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Portland [Quenched]

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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby KoolBak on Wed Mar 28, 2012 9:59 am

In Game 10839708 greg held the NW for a turn but got no bone? What are we missing?

Is Industrial part of NW?
"Gypsy told my fortune...she said that nothin showed...."

Neil Young....Like An Inca

AND:
riskllama wrote:Koolbak wins this thread.
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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby lostatlimbo on Fri Mar 30, 2012 4:22 am

KoolBak wrote:Is Industrial part of NW?


Yes, that is why the Industrial font is green.
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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby lostatlimbo on Fri Apr 06, 2012 3:15 am

As chapcrap and others have noted, the rose/brew bonus is too high. I've been trying to come up with some other way to do this, but I've got nothing. To be honest, I'm half tempted to just drop the bonus, but it is such an integral part of the map.

It seems the best result is to just turn it back to a 5 troop bonus. Any objections?

Anything else I need to address before quenching this?
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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby greenoaks on Fri Apr 06, 2012 6:52 am

lostatlimbo wrote:As chapcrap and others have noted, the rose/brew bonus is too high. I've been trying to come up with some other way to do this, but I've got nothing. To be honest, I'm half tempted to just drop the bonus, but it is such an integral part of the map.

It seems the best result is to just turn it back to a 5 troop bonus. Any objections?

Anything else I need to address before quenching this?

why does it have to be +5 ?
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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby chapcrap on Fri Apr 06, 2012 4:46 pm

Don't get rid of the bonus altogether. I think just make it lower is fine.

Is there no way to code it so that it can't be dropped? Perhaps coding some starting positions would be good for this.
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Re: Portland [16 MAR 2012] v.51 XML UPDATED!

Postby lostatlimbo on Sat Apr 07, 2012 4:42 am

The rose gardens and microbrews already are starting positions. If there is a way to make some of those neutral without blowing out the drop for all #s of players, I am all for it, but I can't come up with one myself.

At any rate, +7 just seems to high even when the bonus isn't dropped, though +6 might do if this can be fixed.
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Sat Apr 07, 2012 11:04 pm

Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Portland.xml
(20.93 KiB) Downloaded 759 times


Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>
<continent>
   <name>NoPo</name>
   <bonus>4</bonus>
   <components>
      <territory>St. Johns</territory>
      <territory>Expo Center</territory>
      <territory>University</territory>
      <territory>Overlook</territory>
      <territory>Swan Island</territory>
   </components>
</continent>
<continent>
   <name>NE</name>
   <bonus>8</bonus>
   <components>
      <territory>Columbia Slough</territory>
      <territory>Portland Airport</territory>
      <territory>Cascadia</territory>
      <territory>Mississippi</territory>
      <territory>Alberta Arts</territory>
      <territory>Alameda</territory>
      <territory>Hollywood</territory>
      <territory>Irvington</territory>
   </components>
</continent>
<continent>
   <name>SE</name>
   <bonus>5</bonus>
   <components>
      <territory>Laurelhurst</territory>
      <territory>Mt. Tabor</territory>
      <territory>Woodstock</territory>
      <territory>Clinton</territory>
      <territory>Hawthorne</territory>
      <territory>Reed</territory>
      <territory>OMSI</territory>
   </components>
</continent>
<continent>
   <name>SW</name>
   <bonus>2</bonus>
   <components>
      <territory>Beaverton</territory>
      <territory>Southwest Hills</territory>
      <territory>Marquam</territory>
   </components>
</continent>
<continent>
   <name>NW</name>
   <bonus>3</bonus>
   <components>
      <territory>Forest Park</territory>
      <territory>Sylvan Heights</territory>
      <territory>Washington Park</territory>
      <territory>Industrial</territory>
   </components>
</continent>
<continent>
   <name>Downtown</name>
   <bonus>6</bonus>
   <components>
      <territory>Nob Hill</territory>
      <territory>Pearl</territory>
      <territory>China Town</territory>
      <territory>Pioneer</territory>
      <territory>PSU</territory>
      <territory>Goose Hollow</territory>
   </components>
</continent>
<continent>
   <name>Microbrews</name>
   <bonus>7</bonus>
   <components>
      <territory>Nob Hill</territory>
      <territory>University</territory>
      <territory>Alberta Arts</territory>
      <territory>Laurelhurst</territory>
   </components>
</continent>
<continent>
   <name>Rose gardens</name>
   <bonus>7</bonus>
   <components>
      <territory>Washington Park</territory>
      <territory>St. Johns</territory>
      <territory>Irvington</territory>
      <territory>Hawthorne</territory>
   </components>
   <overrides>
      <override>Microbrews</override>
   </overrides>
</continent>
<continent>
   <name>Blue MAX</name>
   <bonus>4</bonus>
   <components>
      <territory>Beaverton MAX</territory>
      <territory>China Town-Pioneer MAX</territory>
      <territory>Fareless Zone MAX</territory>
   </components>
</continent>
<continent>
   <name>Yellow MAX</name>
   <bonus>4</bonus>
   <components>
      <territory>Expo Center MAX</territory>
      <territory>Overlook-Mississippi MAX</territory>
      <territory>Fareless Zone MAX</territory>
   </components>
</continent>
<continent>
   <name>Red MAX</name>
   <bonus>6</bonus>
   <components>
      <territory>Fareless Zone MAX</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
      <territory>Mt. Tabor MAX</territory>
      <territory>Alameda MAX</territory>
      <territory>Portland Airport MAX</territory>
   </components>
</continent>
<territory>
   <name>Beaverton</name>
   <borders>
      <border>Beaverton MAX</border>
      <border>Southwest Hills</border>
   </borders>
   <coordinates>
      <smallx>129</smallx>
      <smally>457</smally>
      <largex>169</largex>
      <largey>597</largey>
   </coordinates>
</territory>
<territory>
   <name>Southwest Hills</name>
   <borders>
      <border>Beaverton</border>
      <border>Marquam</border>
   </borders>
   <coordinates>
      <smallx>218</smallx>
      <smally>457</smally>
      <largex>290</largex>
      <largey>598</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Marquam</name>
   <borders>
      <border>Southwest Hills</border>
      <border>PSU</border>
      <border>SW Bike Path</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>352</smallx>
      <smally>466</smally>
      <largex>438</largex>
      <largey>609</largey>
   </coordinates>
</territory>
<territory>
   <name>PSU</name>
   <borders>
      <border>Marquam</border>
      <border>SW Bike Path</border>
      <border>Pioneer</border>
   </borders>
   <coordinates>
      <smallx>299</smallx>
      <smally>425</smally>
      <largex>397</largex>
      <largey>554</largey>
   </coordinates>
</territory>
<territory>
   <name>Pioneer</name>
   <borders>
      <border>PSU</border>
      <border>China Town-Pioneer MAX</border>
   </borders>
