Moderator: Cartographers
Yah something needs to be done about the borders.Marvaddin wrote:Yeah, but Im sure he can improve it even to maintain 9 continents. 5 borders for a continent of 5 or 6 countries really sucks. And, of course, with this differences, just to remember, it will get some lovers but will be a rarely played map, because people loves classic.
Lupo wrote:I have a suggestion about Comino. why don't you make this territory belonging to both Eastern Gozo and Northen Malta, as it happens for the space stations in the space map?
Or, if you prefer, you could transform Comino into a territory that is not part of any continents, but if someone holds it plus at least another continet gets a +1 bonus...
happysadfun wrote:Very good! Just wondering, why isn't B'kara a "main city"?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
qeee1 wrote:Ok, graphically, it's so much nicer than before, the sea is beautiful... but I don't like the sort of speckled shading on some of the continents, like central malta and southern malta. Also as Andy said, the black lines between continents need to be all the same thickness.
Gameplay wise it's a bit of a mess, I agree we need to reduce continent numbers and borders. Have a look at the Japan map thread to see how it was accomplished there. Also, I'd avoid having too many bonus things-lands end, capital city, main city, helipad. A map should only have maybe one or two. I'd go for the helipad and capital if I was to choose, but the placement of continents should ultimately make the decision.
steve monkey wrote:i think the walls look a bit 'turd like'.
The map could turn into a good one though.
Marvaddin, it's true that Malta is a minor country, but it's also one of the most beautiful I've ever been to
Lupo wrote:Lupo wrote:I have a suggestion about Comino. why don't you make this territory belonging to both Eastern Gozo and Northen Malta, as it happens for the space stations in the space map?
Or, if you prefer, you could transform Comino into a territory that is not part of any continents, but if someone holds it plus at least another continet gets a +1 bonus...
Lupo wrote:about the wall, I think the best solution with be something between your previous version and the last one: I mean a medium size wall stones would fit better with your map.
Anyway, I didn't obtain neither a negative feedback about my previous proposal: does it mean that it was too bad or that you didn't notice it?
Moreover in this way the number of continents would reduce (at least virtually)Lupo wrote:Lupo wrote:I have a suggestion about Comino. why don't you make this territory belonging to both Eastern Gozo and Northen Malta, as it happens for the space stations in the space map?
Or, if you prefer, you could transform Comino into a territory that is not part of any continents, but if someone holds it plus at least another continet gets a +1 bonus...
gavin_sidhu wrote:Well now you can start working on the impassables, your current ones are terrible. There is so many things you can do to improve as your continents are so weird, all of them except Northern Gozo have too many border countries. I was trying to think of borders, but you can do too many things so I'll let you figure it out on your own.
Edit: Border of Medina a bit thick and i didn't know today was the 14th.
AndyDufresne wrote:Lets see what we've got so far!
Visual Appeal:Hm, well where to begin here!
- I'll start with the Bonus Legend...the black background is horrendous. It stands out, and the black box distracts from the general 'lightness' of the map. Definitely consider removing it, and going with the background of the legend, or atleast some sort of gray, or paper color. The colors and names in the legend aren't so well off either. I'd consider bolding the names, and perhaps making them larger...you might also have to fiddle with colors.
AndyDufresne wrote:The title and compass are...alright. Regarding the compass, I might the background of it a little less bright white, and perhaps make the Cardinal directions larger in font size. The title works, but perhaps if you secluded it from the rest of the map, by putting a border or such around it, it might make it a little more attractive. And as some people know, I hate 'main focus names'... meaning that I personally like the way painter's sign their works...unobtrusively and inconspicuously placed. I know you as the cartographer are proud of creating the map, but I'm sure all the great artists were proud of their works also, and I see each map as a great work of art.
AndyDufresne wrote:As for the various icons and imagery you have on the map, I actually don't mind the current impassable border icons you have now...though they sort of look like stacks of tires used as walls. If you could edit it to make it look SLIGHTLY more rocky, and less tire-like...that would be wonderful. Regarding the castles and other icons...you've got to consider the perspective you are using. It's best to have a uniform visual point. Take a look at the Capital, frontal view. And now the City and Land End, side perspective view. And regarding the helipad...top down side view.
