Moderator: Cartographers
pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order
goguryeo
tang
baekje
silla
gaya
wa
natty_dread wrote:Can you get this uploaded, please.
Large - http://img9.imageshack.us/img9/9531/korea25.png
Small - http://img688.imageshack.us/img688/6880/korea25s.png
XML - download/file.php?id=191
natty_dread wrote:Ok, I hope they're better now.
HighlanderAttack wrote:Game 9515412
so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
HighlanderAttack wrote:Game 9515412
so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
natty_dread wrote:HighlanderAttack wrote:Game 9515412
so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
I suggest you wait until this update goes live before starting any more games. The old version is very unbalanced.
Coleman wrote:natty_dread wrote:Ok, I hope they're better now.
Awesome thanks.I was surprised to see a territory name change so late but I hadn't been following this one that closely.
HighlanderAttack wrote:Game 9515412
so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
seems to still be the old image so I had to change to large to read these
daegaya, aragaya, geumgwangaya, and sakju all become worth +2 with the ownership of gyaongju, which itself seems to be worth +2 under the same rule.
3 + (5 x 2) = 13
So the map is working as intended. Your situation isn't as bad as it first appears though, daegaya has to advance through jinhan to take it back if you break it, and teng-chou can attack there as well.
Additionally, if all those other neutrals were a 3rd player green's position would be nowhere near as powerful. 1v1 has always been flawed in my opinion (not that I'm not happy we have it).
natty_dread wrote:HighlanderAttack wrote:Game 9515412
so I come to this game and see that in a 1v1 game my opponent took one territ and now has 13 armies due--is this right--first time on the map but damn really?
I suggest you wait until this update goes live before starting any more games. The old version is very unbalanced.
greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
DiM wrote:greenoaks wrote:why continue to call this Three Kingdoms of Korea, CC has decided it shall be Korea.
because CC is wrong.
if somebody makes a modern day map of Korea then that's Korea. this is Three Kingdoms of Korea, or Korea 57-668AD but it's not just Korea.
natty_dread wrote:Great! On to testing...
If Silla is still overly powerful, we can tweak it to give +2 for 3 like Tang. Although I have a feeling it won't be necessary - Silla's capital has 8 neutrals now, which might even run the risk of it being left ignored... but we'll see about that.
natty_dread wrote:No you're not, but thanks for the offer.
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