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edbeard wrote:are you missing a black separation line between 601 and Door?
mibi wrote:Update:
2.moved some of the digits around in the small map for legibility concerning 3 digit armies but i really don't think it will be a problem.
DiM wrote:also on the small map general hong intersects the title a bit. please move it lower.
and one other concern, on the small map i'm worried that the guards will overlap the terit names for triple digit armies. so make 301...306 like you made 101...106
DiM wrote:mibi wrote:Update:
2.moved some of the digits around in the small map for legibility concerning 3 digit armies but i really don't think it will be a problem.
the digits in cell block C are the same and general hong is still overlapping the title.DiM wrote:also on the small map general hong intersects the title a bit. please move it lower.
and one other concern, on the small map i'm worried that the guards will overlap the terit names for triple digit armies. so make 301...306 like you made 101...106
mibi wrote:DiM wrote:mibi wrote:Update:
2.moved some of the digits around in the small map for legibility concerning 3 digit armies but i really don't think it will be a problem.
the digits in cell block C are the same and general hong is still overlapping the title.DiM wrote:also on the small map general hong intersects the title a bit. please move it lower.
and one other concern, on the small map i'm worried that the guards will overlap the terit names for triple digit armies. so make 301...306 like you made 101...106
yeah I moved the digits slightly but I dont anticipate 3 digit armys in the cell blocks. The most likely space for 3 digit armies would be at the doors which would block off an entire cell block and also have access to the highly contested yard. No reason really to have 100+ armies on the gaurds not to mention that the 300 block guards are not the same shape as the 100 block guards so they can't be labeled the same.
Also Gen Hong doesn't overlap, El Burro maybe?
oaktown wrote:alright mibi, this is so big and it's been worked on so much I'm not going to nit-pick the playing area... I consider it done from a game mechanics point of view.
What I will nit-pick a bit more is the legend, which on a map this complex needs to be very specific.
ā¢ The Hole is much better, but maybe make "u" in "unless" lower case so you don't have a fragment that refers to the previous phrase. And the "+1 if you also hold the warden" is also per cell? Or is it +1 for holding the warden and Guard 602?
ā¢ Gang bonuses: the arrangement of information could be misleading. Is it +1 for 4 gang members including the gang leader, or in addition to the gang leader? It might be more clear to write it out like this...
Hold the Gang Leader and...
3 members: +1
7 members: +4
10 members: +8
etc.
ā¢ Same with the Guards.
ā¢ In general, punctuation would help us know when a thought ends.
I'd still like to see something fun like a skull and crossbones in the gas chamber, but I'll leave that one alone now.
gdeangel wrote:This map is like Feudal War or Age of __ on steriods. I like it. Only one thing doesn't make gameplay sense to me - the Hole. I don't see how it can have any tactical value, especially if it all starts neutral. I think any player would avoid it like the plague unless you already have a substantial advantage, in which case the game gets less interesting. Am I missing something?
edbeard wrote:well I just wrote my 'Operation Drug War' XML so I can probably do this no problem.
I don't want to do the centering though.
If that's fine by you, then I'll start up later tonight.
mibi wrote:edbeard wrote:well I just wrote my 'Operation Drug War' XML so I can probably do this no problem.
I don't want to do the centering though.
If that's fine by you, then I'll start up later tonight.
I don't do centering.
edbeard wrote:I'm going to start coding it up, but at the same time I'm keeping up a small bit of hope that Coleman will respond to the email.
I have a question about the bonuses.
When you say "+1 for 4 members" I know you NEED to have the gang leader to get the bonus, but does a gang leader count as one of the 4 members?
So do I need three members and the leader or four members and the leader?
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