   <coordinates>
      <smallx>321</smallx>
      <smally>396</smally>
      <largex>421</largex>
      <largey>514</largey>
   </coordinates>
</territory>
<territory>
   <name>China Town</name>
   <borders>
      <border>China Town-Pioneer MAX</border>
      <border>Pearl</border>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>294</smallx>
      <smally>340</smally>
      <largex>386</largex>
      <largey>439</largey>
   </coordinates>
</territory>
<territory>
   <name>Pearl</name>
   <borders>
      <border>China Town</border>
      <border>Nob Hill</border>
      <border>Irvington</border>
   </borders>
   <coordinates>
      <smallx>310</smallx>
      <smally>315</smally>
      <largex>407</largex>
      <largey>408</largey>
   </coordinates>
</territory>
<territory>
   <name>Nob Hill</name>
   <borders>
      <border>Pearl</border>
      <border>China Town</border>
      <border>Goose Hollow</border>
      <border>Washington Park</border>
      <border>Forest Park</border>
      <border>Industrial</border>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>250</smallx>
      <smally>312</smally>
      <largex>329</largex>
      <largey>408</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Goose Hollow</name>
   <borders>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>252</smallx>
      <smally>398</smally>
      <largex>329</largex>
      <largey>518</largey>
   </coordinates>
</territory>
<territory>
   <name>Washington Park</name>
   <borders>
      <border>Nob Hill</border>
      <border>Sylvan Heights</border>
      <border>Forest Park</border>
   </borders>
   <coordinates>
      <smallx>191</smallx>
      <smally>351</smally>
      <largex>250</largex>
      <largey>459</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Sylvan Heights</name>
   <borders>
      <border>Washington Park</border>
      <border>Forest Park</border>
   </borders>
   <coordinates>
      <smallx>124</smallx>
      <smally>347</smally>
      <largex>157</largex>
      <largey>453</largey>
   </coordinates>
</territory>
<territory>
   <name>Forest Park</name>
   <borders>
      <border>Sylvan Heights</border>
      <border>Washington Park</border>
      <border>Nob Hill</border>
      <border>St. Johns</border>
      <border>NW Bike Path</border>
   </borders>
   <coordinates>
      <smallx>121</smallx>
      <smally>216</smally>
      <largex>165</largex>
      <largey>277</largey>
   </coordinates>
</territory>
<territory>
   <name>St. Johns</name>
   <borders>
      <border>Forest Park</border>
      <border>University</border>
      <border>Expo Center</border>
   </borders>
   <coordinates>
      <smallx>214</smallx>
      <smally>100</smally>
      <largex>284</largex>
      <largey>124</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>University</name>
   <borders>
      <border>St. Johns</border>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>240</smallx>
      <smally>174</smally>
      <largex>319</largex>
      <largey>224</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Industrial</name>
   <borders>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>218</smallx>
      <smally>231</smally>
      <largex>286</largex>
      <largey>301</largey>
   </coordinates>
</territory>
<territory>
   <name>Expo Center</name>
   <borders>
      <border>St. Johns</border>
      <border>Expo Center MAX</border>
   </borders>
   <coordinates>
      <smallx>295</smallx>
      <smally>110</smally>
      <largex>386</largex>
      <largey>141</largey>
   </coordinates>
</territory>
<territory>
   <name>Overlook</name>
   <borders>
      <border>University</border>
      <border>Swan Island</border>
      <border>Overlook-Mississippi MAX</border>
      <border>Nob Hill</border>
   </borders>
   <coordinates>
      <smallx>314</smallx>
      <smally>175</smally>
      <largex>422</largex>
      <largey>228</largey>
   </coordinates>
</territory>
<territory>
   <name>Swan Island</name>
   <borders>
      <border>Overlook</border>
   </borders>
   <coordinates>
      <smallx>288</smallx>
      <smally>224</smally>
      <largex>380</largex>
      <largey>292</largey>
   </coordinates>
</territory>
<territory>
   <name>Mississippi</name>
   <borders>
      <border>Overlook-Mississippi MAX</border>
      <border>Alberta Arts</border>
      <border>Irvington</border>
   </borders>
   <coordinates>
      <smallx>379</smallx>
      <smally>246</smally>
      <largex>500</largex>
      <largey>318</largey>
   </coordinates>
</territory>
<territory>
   <name>Columbia Slough</name>
   <borders>
      <border>Portland Airport</border>
      <border>Cascadia</border>
   </borders>
   <coordinates>
      <smallx>425</smallx>
