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Greater China [Quenched] (thanks Widowmakers)

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Postby DiM on Tue Jun 05, 2007 4:39 pm

much better than the previous versions :wink:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby Wisse on Tue Jun 05, 2007 4:43 pm

DiM wrote:much better than the previous versions :wink:

ah thnx *pfew* i thought it would mayby be worst
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Postby Wisse on Wed Jun 06, 2007 5:51 am

can more say if they like the mountains or not, if most say it is good, then there is more chance to get this quenched,

(please do not say you like it if you don't like it but want it quenched because i don't want a quenched map with something nobody likes)
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Postby yeti_c on Wed Jun 06, 2007 5:53 am

1 point (I apologise if this has been raised before) but... the Great Wall of China...

It was built to keep the Rampaging Mongolians out of China... Not to keep the subjugated peasants in China...

Shouldn't that attack line go the other way round?

(See Hadrians wall in UK - Designed to keep the pesky Scots out of England)

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Postby Wisse on Wed Jun 06, 2007 5:56 am

yeti_c wrote:1 point (I apologise if this has been raised before) but... the Great Wall of China...

It was built to keep the Rampaging Mongolians out of China... Not to keep the subjugated peasants in China...

Shouldn't that attack line go the other way round?

(See Hadrians wall in UK - Designed to keep the pesky Scots out of England)

C.

discussed many times before :P

1. i did this for gameplay
2. its not like this war must be a war in the past but more a war in the future and mayby than the mongols had take over the wall
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Postby DiM on Wed Jun 06, 2007 7:30 am

i just noticed some borders in the neutral terit have an odd blur/shade on them.

it's kind of disturbing especially because the effect is inconsistent. for example look to the left of Hainan. half of the border is crisp black and half is blurry.

see here:

Image
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby yeti_c on Wed Jun 06, 2007 8:05 am

DiM wrote:i just noticed some borders in the neutral terit have an odd blur/shade on them.

it's kind of disturbing especially because the effect is inconsistent. for example look to the left of Hainan. half of the border is crisp black and half is blurry.

see here:

Image


DiM's right - it hurts my eyes...

C.

PS No worries about GWoC.
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Postby LoeNY on Wed Jun 06, 2007 11:14 am

Wisse wrote:
yeti_c wrote:1 point (I apologise if this has been raised before) but... the Great Wall of China...

It was built to keep the Rampaging Mongolians out of China... Not to keep the subjugated peasants in China...

Shouldn't that attack line go the other way round?

(See Hadrians wall in UK - Designed to keep the pesky Scots out of England)

C.

discussed many times before :P

1. i did this for gameplay
2. its not like this war must be a war in the past but more a war in the future and mayby than the mongols had take over the wall


Yes, we discussed about this many times, but we still don't have a good resolution for this. That is why this question keeps coming back up. There is nothing showing on the map for why it is the way it is now either. I'm sure many users will question this issue when playing.
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Postby Wisse on Wed Jun 06, 2007 11:40 am

ok so i am sticking with this 2 things that people did repeat many times (seems the mountains are good)

1. nei mongol --> gansu (must this be reverse?)
2. the beach effect i made, (will look if i can make it better)
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Postby Wisse on Sat Jun 09, 2007 5:10 am

update:
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xml


*changed one-way attack route (the uppest one)
*changed beach effect
*changed borders on the tiny version from 2px too 1px
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Postby Ruben Cassar on Sat Jun 09, 2007 6:25 am

I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!
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Postby Wisse on Sat Jun 09, 2007 6:35 am

Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!

yup i know :) if i change it it doesn't fit in the teme and i like those logs ;)

if more people complain i will have to change them.
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Postby Ruben Cassar on Sat Jun 09, 2007 7:15 am

Wisse wrote:
Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!

yup i know :) if i change it it doesn't fit in the teme and i like those logs ;)

if more people complain i will have to change them.


I changed my legend specifically for you in my map! :p *hint hint* Remember the circles weren't round enough for your taste? ;)
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Postby Wisse on Sat Jun 09, 2007 8:10 am

Ruben Cassar wrote:
Wisse wrote:
Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!

yup i know :) if i change it it doesn't fit in the teme and i like those logs ;)

if more people complain i will have to change them.


I changed my legend specifically for you in my map! :p *hint hint* Remember the circles weren't round enough for your taste? ;)

yeah :P
but i will look at it (as i always do) but i just didn't promis i would change it for sure, because it could be worst but i will try
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Postby Ruben Cassar on Sat Jun 09, 2007 8:15 am

Wisse wrote:
Ruben Cassar wrote:
Wisse wrote:
Ruben Cassar wrote:I don't know if this has been mentioned before...but I don't like the bridges. They look like logs!

yup i know :) if i change it it doesn't fit in the teme and i like those logs ;)

if more people complain i will have to change them.


I changed my legend specifically for you in my map! :p *hint hint* Remember the circles weren't round enough for your taste? ;)

yeah :P
but i will look at it (as i always do) but i just didn't promis i would change it for sure, because it could be worst but i will try


Just kidding mate. However I feel like they have something strange and don't exactly fit in with the rest of the map. It's your call at the end of the day.
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Postby Wisse on Sat Jun 09, 2007 8:22 am

well i will try it this evening or tomorrow. but its difficult because i have to make it al myself without any pictures and it has to fit with the other things
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Postby Sparqs on Sat Jun 09, 2007 7:09 pm

Wisse wrote:update:
Image

Looks great! But I have a question and some suggestions:

Q: What's the name of the territory that can bombard E. Xizang?
Edit: Ah, found where it is named "Chinese Kashmir". See S4.

