Conquer Club

Lunar War [GP, G, X] files on p.1

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby ender516 on Thu May 20, 2010 2:33 pm

I might be able to do the XML eventually, but I am a little busy for a few days, so if you don't get someone else, I can take a crack at it.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby natty dread on Fri May 21, 2010 4:01 am

Man, I've spent hours tweaking the various bevel- & texture-layers and I'm still not quite satisfied with them...

Anywho, here's alternate icons for the landing sites (legend still has the old ones). Which are better?

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby Evil DIMwit on Fri May 21, 2010 7:41 am

I think the round landing sites looked more like landing sites, by virtue of being round.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby natty dread on Fri May 21, 2010 8:09 am

What if I would give them similar walls as the mines, ones that open up to bordering territories?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby Evil DIMwit on Fri May 21, 2010 8:13 am

I guess it's worth a shot.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby natty dread on Fri May 21, 2010 9:06 am

Evil DIMwit wrote:I guess it's worth a shot.


shot:


Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby isaiah40 on Fri May 21, 2010 1:51 pm

I like it! I like it!! :D
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby Gilligan on Fri May 21, 2010 2:26 pm

I will do the XML if you'll have me :D
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Lunar War <v24> p1, 29 [GP] - new gfx - who wants to do

Postby natty dread on Fri May 21, 2010 3:12 pm

Gilligan wrote:I will do the XML if you'll have me :D


Great. Can you start now? I'll send you a pm with some specifics...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v24> p1, 29 [GP] - new gfx

Postby natty dread on Fri May 21, 2010 7:28 pm

v25 large
Click image to enlarge.
image

v25 small
Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v24> p1, 29 [GP] - new gfx

Postby Evil DIMwit on Fri May 21, 2010 7:32 pm

The landing spots look better. I'd have the CN1 spot open in the bottom right corner instead of the side -- this way looks a little skewed -- but with the army numbers there, who'll notice, really?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Lunar War <v24> p1, 29 [GP] - new gfx

Postby natty dread on Fri May 21, 2010 7:35 pm

Evil DIMwit wrote:The landing spots look better. I'd have the CN1 spot open in the bottom right corner instead of the side -- this way looks a little skewed -- but with the army numbers there, who'll notice, really?


mm Hmm. I just think it's more noticeable in the side, particularly when the text is below...


...damn, I just noticed Purbach has somehow changed into Gassendi... why didn't anyone notice? Just when I thought this update was perfect... :oops:

Got to fix that asap.

Also, not sure about the small version text. That font looks great at 11px but when you go down to 9px it becomes a little... messy. Is the small version text readable or do I need to make it larger or something? I can read it but then again I already know what the text says... :D
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v25> p1, 29 [GP] - new gfx

Postby Gilligan on Fri May 21, 2010 9:34 pm

The small is a bit difficult to read.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: Lunar War <v25> p1, 29 [GP] - new gfx

Postby natty dread on Sat May 22, 2010 5:40 am

Gilligan wrote:The small is a bit difficult to read.


Is it all of it or just some? I can try increasing the text size to 10px - I think it can fit in most places.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v25> p1, 29 [GP] - new gfx

Postby natty dread on Sat May 22, 2010 9:17 am

Ok changed Gassendi back to Purbach as it should be. The rest of the changes are on the small version only: I made all the territory labels except for landing sites 1 pixel larger. This makes them more legible, but unfortunately it also brings more clutter to the map... Now I'm not sure if I should just find another font for the small version...?

25b, large
Click image to enlarge.
image


25b, small
Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v25> p1, 30 [GP] - new gfx

Postby ender516 on Sat May 22, 2010 9:59 pm

Are the numbers going to fit on the small map? The craters and icons that serve as troop circles seem a little small now.

By the way, I like your new avatar. Is that the Swedish Chef's Finnish cousin? (bork, bork, bork).
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Lunar War <v25> p1, 30 [GP] - new gfx

Postby natty dread on Sun May 23, 2010 3:40 am

ender516 wrote:Are the numbers going to fit on the small map? The craters and icons that serve as troop circles seem a little small now.

By the way, I like your new avatar. Is that the Swedish Chef's Finnish cousin? (bork, bork, bork).


Yes they are. Gilligan should be posting the test results soon.

And no, that's The Cook! Don't you read comics? ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v25> p1, 30 [GP] - new gfx

Postby ender516 on Sun May 23, 2010 10:46 am

Oh, of course I recognize the Cook! I was just wondering if he and the Chef were related...
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: Lunar War <v25> p1, 30 [GP] - new gfx

Postby natty dread on Sun May 23, 2010 3:00 pm

ender516 wrote:Oh, of course I recognize the Cook! I was just wondering if he and the Chef were related...


I don't think so...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v25> p1, 30 [GP] - new gfx

Postby natty dread on Mon May 24, 2010 8:22 am

Ok I figured out a neat trick to make the text clearer on the small version, which enabled me to make it smaller again, reducing clutter - which is good.

In addition to that I also figured out what was making the edges of the territories blurry, fixed that.

So here's hugely improved version 26.

large:
Click image to enlarge.
image

small: Image

edit. damn, forgot triesnecker again...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Postby natty dread on Tue May 25, 2010 11:32 am

A couple more fixes... tweaking of the various textures and bevels, and some text tweaks on the small img.

Click image to enlarge.
image


Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Postby RjBeals on Wed May 26, 2010 10:57 am

Nat - this map looks awesome. well done.

Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Postby natty dread on Wed May 26, 2010 11:23 am

RjBeals wrote:Nat - this map looks awesome. well done.

Only thing I could ask would be to clear up the "Mission Objectives" box a bit. It took me a minute to match up bonus amounts to the correct text description. Maybe move the actual bonus number closer to the left to be beisde the bonus text description? No biggie really - Looks fun to play also.


Thanks beals. Is this problem on both versions? The small version is a bit short on space, so I'm not sure how to fix it there... How about dots connecting the bonus description to the number, like this:

Both landing sites of
the same country........+2

Each Helium-3 mine.....+2

Would that help?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Postby skello496 on Wed May 26, 2010 11:30 am

Looks AWESOME Natty, I only find the text slightly hard to read in the smaller img, but thats no big deal.
User avatar
Cadet skello496
 
Posts: 32
Joined: Mon Mar 15, 2010 3:04 pm

Re: Lunar War <v26> p1, 30 [GP] - new gfx

Postby natty dread on Wed May 26, 2010 11:34 am

skello496 wrote:Looks AWESOME Natty, I only find the text slightly hard to read in the smaller img, but thats no big deal.


I'll do my best to improve the text readability on the small. However this is a large map (75 territories), so some space constraints do exist... There's only so much you can cram into 630x600 pixels. So like I said I'll do my best to improve it, but it may be that people with poorer vision will just have to play on the large version...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users