Moderator: Cartographers
thenobodies80 wrote:agree with koonzt. Make the black outline like the one you have for states in the top left corner (title)
Another thing that looks strange is the sea....usually sea is darker when it becomes deeper, instead you have sarker colors near the coast line. Also the river has a different color than the rest of water on the map.
Apart for these minor things, this map can be stamped now imo
Well done Bruce
Nobodies
thenobodies80 wrote:yeah yeah, i said it looks strange, not wrong
thenobodies80 wrote:yeah yeah, i said it looks strange, not wrong
isaiah40 wrote:Considering that there are a couple of minor graphical changes, I'm going to go ahead and stamp this!!
Congrats Bruce!! You are now a mapmaker!! LOL!!
Nice work Bruce!!isaiah40 wrote:Considering that there are a couple of minor graphical changes, I'm going to go ahead and stamp this!!
Congrats Bruce!! You are now a mapmaker!! LOL!!
iancanton wrote:iancanton wrote:with 6 border regions to defend, the riga bonus is too hard for a +5.
without more trees, u'll need to find some other way to fix the small differential between the easiest and hardest latvian bonuses, for example by increasing riga to +6 at the same time as decreasing zemgale to +1, otherwise the riga bonus is destined to be ignored in most games.
ian.
iancanton wrote:iancanton wrote:iancanton wrote:with 6 border regions to defend, the riga bonus is too hard for a +5.
without more trees, u'll need to find some other way to fix the small differential between the easiest and hardest latvian bonuses, for example by increasing riga to +6 at the same time as decreasing zemgale to +1, otherwise the riga bonus is destined to be ignored in most games.
ian.
we're not quite there yet! the above has not been addressed.
ian.
Bruceswar wrote:iancanton wrote:iancanton wrote:iancanton wrote:with 6 border regions to defend, the riga bonus is too hard for a +5.
without more trees, u'll need to find some other way to fix the small differential between the easiest and hardest latvian bonuses, for example by increasing riga to +6 at the same time as decreasing zemgale to +1, otherwise the riga bonus is destined to be ignored in most games.
ian.
we're not quite there yet! the above has not been addressed.
ian.
it has... I am not changing it. That is final.
koontz1973 wrote:Bruceswar wrote:iancanton wrote:iancanton wrote:iancanton wrote:with 6 border regions to defend, the riga bonus is too hard for a +5.
without more trees, u'll need to find some other way to fix the small differential between the easiest and hardest latvian bonuses, for example by increasing riga to +6 at the same time as decreasing zemgale to +1, otherwise the riga bonus is destined to be ignored in most games.
ian.
we're not quite there yet! the above has not been addressed.
ian.
it has... I am not changing it. That is final.
Sorry to ask this, but why not?
Also, the glows need to be addressed.
Bruceswar wrote:koontz1973 wrote:Bruceswar wrote:iancanton wrote:iancanton wrote:iancanton wrote:with 6 border regions to defend, the riga bonus is too hard for a +5.
without more trees, u'll need to find some other way to fix the small differential between the easiest and hardest latvian bonuses, for example by increasing riga to +6 at the same time as decreasing zemgale to +1, otherwise the riga bonus is destined to be ignored in most games.
ian.
we're not quite there yet! the above has not been addressed.
ian.
it has... I am not changing it. That is final.
Sorry to ask this, but why not?
Also, the glows need to be addressed.
What glows? It is final because that is how I want this map to play out.
Gilligan wrote:Bruce, as an aside, remember to check the four new colors with it as well
Selija and Zamgale might be an issue with player 11.
Shannon Apple wrote:Do a watermark like you suggested to me, (I hope you were kidding) and I'll shoot ya.
t-o-m wrote:This is looking gorgeous!
Gilligan wrote:How is this XML coming?
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