MrBenn wrote:For the sponsor territories, have you thought about a more industrial looking building of some description?
Hm. The icons currently on the map are meant to represent the sponsors' private homes, the wealthier ones in the neighborhood. Actually representing businesses is a good idea, though, and I'll see if I can put together a decent-looking picture.
MrBenn wrote:I like the idea of this, but am struggling to get my head around which territories are your planned starts?
It's like this:
- Every territory is coded with a neutral value to start with except the six radio station bases and the two pirate stations
- The radio station bases are coded as a set of starting positions. We'll represent them with square brackets below, with the pirate as round brackets: [ ][ ][ ][ ][ ][ ]( )( )
- If there are more than 6 players, there aren't enough starting positions for all the players so they get ignored, and all types of stations are pooled together and each player gets one.
7: [r][g][b][y][p][c](o)(N) or [r](g)[b][y](p)[c][o][N] or [r][g][b](y)[p][c](o)[N], etc.
8: (r)(g)[b][y][p][c][o][s] or [r](g)[b][y][p][c](o)[s] or [r][g](b)(y)[p][c][o][s], etc.
- If there are 6 or fewer players, the main stations are divided evenly:
2: [r][g][r][g][r][g]( )( )
3: [r][g][b][r][g][b]( )( )
4: [r][g][b][y][ ][ ]( )( )
5: [r][g][b][y][p][ ]( )( )
6: [r][g][b][y][p][c]( )( )
In four of these situations, there aren't enough territories remaining to split up among the players, so the remainder become neutral:
2: [r][g][r][g][r][g](N)(N) (since the 'neutral player' is now considered)
3: [r][g][b][r][g][b](N)(N)
5: [r][g][b][y][p][N](N)(N)
6: [r][g][b][y][p][c](N)(N)
In 4-player games (and this is something I just noticed but I can't think of a way to fix it) the remaining four non-neutral territories get split among the four players:
4: [r][g][b][y] [r][g](b)(y) or [r][g][b] [y](r)[g][b](y) or [r][g][b][y] [r](g)(b)[y], etc.
(Each set of brackets above represents a random station, of course)
The upshot: The pirate stations both necessarily start neutral for 2,3,5, and 6-player games. Otherwise they are distributed along with the regular stations (and in a 4-player game it's impossible for one player to start with both pirate stations).