      <smally>141</smally>
      <largex>546</largex>
      <largey>173</largey>
   </coordinates>
</territory>
<territory>
   <name>Portland Airport</name>
   <borders>
      <border>Columbia Slough</border>
      <border>Cascadia</border>
      <border>Portland Airport MAX</border>
   </borders>
   <coordinates>
      <smallx>514</smallx>
      <smally>120</smally>
      <largex>671</largex>
      <largey>153</largey>
   </coordinates>
</territory>
<territory>
   <name>Cascadia</name>
   <borders>
      <border>Portland Airport</border>
      <border>Columbia Slough</border>
   </borders>
   <coordinates>
      <smallx>554</smallx>
      <smally>185</smally>
      <largex>733</largex>
      <largey>236</largey>
   </coordinates>
</territory>
<territory>
   <name>Alameda</name>
   <borders>
      <border>Alameda MAX</border>
      <border>Hollywood</border>
      <border>NE Bike Path</border>
      <border>Alberta Arts</border>
   </borders>
   <coordinates>
      <smallx>529</smallx>
      <smally>242</smally>
      <largex>698</largex>
      <largey>316</largey>
   </coordinates>
</territory>
<territory>
   <name>Alberta Arts</name>
   <borders>
      <border>Alameda</border>
      <border>NE Bike Path</border>
      <border>Irvington</border>
      <border>Mississippi</border>
   </borders>
   <coordinates>
      <smallx>443</smallx>
      <smally>225</smally>
      <largex>584</largex>
      <largey>290</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hollywood</name>
   <borders>
      <border>Alameda</border>
      <border>NE Bike Path</border>
      <border>Irvington</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>543</smallx>
      <smally>313</smally>
      <largex>716</largex>
      <largey>408</largey>
   </coordinates>
</territory>
<territory>
   <name>Irvington</name>
   <borders>
      <border>Hollywood</border>
      <border>NE Bike Path</border>
      <border>Alberta Arts</border>
      <border>Mississippi</border>
      <border>Fareless Zone MAX</border>
      <border>Pearl</border>
   </borders>
   <coordinates>
      <smallx>438</smallx>
      <smally>310</smally>
      <largex>587</largex>
      <largey>407</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Mt. Tabor</name>
   <borders>
      <border>Woodstock</border>
      <border>Hawthorne</border>
      <border>Laurelhurst</border>
      <border>Mt. Tabor MAX</border>
   </borders>
   <coordinates>
      <smallx>603</smallx>
      <smally>391</smally>
      <largex>791</largex>
      <largey>507</largey>
   </coordinates>
</territory>
<territory>
   <name>Laurelhurst</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Hawthorne</border>
      <border>OMSI</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>532</smallx>
      <smally>364</smally>
      <largex>700</largex>
      <largey>474</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hawthorne</name>
   <borders>
      <border>Laurelhurst</border>
      <border>Mt. Tabor</border>
      <border>Clinton</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>517</smallx>
      <smally>417</smally>
      <largex>677</largex>
      <largey>542</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Woodstock</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Clinton</border>
   </borders>
   <coordinates>
      <smallx>597</smallx>
      <smally>448</smally>
      <largex>782</largex>
      <largey>584</largey>
   </coordinates>
</territory>
<territory>
   <name>Clinton</name>
   <borders>
      <border>Woodstock</border>
      <border>Hawthorne</border>
      <border>Reed</border>
   </borders>
   <coordinates>
      <smallx>531</smallx>
      <smally>467</smally>
      <largex>698</largex>
      <largey>608</largey>
   </coordinates>
</territory>
<territory>
   <name>Reed</name>
   <borders>
      <border>Clinton</border>
      <border>Hawthorne</border>
      <border>OMSI</border>
      <border>SE Bike Path</border>
      <border>Marquam</border>
   </borders>
   <coordinates>
      <smallx>433</smallx>
      <smally>467</smally>
      <largex>570</largex>
      <largey>608</largey>
   </coordinates>
</territory>
<territory>
   <name>OMSI</name>
   <borders>
      <border>Reed</border>
      <border>Laurelhurst</border>
      <border>Fareless Zone MAX</border>
   </borders>
   <coordinates>
      <smallx>409</smallx>
      <smally>390</smally>
      <largex>540</largex>
      <largey>507</largey>
   </coordinates>
</territory>
<territory>
   <name>Fareless Zone MAX</name>
   <borders>
      <border>OMSI</border>
      <border>Irvington</border>
      <border>China Town-Pioneer MAX</border>
      <border>Overlook-Mississippi MAX</border>
      <border>Hollywood-Laurelhurst MAX</border>