AndyDufresne wrote:Textures, textures, textures! I like them, but not so many different ones. The 'Sandy Dot-Dot' textures(Central Malta, Gozo & Comino, Southern Malta) are my LEAST favorite of all. They don't seem to work very well. The 'Sea Flood' textures (Northern Gozo, Northern Malta, Western Malta, Grand Harbour) remind me too much of the current ocean. Kind of reminds me of a napkin or paper towel that is grease soiled after cooking bacon or some other greasy food. The 'Termite' textures (Southern Gozo, Eastern Malta) don't seem very realistic. I suggest looking into new textures, perhaps more uniform ones that are more realistic, or at least flow better with the map.
AndyDufresne wrote:I'm not a big fan of the color choices, at least the tones of them. One thing you might want to consider...not grouping main colors near each other... I.E. Red, blue, green. Definitely look into different shades and tones, and perhaps placement of the colors. The ocean..agh! What is it? It looks like a blurred image of an aerial photograph of the ocean. I'd definitely consider using a different image, or different texture idea. The color isn't too bad, but try t make it flow well with the other land areas...so it can actually feel like an ocean, and not a table cloth upon which the continents are sitting.
AndyDufresne wrote:The country lines are alright. Try to keep the uniform in thickness...and how you use them. It looks like Southern Gozo has a border between land and sea, but other areas do not. I suggest making more of those borders, so it doesn't look like the sea is eating the land slowly. Also, what the heck is going on with the Grand Harbour area near the sea? It looks like it's getting burned...as does the tip St. Paul's bay. Font of the map, simple and plain. It is alright. If at all possible, try to keep uniform color choices. Specifically regarding 'Land's End'...they seem to hidden almost...and hard to notice. I'd make them bigger and bolder, though it may be hard the right hand corner. Also, I'd make 'Malta' and 'Gozo' perhaps a little larger. Names...I've got a big dislike for 'Directional Area' names. I'm glad you didn't use such things for countries, but you did for your continents! Are there any names you can use instead of 'Eastern, Northern, Southern, Western... etc? I like 'Grand Harbour'.
AndyDufresne wrote:Attack routes...Eh alright. Nothing really spectacular about them. Though I really do dislike the long routes...Perhaps if you spaced out the line segments, it would make it easier on the eye, and still easy enough to follow. Gameplay:
- I enjoy your enthusiasim to put all the bells and whistles into this map, but perhaps having all those extra bonuses, along with the heli-pad, is a bit too much. I like the Land's End idea, because of the placement. I could say the same about the Cities, but I am not too fond of that idea, and I'd get rid of it. I do like the Capital idea, perhaps could keep that one. Regarding the helipad, essentially you've already got sea ports, and I know you are trying to make for easy movement around the map, making so it isn't possible to easily take and defend all of Gozo area...but maybe consider using only a port idea, or a helipad idea.
AndyDufresne wrote:Specifics:(Not including Capital, Cities, or Land's End, or Helipads)
Hm, I'll come back and comment more later on the specifics of it all.- Grand Harbour -- 5 Countries, 4 Borders, Bonus of 4.
- Southern Malta -- 5 Countries, 3 Borders, Bonus of 3.
- Western Malta -- 6 Countries, 4 Borders, Bonus 5.
- Central Malta -- 6 Countries, 5 Borders, Bonus of 5.
- Eastern Malta -- 4 Countries, 4 Borders, Bonus of 3.
- Northern Malta -- 3 Countries, 3 Borders, Bonus of 2.
- Eastern G. & C. -- 4 Countries, 4 Borders, Bonus of 3.
- Southern Gozo -- 3 Countries, 3 Borders, Bonus of 2.
- Northern Gozo -- 6 Countries, 3 Borders, Bonus of 4.
** Now, the idea behind the map, of a quite a few little continents and no real large continents, is one of the newer ideas that has popped up on CC. The World 2.0 map used it, with sub continents and continents. It worked pretty well with that map, due to the fact it had a larger country number to work with. We'll see how it works on a 'small' map in comparisson to it. Border amounts are a big issue. It almost makes trying to grab a continent useless...except for maybe Northern Gozo, as it is a decent area to start and expand. There are a few plans of action out there. You can of course make continents with a few less borders (but still keep in a number that are similar to the current status), or play with the bonus values, to make continents an attractive option to capture. Incentive is an idea to look into...things need to be attractive to capture, or why attempt at all?
--Andy
AndyDufresne wrote:It's unfortunate if you are unable to change colors and textures much, or at least unable to do experimentation. Might pro-long the map making process...
--Andy
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