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cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?
neanderpaul14 wrote:A beautiful map Cairns I'm really enjoying it. I realized that some of the bonuses seem to give a zero bonus, should these still be bonuses??
MrBenn wrote:cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?
If there are more players than starting positions, then they are ignored.
I think that answers your question?
cairnswk wrote:MrBenn wrote:cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?
If there are more players than starting positions, then they are ignored.
I think that answers your question?
So effectively (if i understand you answer) in order to create even distribution in any game from 1 to 8 players, i would have to code 8 starting player positions?
MrBenn wrote:cairnswk wrote:MrBenn wrote:cairnswk wrote:Mmmm. (2) i can cope with, but if they were to be coded as starting positions, then it would have to be position 1 and 2 ( tow ensure coverage for 2 player games), and then the question that results from that is: does that still mean there will be even (as far as possible) distribution of other starters on the remainder of the map - will no-one be disadvantaged because of that?
If there are more players than starting positions, then they are ignored.
I think that answers your question?
So effectively (if i understand you answer) in order to create even distribution in any game from 1 to 8 players, i would have to code 8 starting player positions?
No.... Players will always be given an equal number of territories. Starting positions can be used to help distribute certain territories more evenly... for the full picture, browse through this thread: viewtopic.php?f=127&t=68154
Incandenza wrote:There's a few other potential neutral tweaks that could be done here, but since my 1v1 game has gone from solid win to probable loss in 3 excruciating turns, I'll have to get to them later when I'm not contemplating building a time machine and going back to ancient Rome and strangling Julius Caesar in his crib to prevent the whole misbegotten clan from sprouting up in the first place.
Incandenza wrote:just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.
Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.
Nanogram wrote:The quote from Robert Graves' "I Claudius" is:
"Let all of the poisons that lurk in the mud, hatch out."
Why change such a classic and well-known line?
iancanton wrote:Incandenza wrote:just started a 1v1 and each player gets 15 starting terits... think we may need to discuss adding an additional neutral.
excellent early catch! i was initially mystified, as i three times counted only 43 or 44 starting regions (page 24 version showing neutrals), so this ought to yield 14 per player. other than julius caesar having access to the gods (in which case he ought to have 5 neutrals, just like the emperors), the only change to the board that i can see since the gameplay was stamped is that gnaeus pompeus is not starting neutral, producing the extra starting region - this is obviously an xml error.
the minimum change we need is for gnaeus pompeus to start neutral (as on page 24), with julius caesar having 5 neutrals (unless he has 4 neutrals by design).Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.
i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.
ian.
Gilligan wrote:I see that most of the 2 territory bonuses have a neutral to avoid getting them from the start, but what about Julia/Gnaeus Pompeus?
andreslh wrote:this is a HORRIBLE map
cairnswk wrote:Gilligan wrote:I see that most of the 2 territory bonuses have a neutral to avoid getting them from the start, but what about Julia/Gnaeus Pompeus?
Gill. that's what i have fixed in the previous post to yet be uploaded.
iancanton wrote:Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.
i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.
ian.
Incandenza wrote:iancanton wrote:Incandenza wrote:Oh, and would it be possible for you to add an image of the map with all starting neutral values to the first post? It would be handy to consult for fog games.
i like that idea, especially while the map is still in beta, so that we can look at it for possible gameplay fixes. as for ethics, i used to open the feudal war map thread for fog games, so i think there's nothing wrong with it, but this is a question that andy is better-placed to answer.
ian.
Really quickly, I don't see what the ethics issue is. Since there doesn't seem to be the motivation to include starting neutrals in the actual map image on the game finder page, the least we could do for all maps with starting neutrals is to have an image in the first post of the map thread for easy access, much like yeti did for poker club... It's a pain in the ass having to search for active sunny games on conquest maps to see all the neutral values.
dyrtydog wrote:i really dont understand bonuses in this map--can you PM to let me know? I am trying it now.
Also...how do you attack a GOD if there are no pathways?
Incandenza wrote:dyrtydog wrote:i really dont understand bonuses in this map--can you PM to let me know? I am trying it now.
Also...how do you attack a GOD if there are no pathways?
The answers to both of your questions are contained in the map legend.
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