S1: When I looked at the map and legend, I at first thought that the small stripped territory could bombard Xinjiang. It wasn't until I went to type the question above that I realized it bombards a green country. I think this could really use a visual aid, like a dashed-arrow or matching target symbols. (High priority - I think this will cause confusion to people who are unfamiliar with these names)

S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)

S3: I kind of like the log bridges myself, but as an alternative, if you made them a mottled grey and gave them a little arch they might look like stone bridges without much further change. (Low priority - just aesthetic)

S4: Change last part of legend to read:
"(\\\) C. Kashmir can bombard E. Xizang but can't conquer it"
(If we start using consistent terminology across different maps for the new bombardment feature, it will be less confusing to people)
Then name the country "Chinese Kashmir" in the XML. (Med priority - I think actually naming a country "\\" in the XML will be confusing to people)
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Postby AndyDufresne on Sat Jun 09, 2007 7:47 pm

Regarding the above post, I think Suggestion 1 should be looked into definitely, as I didn't even realize until now that it attacked in green! :)


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Postby Wisse on Sun Jun 10, 2007 5:21 am

Sparqs wrote:Looks great! But I have a question and some suggestions:

Q: What's the name of the territory that can bombard E. Xizang?
Edit: Ah, found where it is named "Chinese Kashmir". See S4.

S1: When I looked at the map and legend, I at first thought that the small stripped territory could bombard Xinjiang. It wasn't until I went to type the question above that I realized it bombards a green country. I think this could really use a visual aid, like a dashed-arrow or matching target symbols. (High priority - I think this will cause confusion to people who are unfamiliar with these names)

S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)

S3: I kind of like the log bridges myself, but as an alternative, if you made them a mottled grey and gave them a little arch they might look like stone bridges without much further change. (Low priority - just aesthetic)

S4: Change last part of legend to read:
"(\\\) C. Kashmir can bombard E. Xizang but can't conquer it"
(If we start using consistent terminology across different maps for the new bombardment feature, it will be less confusing to people)
Then name the country "Chinese Kashmir" in the XML. (Med priority - I think actually naming a country "\\" in the XML will be confusing to people)


S1: no problem but i only will change something to the legend, but then everyone will understand what it means ;)

S2: srry i don't understand, why needs the wall in the legend? everyone can see thats it is a non-crossable border (one way for gansu)
now i mention the one way, i fortgor the arrow at the mountains in the tiny version will update that, but can you explain why the wall must be in the legend?

S3: thanx for the suggestion that will help a lot

S4: great suggestion i will do that


So in the next update there will be this:
new bridges
change of legend (e.xizang change + C. Kashmir)
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Postby Sparqs on Sun Jun 10, 2007 5:33 am

Wisse wrote:
Sparqs wrote:S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)

S2: srry i don't understand, why needs the wall in the legend? everyone can see thats it is a non-crossable border (one way for gansu)
now i mention the one way, i fortgor the arrow at the mountains in the tiny version will update that, but can you explain why the wall must be in the legend?

Oh, it doesn't need to be in the legend. This isn't a case of game-play confusion, I merely thought you might like a place to label the Great Wall, for flavor purposes. On the small map you can tell it's a barrier, but it's not as obvious exactly what it is.
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Postby Wisse on Sun Jun 10, 2007 5:40 am

Sparqs wrote:
Wisse wrote:
Sparqs wrote:S2: What if you word the yin-yang explanation: "Each gets 1 army per turn"? I think this would fit on one line, and then you could add a piece of the Great Wall and label it (especially as it is somewhat difficult to see that it is a man-made wall on the small map). (Low priority - just aesthetic)

S2: srry i don't understand, why needs the wall in the legend? everyone can see thats it is a non-crossable border (one way for gansu)
now i mention the one way, i fortgor the arrow at the mountains in the tiny version will update that, but can you explain why the wall must be in the legend?

Oh, it doesn't need to be in the legend. This isn't a case of game-play confusion, I merely thought you might like a place to label the Great Wall, for flavor purposes. On the small map you can tell it's a barrier, but it's not as obvious exactly what it is.

ah ok i can try if it looks good
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Postby gimil on Sun Jun 10, 2007 6:03 am

This isnt a big thing but i thing the terr names on the ocean need an outline. the other terr naems which lie half and half on the ocean have them. i just feel it'll help them fit a little better.

Also the terr thats not in a continent has an uneven border on it on teh north east boarder.

other than that im happy with this map
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Postby Wisse on Sun Jun 10, 2007 6:06 am

gimil wrote:This isnt a big thing but i thing the terr names on the ocean need an outline. the other terr naems which lie half and half on the ocean have them. i just feel it'll help them fit a little better.

Also the terr thats not in a continent has an uneven border on it on teh north east boarder.

other than that im happy with this map

that didn't look good but mayby i can try something i have something on my mind
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Postby gimil on Sun Jun 10, 2007 6:10 am

maby if u make those names black with the light blue boarder. i think that should do it :wink:
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Postby Wisse on Sun Jun 10, 2007 6:45 am

gimil wrote:maby if u make those names black with the light blue boarder. i think that should do it :wink:

thats not it, its more that the borders are pixely but i know something i hope
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