Moderator: Cartographers
yeti_c wrote:1 point (I apologise if this has been raised before) but... the Great Wall of China...
It was built to keep the Rampaging Mongolians out of China... Not to keep the subjugated peasants in China...
Shouldn't that attack line go the other way round?
(See Hadrians wall in UK - Designed to keep the pesky Scots out of England)
C.
DiM wrote:i just noticed some borders in the neutral terit have an odd blur/shade on them.
it's kind of disturbing especially because the effect is inconsistent. for example look to the left of Hainan. half of the border is crisp black and half is blurry.
see here:
Wisse wrote:yeti_c wrote:1 point (I apologise if this has been raised before) but... the Great Wall of China...
It was built to keep the Rampaging Mongolians out of China... Not to keep the subjugated peasants in China...
Shouldn't that attack line go the other way round?
(See Hadrians wall in UK - Designed to keep the pesky Scots out of England)
C.
discussed many times before
1. i did this for gameplay
2. its not like this war must be a war in the past but more a war in the future and mayby than the mongols had take over the wall
Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!
Wisse wrote:Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!
yup i know if i change it it doesn't fit in the teme and i like those logs
if more people complain i will have to change them.
Ruben Cassar wrote:Wisse wrote:Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!
yup i know if i change it it doesn't fit in the teme and i like those logs
if more people complain i will have to change them.
I changed my legend specifically for you in my map! :p *hint hint* Remember the circles weren't round enough for your taste?
Wisse wrote:Ruben Cassar wrote:Wisse wrote:Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!
yup i know if i change it it doesn't fit in the teme and i like those logs
if more people complain i will have to change them.
I changed my legend specifically for you in my map! :p *hint hint* Remember the circles weren't round enough for your taste?
yeah
but i will look at it (as i always do) but i just didn't promis i would change it for sure, because it could be worst but i will try
Wisse wrote:update:
Sparqs wrote:Looks great! But I have a question and some suggestions:
Q: What's the name of the territory that can bombard E. Xizang?
Edit: Ah, found where it is named "Chinese Kashmir". See S4.
S1: When I looked at the map and legend, I at first thought that the small stripped territory could bombard Xinjiang. It wasn't until I went to type the question above that I realized it bombards a green country. I think this could really use a visual aid, like a dashed-arrow or matching target symbols. (High priority - I think this will cause confusion to people who are unfamiliar with these names)
S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)
S3: I kind of like the log bridges myself, but as an alternative, if you made them a mottled grey and gave them a little arch they might look like stone bridges without much further change. (Low priority - just aesthetic)
S4: Change last part of legend to read:
"(\\\) C. Kashmir can bombard E. Xizang but can't conquer it"
(If we start using consistent terminology across different maps for the new bombardment feature, it will be less confusing to people)
Then name the country "Chinese Kashmir" in the XML. (Med priority - I think actually naming a country "\\" in the XML will be confusing to people)
Wisse wrote:Sparqs wrote:S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)
S2: srry i don't understand, why needs the wall in the legend? everyone can see thats it is a non-crossable border (one way for gansu)
now i mention the one way, i fortgor the arrow at the mountains in the tiny version will update that, but can you explain why the wall must be in the legend?
Sparqs wrote:Wisse wrote:Sparqs wrote:S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)
S2: srry i don't understand, why needs the wall in the legend? everyone can see thats it is a non-crossable border (one way for gansu)
now i mention the one way, i fortgor the arrow at the mountains in the tiny version will update that, but can you explain why the wall must be in the legend?
Oh, it doesn't need to be in the legend. This isn't a case of game-play confusion, I merely thought you might like a place to label the Great Wall, for flavor purposes. On the small map you can tell it's a barrier, but it's not as obvious exactly what it is.
gimil wrote:This isnt a big thing but i thing the terr names on the ocean need an outline. the other terr naems which lie half and half on the ocean have them. i just feel it'll help them fit a little better.
Also the terr thats not in a continent has an uneven border on it on teh north east boarder.
other than that im happy with this map
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