Is it that hard? Where is the most trouble? Need to know before we can help.Lone.prophet wrote:i think the colors should be more clear to distiguish
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Is it that hard? Where is the most trouble? Need to know before we can help.Lone.prophet wrote:i think the colors should be more clear to distiguish
If gimil isn't loathe to change I'd run with that. I'm not sure how much it solves your complaint, but I do know that the Iroquois are supposed to be where we put the French which is probably frustrating you.Unit_2 wrote:You could use the Comanche, they had some good power.
They are already, do you mean even brighter then? I'm not sure how that would work, guess that's a gimil level suggestion I can't help with.wcaclimbing wrote:try making the continents lighter than the ocean brown. make them pop out a bit more.
wcaclimbing wrote:try making the continents lighter than the ocean brown. make them pop out a bit more.
natty_dread wrote:I was wrong
Coleman wrote:I see something, we need to bump Aztecs 1 up by 1.
I think a drop in Aztec 3 to 3 would be fine to compensate.
Reason is a 10v10 situation pops up if Aztecs homeland rushes for Comanche homeland first turn or vice versa.
We could also bump up that dock... Docks maybe should be 4 anyways.Would slow a Mapuches rush for Aztecs or Comanche if we did.
I don't like rushes you know. People should be safe for at least 1 round.
EDIT: Comanche 1 should be 2 not 4.
natty_dread wrote:I was wrong
Lone.prophet wrote:uhhh i didnt even see the names behind the territoria maybe make them more clear
natty_dread wrote:I was wrong
Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
natty_dread wrote:I was wrong
Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
Possibly, It should be more obvious in live play. Are the watermark names not visible for you?oaktown wrote:As you have probably already figured out, I'm a fan of the antique map look!
there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.
In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things.
oaktown wrote:there's a port on the eastern coast of S. America - can it attack the port in eastern canada? Same ocean, but the way the map cuts off it suggests that there is no route.
oaktown wrote:In looking at the map I'm unclear about the landing areas... which one is which? Maybe this is one of those color blind things.
natty_dread wrote:I was wrong
Oh, the European territories can't attack each other?Coleman wrote:Not likely. The landing zones are auto deploy, they would each have 3, there is no telling where they would be. They wouldn't have enough territories to place more then 3 on their own. It would be like normal only 2 of the starting zones would be retarded (not getting another 3 to deploy).Chirondom wrote:In a two player game, couldn't the first player eliminate the other one on his first turn?
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