mano wrote:I found out that Knight D5 can not attack n43. It is supposed to, right?
Nice catch, Knight HD5... BOB doesn't mark it so probably it's not attackable but it should be.
Moderator: Cartographers
mano wrote:I found out that Knight D5 can not attack n43. It is supposed to, right?
Kabanellas wrote:http://www.freewebs.com/kabanellas/KC2_Version3.2.xml
Last update (V3.2):
HA3 Knight - Neutrals reduced from 3 to 2
HB2 Knight - Neutrals reduced from 4 to 3
HD5 Knight - Can now assault N43
earthen wrote:not sure if this is the right place to post but, I had a problem with game 12278886 on round Round 18 i started my turn and got troops but when i started the deploy stage it says I had no troops to deploy. not sure if it is a bug or what. but i should of had troops to deploy. if you look at the logs you see that i get troops but then nothing is deployed.
log wrote:2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 2 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of 1 troops added to ?
2013-03-03 17:17:20 - earthen got bonus of -2 troops added to ?
log wrote:2013-03-03 17:17:20 - earthen received 2 troops for holding ?
2013-03-03 17:17:20 - earthen received 2 troops for holding ?
2013-03-03 17:17:20 - earthen received -15 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 1 troops for holding ?
2013-03-03 17:17:20 - earthen received 3 troops for 18 regions
thenobodies80 wrote:Kab, the Community is calling, do the few adjustaments needed, then we're done with this map.
Nobodies
Kabanellas wrote:Pizza Party?
Gilligan wrote:At long last, congrats Kab. Record for longest beta map?
-=- Tanarri -=- wrote:Gilligan wrote:At long last, congrats Kab. Record for longest beta map?
I think the record for the longest beta map is Das Schloss, no? I thought that was stuck in beta for something like a year.
thenobodies80 wrote:If he took months to provide an update!!!!.....but I know he was really busy with much more....mmm how to say? ......"yummy yummy" things.
Or not Kab?
Anyway, again congrats for the quench...hope you will able soon to continue your buccaneer map idea.
Oneyed wrote:this is maybe too late, but naming of regions is not clear. why in xml is region HD6 Road but in the map it is R24? and because map is supersized player must roll up and down again and again when he attacks or reinforce.
I mean why is not possible to have names the same? when region has in xml name HD6 why not also in the map? or vice versa?
Oneyed
EDIT: I hold The Duke (who can bombard Knights) but I can not "see" some Knights. I mean I can not see their numbers, there are only question marks.
Kabanellas wrote:As for the Duke, he can only bombard 'K' Knights.
Oneyed wrote:Kabanellas wrote:As for the Duke, he can only bombard 'K' Knights.
I understand, but I hold the Duke but I see armies only of some Knights. armies of some Knights I can not see - there is only question mark.
Oneyed
-=- Tanarri -=- wrote:Just to be clear, the Duke can only see knights that are on hexes which start with "K" for their region name. It is likely the knights you can't see do not start with "K" and are part of the castle areas.
stealth99 wrote:hey, just a quick question.
When you play this map in trench, does that eliminate trebuchet's?
stealth99 wrote:That leaves me with one more question. Is there a difference between "neutrals" and "killer neutrals". What does the word killer mean or refer to?
Kabanellas wrote:I was working on the XML, when something occurred to me concerning the Archer/Knight swap.
Currently A01 is on a midpoint between HA1 Archer and HJ6 Archer. With the swap HJ Castle will have an easy (more direct) control over A01, which means some predominance over HA castle.
I could suggest some changes to compensate one of those options. Swapping or maintaining things as they are.
1- Leave HA1 Archer as it is, but reduce HA3 Knight neutrals fro 3 to 1. Making it easier for HA castle to expand.
or
2- Swap positions between HA1 Archer and HA3 Knight , but reducing the Archer neutrals from 2 to 1 and possibly A02 from 3 to 2.
JustCallMeStupid wrote:Hey Keban,
I see your concern with Castle HJ having an advantage over HA castle via the archer but that archer has a 4 on it and is extremely discouraging to take. I still think the swap of the knight and archer would benefit HA more than it would hinder it. And again allow the quick bombard move to be overcome by using the knight to come back. I like suggestion 1 best and I would also suggest that the catapult could be reduced to a 3 so that at least theyd have a 1 unit retaliation advantage.
Ive played about 12+ games on the map and I have never seen anyone ever take A01 before round 10 in any game. I just realized I have to play that map some more I have no games on it right now.
Kabanellas wrote:http://www.freewebs.com/kabanellas/KC2_Version3.2.xml
Last update (V3.2):
HA3 Knight - Neutrals reduced from 3 to 2
HB2 Knight - Neutrals reduced from 4 to 3
HD5 Knight - Can now assault N43
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