nolefan5311 wrote:In the top paragraph, "against" is spelled "agin". Is that intentional?
Yes
Moderator: Cartographers
nolefan5311 wrote:In the top paragraph, "against" is spelled "agin". Is that intentional?
DiM wrote:i don't think this is what gillipig suggested.
Keep the +1 for accused/accuser, but need to have at least TWO pairs to avoid a 5-deploy first turn and blitzing on other people's starting positions.
as i understand the bonus should remain +1 per pair of accused/accuser but it only comes into place for a minimum of 2 pairs.
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +3
4 accused/accuser = +4
...
this is a good solution because it avoids the first turn problem but keeps the smooth increase of the bonus in increments of 1.
what you have on the new version is:
1 accused/accuser = 0
2 accused/accuser = +2
3 accused/accuser = +2
4 accused/accuser = +4
5 accused/accuser = +4
this is not so good because for an increase of the bonus you need to take 2 pairs which is kinda hard to do and it might not be feasible.
ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
DiM wrote:ender516 wrote:We could return to +1 per accused/accuser pair, but reduce the minimum troops from 3 to 1, so everyone starts with +3 instead of +5.
not really helpful since it would still be possible to break one's bonus before he even starts.
with just a +3 to start you still make a 6 stack and have to attack a 1 and then a 3 to break an opponent's bonus.
the chances for that happening are 54.5%. so it's very likely it will happen plenty of time.
ender516 wrote:I thought you would need to go through two buggy stops to get one starting position to another, but I have not checked all the possibilities.
<position>
<territory>Sarah Cloyce</territory>
<territory>Elizabeth Hubbard</territory>
<territory>Joseph Buxton</territory>
</position>
<position>
<territory>Sarah Bishop</territory>
<territory>Lot Conant</territory>
<territory>Thomas Preston</territory>
</position>
<position>
<territory>Dorcas Hoar</territory>
<territory>James Putnam</territory>
<territory>Abigail Williams</territory>
</position>
<position>
<territory>Ann Putnam Jr.</territory>
<territory>George Jacobs Sr.</territory>
<territory>C. Blake</territory>
</position>
<position>
<territory>George Corwin</territory>
<territory>William Good</territory>
<territory>William Hobbs</territory>
</position>
<position>
<territory>Elizabeth Parris</territory>
<territory>Natty Dread</territory>
<territory>Giles Corey</territory>
</position>
<position>
<territory>Creasey</territory>
<territory>Sarah Good</territory>
<territory>Samuel Brabrook</territory>
</position>
<position>
<territory>Buffington Family</territory>
<territory>Johnathan Putnam</territory>
<territory>Elizabeth Proctor</territory>
</position>
ender516 wrote:I suppose we could set the starting positions to start with just two troops instead of the usual three.
DiM wrote:i may be wrong but i think the term "killer neutrals" is not something clear for everybody.
i see people taking buggy stops and advancing everything there not knowing they're gonna lose those troops.
maybe replace "buggy stops are killer neutrals" with "buggy stops revert to 1 neutral each turn"
DiM wrote:you say you agree but on the map it's still "killer neutrals"
natty dread wrote:Actually, "the end of each turn" is wrong... killer neutrals reset at the beginning of the turn of the player that holds them.
I think it'd be best to just write "reset to 1 neutral" and nothing else.
koontz1973 wrote:Killer neutrals do not reset to 1 neutral at the start of each turn though. They reset if held.
Buggy stop junctions revert to 1 neutral if held {at the start or your turn}- would be a better way without any confusion.
danfrank wrote:Just reading the little bit you have going on about starting positions . ( i had no idea the map is historically correct , nice work C , thats pretty cool ) I agree that the game revolves around the accuser and accused pairs , i also feel that the map is not balanced , theres no reason to head into the township in a singles game . Gaining the witch and prison bonus would never happen in the current set up. I like the historical aspect and appreciate the research done to make this possible but...
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