koontz1973 wrote:nolefan5311 wrote: I think Pegasus' should be n2 or n3.
Agree on a neutral 2 for now.
I will make the changes to the XML and hopefully it can be uploaded during the locking of the map.
koontz1973 wrote:nolefan5311 wrote: Medusa appears to be completely ignored in most games.
She is very close to the middle and only really accessible by the corner entrances or a player coming from the corner. Raising the bonus will not get her into play faster IMO. Leave this for now and we can look at it later when ,ore games have finished.
She is equal territories away from nearly every slave entrance. See below for E9 Medusa:
A1 - 12 territories away (13 neutrals)
E1 - 14 territories away (16 neutrals)
A16 - 11 territories away (12 neutrals)
E16 - 10 territories away (12 neutrals)
J1 - 12 territories away (14 neutrals)
J16 - 11 territories away (14 neutrals)
But it can't hurt to wait to study some more games to see how often she's taken.
koontz1973 wrote:nolefan5311 wrote:While the spears are a nice touch, they are practically useless.
They are not useless. The spears are not their for a way to block or attack, the idea behind them is to give you the ability to see far away. You take one in trench, then they are more than powerful. All game types have been thought of here.
This is a good explanation. I didn't doubt this map had all game types planned lol. I do doubt their usefulness at this point, but we can study at some point as well.
koontz1973 wrote:nolefan5311 wrote:Perhaps if the Minotaurs were increased, they would be worth grabbing and then some importance would be added to the spears.
Then the corners have a huge advantage over the centres in larger games.
I honestly don't see how the corners have huge advantage over the center positions, in any game type. If anything I think they have a disadvantage. They are obviously significantly further from Prometheus, who is the key territory in this game, they have n2's on their food as opposed to the center positions which have n1, they don't have a siren close by, etc.
koontz1973 wrote:nolefan5311 wrote:This is kind of a major graphics change as well, but what about perhaps adding sirens along the bottom and top rows, so that bonus is available to people stuck in the corners?
That is not only a huge graphics change but also game play as well. The sirens give a +2 with another slave entrance close by and a large neutral to take. The corners have the minotaurs for a +1 but lower neutral. I am opposed to this.
Well, we can see what happens in a majority of games once the new XML is uploaded and the map is unlocked. I pretty firmly believe there needs to be a little more bonus potential for corner positions.