   </borders>
   <coordinates>
      <smallx>399</smallx>
      <smally>359</smally>
      <largex>526</largex>
      <largey>464</largey>
   </coordinates>
   <neutral>2</neutral>
   <bonus>-1</bonus>
</territory>
<territory>
   <name>China Town-Pioneer MAX</name>
   <borders>
      <border>China Town</border>
      <border>Pioneer</border>
      <border>Fareless Zone MAX</border>
      <border>Beaverton MAX</border>
   </borders>
   <coordinates>
      <smallx>338</smallx>
      <smally>375</smally>
      <largex>445</largex>
      <largey>485</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Beaverton MAX</name>
   <borders>
      <border>Beaverton</border>
      <border>China Town-Pioneer MAX</border>
   </borders>
   <coordinates>
      <smallx>112</smallx>
      <smally>415</smally>
      <largex>148</largex>
      <largey>537</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Hollywood-Laurelhurst MAX</name>
   <borders>
      <border>Fareless Zone MAX</border>
      <border>Mt. Tabor MAX</border>
      <border>Laurelhurst</border>
      <border>Hollywood</border>
   </borders>
   <coordinates>
      <smallx>509</smallx>
      <smally>333</smally>
      <largex>669</largex>
      <largey>430</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Mt. Tabor MAX</name>
   <borders>
      <border>Mt. Tabor</border>
      <border>Hollywood-Laurelhurst MAX</border>
      <border>Alameda MAX</border>
   </borders>
   <coordinates>
      <smallx>602</smallx>
      <smally>356</smally>
      <largex>791</largex>
      <largey>461</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Alameda MAX</name>
   <borders>
      <border>Mt. Tabor MAX</border>
      <border>Portland Airport MAX</border>
      <border>Alameda</border>
   </borders>
   <coordinates>
      <smallx>587</smallx>
      <smally>244</smally>
      <largex>771</largex>
      <largey>313</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Portland Airport MAX</name>
   <borders>
      <border>Portland Airport</border>
      <border>Alameda MAX</border>
   </borders>
   <coordinates>
      <smallx>561</smallx>
      <smally>114</smally>
      <largex>738</largex>
      <largey>142</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Overlook-Mississippi MAX</name>
   <borders>
      <border>Mississippi</border>
      <border>Overlook</border>
      <border>Fareless Zone MAX</border>
      <border>Expo Center MAX</border>
   </borders>
   <coordinates>
      <smallx>351</smallx>
      <smally>193</smally>
      <largex>462</largex>
      <largey>246</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>Expo Center MAX</name>
   <borders>
      <border>Overlook-Mississippi MAX</border>
      <border>Expo Center</border>
   </borders>
   <coordinates>
      <smallx>325</smallx>
      <smally>112</smally>
      <largex>427</largex>
      <largey>140</largey>
   </coordinates>
   <neutral>2</neutral>
</territory>
<territory>
   <name>NW Bike Path</name>
   <borders>
      <border>Forest Park</border>
      <border>NE Bike Path</border>
      <border>SW Bike Path</border>
      <border>SE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>155</smallx>
      <smally>247</smally>
      <largex>204</largex>
      <largey>316</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>SW Bike Path</name>
   <borders>
      <border>Marquam</border>
      <border>PSU</border>
      <border>NW Bike Path</border>
      <border>NE Bike Path</border>
      <border>SE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>334</smallx>
      <smally>447</smally>
      <largex>441</largex>
      <largey>579</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>SE Bike Path</name>
   <borders>
      <border>Reed</border>
      <border>SW Bike Path</border>
      <border>NW Bike Path</border>
      <border>NE Bike Path</border>
   </borders>
   <coordinates>
      <smallx>472</smallx>
      <smally>470</smally>
      <largex>621</largex>
      <largey>611</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
<territory>
   <name>NE Bike Path</name>
   <borders>
      <border>Hollywood</border>
      <border>Irvington</border>
      <border>Alberta Arts</border>
      <border>Alameda</border>
      <border>SE Bike Path</border>
      <border>SW Bike Path</border>
      <border>NW Bike Path</border>
   </borders>
   <coordinates>
      <smallx>481</smallx>
      <smally>277</smally>
      <largex>632</largex>
      <largey>355</largey>
   </coordinates>
   <neutral killer="yes">1</neutral>
</territory>
</map>
Last edited by lostatlimbo on Fri Apr 13, 2012 12:27 am, edited 2 times in total.
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby thenobodies80 on Thu Apr 12, 2012 1:40 pm

