit the dependability of the Eastern half of the map, make it harder to hold, and therefore a more dynamic region.
I have chosen the Territory Hellengar because from there you can enter 2 different bonuses, and it would seem like a logical and strategic place to stack troops regardless of an added sea connection. I connected it to Illarulia because a player holding Lyalia would probably be defending that already, so the impact of the Western half of the map is minimal. As well I decided to move the Island Solaria to act as a buffer between these two bonuses. As well as acting as a buffer it was pretty much a useless region in it's old location, being that it was completely out of the way.
I believe these changes will make this a more fun, and all 'round better map.