Moderator: Cartographers
Coleman wrote:Swear This Should Be Right:
http://members.cox.net/gyrigo/CC/Siege11.xml
Fixed the ward borders, they were all kinds of messed up. Correct now.
hulmey wrote:East ward and west ward have the same amount of terrotiries and border couintries but get 3 armies as opposed to 2 the forest armies get!?!?!....
hulmey wrote:considering your helping mibi with this map you seem to be confusing yourself lol
Not a very good advertisment, however one will let you off the hook this time
The forest has 4 territories and the Wood camp has 2...
Im talking about the forest!!!!!
hulmey wrote:what difference does that make!!!
Swamp has the same...Out of 5 countries it has 2 enclosed and same amount ot borders as forest does!!!
Only difference is it has one more country...So for one extra country you gonna give it a extra army..It doesnt make sense....
All we are tlaking about is ending one extra army to the forset not changing whole bonus structure!!!!
hulmey wrote:thats what they said about the artic nap and look what happened to that!!!!
whoever starts with the castle is gonna have such a huge advantge ( as has happened to me recently in the king of moutains map)
Coleman wrote:hulmey wrote:thats what they said about the artic nap and look what happened to that!!!!
whoever starts with the castle is gonna have such a huge advantge ( as has happened to me recently in the king of moutains map)
That's very true but you have to consider the odds of starting with enough of the castle to guarantee taking it early or easily is very low. Unless your opponents are brain dead, or very tired people aren't going to let someone take the castle without a fight.
I think with the theme it is only fitting that the castle is the seat of power for the map. To compensate at least a little, there are a few one way attacks into the castle onto very strageically valuable territories.
For a similar reason I support the tunnel being worth 2 (or even less). Anymore and it becomes too valuable and people will take and hold it just for the sake of points and not for an easy access to the more valuable parts of the castle.
I know advocates of playability will insist that the tunnel be worth 3 as it maybe should if you looked at it as a true continent. But sometimes it is better to stick with the theme of the map. I don't want to see people fort up in the Tunnel. That just doesn't make sense. You want the castle.
hulmey wrote:you honestly think its a secret way into the wall!?!?!?
From the swamp you have to conquer 6 countries to get into the castle walls....
So you must pit 10 men on the beginning snd pray u get good dice (which i very much doubt)...
The idea is very good but you also have to be realistic....
As was done for the castle bonuses can we have a poll for the outlands as well at least?
Coleman wrote:I know advocates of playability will insist that the tunnel be worth 3 as it maybe should if you looked at it as a true continent. But sometimes it is better to stick with the theme of the map. I don't want to see people fort up in the Tunnel. That just doesn't make sense. You want the castle.
yeti_c wrote:2 Quick Queries -
1) Is the River Camp the bottom left bit?
2) Are the Forest, Midlands and plains "Camps" or is it just the woods and rivers that have the "gate" bonus attached?
2a) What happens if you have both camps and the gate?
C.
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