Sent to the turtle! :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Fri Apr 13, 2012 12:28 am

Thanks!
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby Victor Sullivan on Fri Apr 13, 2012 5:24 pm

Groovy.

-Sully
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby thenobodies80 on Mon Apr 16, 2012 2:10 pm

Updated!
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Thu Apr 19, 2012 4:35 am

Gracias
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby thenobodies80 on Mon May 21, 2012 2:30 pm

Last Call

If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!

thenobodies80
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Thu May 24, 2012 1:06 am

Sweet.

~4 years in the making. :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby iancanton on Sun May 27, 2012 4:41 pm

lostatlimbo wrote:Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Code: Select all
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>


actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Mon Jun 04, 2012 2:00 am

Ian, if there are no MAX neutrals, it will be too easy to take those in a first turn. Only have to take out the 2 neutral on the Fareless Zone and you'd have +4.

I hear what you are saying, but it seems like this would fix one issue while creating another.
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Mon Jun 04, 2012 2:01 am

Although... I could raise the Fareless neutral to 3? or 4?
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby iancanton on Tue Jun 05, 2012 2:08 pm

3 neutrals on the fareless zone is probably enough to prevent the max lines from becoming too attractive. not only is the bonus only +3, not +4, because of the fareless zone's -1 penalty, but players must also consider the risk of losing the bonus and holding only the penalty.

ian. :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Thu Jun 07, 2012 11:32 pm

I'm coming around to this idea.

The MAX bonuses used to be a fairly easy grab (though difficult to hold), but since the max of 3 was added, I rarely have an opportunity to utilize those bonuses until late in the game. This would make them a little more accessible again.
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby Victor Sullivan on Sat Jun 09, 2012 12:26 am

iancanton wrote:
lostatlimbo wrote:Victor Sullivan discovered that the positions max of 3 was missing from the XML. This should fix the rose/brew bonus drop issue.

Code: Select all
<positions max="3">
   <position>
      <territory>University</territory>
      <territory>China Town-Pioneer MAX</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Beaverton MAX</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>Expo Center MAX</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Mt. Tabor MAX</territory>
   </position>
   <position>
      <territory>St. Johns</territory>
      <territory>Hollywood-Laurelhurst MAX</territory>
   </position>
   <position>
      <territory>Washington Park</territory>
      <territory>Overlook-Mississippi MAX</territory>
   </position>
   <position>
      <territory>Irvington</territory>
      <territory>Portland Airport MAX</territory>
   </position>
   <position>
      <territory>Hawthorne</territory>
      <territory>Alameda MAX</territory>
   </position>
</positions>


actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

Ah, yes, I suppose I made the erroneous conclusion that these were all underlying neutrals.


iancanton wrote:what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)

This seems like a reasonable solution. If it's not, I blame my being up at 1:30 in the morning to look at this *chuckle* I'm spending practically all day cleaning tomorrow (err, later today), and I don't want to distract myself with CC :P

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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby lostatlimbo on Sun Jun 24, 2012 8:47 pm

iancanton wrote:
actually, it doesn't solve this issue completely (sorry for not spotting this earlier). in 1v1, 3 positions each means that the 4 regions in the 2 leftover positions are put back into the random draw. the result is that, in 1v1, the rose and beer bonuses can still be dropped while, in 8-player, each player has either one rose and no beers or one beer and no roses, so these bonuses are totally ignored by everyone.

what i propose is exactly 4 positions, each made up of 1 rose and 1 beer, to ensure that no player starts with either the rose or beer bonus in games of up to 4 players, while providing some welcome asymmetry in 8-player games.

Code: Select all
<position>
      <territory>University</territory>
      <territory>Irvington</territory>
   </position>
   <position>
      <territory>Alberta Arts</territory>
      <territory>Washington Park</territory>
   </position>
   <position>
      <territory>Laurelhurst</territory>
      <territory>St. Johns</territory>
   </position>
   <position>
      <territory>Nob Hill</territory>
      <territory>Hawthorne</territory>
   </position>
</positions>


ian. :)


Just to make sure I understand before making any official changes. Using the position proposition above, there would be no need for a maximum. Correct?
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby iancanton on Tue Jun 26, 2012 1:15 am

correct, no coded maximum. there are only 4 positions, which are ignored when there are 4 or more players, so the maximum possible number of positions per player is 2.

ian. :)
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Re: Portland [7 APR 2012] v.52 XML update to fix rose/brew d

Postby thenobodies80 on Tue Jul 10, 2012 1:31 pm

So the above xml is the final one?

I would like to see this one quenched soon!
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby lostatlimbo on Thu Jul 12, 2012 4:03 am

Yes. I've updated the XML in the first post.
Last edited by lostatlimbo on Thu Jul 19, 2012 1:58 am, edited 1 time in total.
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Re: Portland [12 JUL 2012] v.52 XML updated 7/12

Postby thenobodies80 on Thu Jul 12, 2012 5:54 am

Sent to lackattack! ;)
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