I have got to say that this is an
absolutely fucking tremendous map!... and I don't use superlatives lightly!
It's really all the more surprising because this is the kind of large, complex map that I normally hate, and I approached it with some misgivings, but within three turns I was in love! Despite the complexities, the basic strategic points are easy to grasp.
I love how the map captures the spirit of the actual histprical battle.... the devastating power of the Turkish artillery, the almost desperate need to get onto high ground, the surreptitious runs of the minesweepers under cover of smoke, everything.
Both in the richnness of strategic choices available, and in the depth of historical accuracy, I'm sure this map will be compared to qwert's Stalingrad, and in my opinion this one will be considered the greater masterpiece of the two!
Bravo, bravo, bravo! An incredible job you've done here!
PereiroSaus wrote:Also, from my first xp on 1v1 the map is very (too) favourable for the starting player now.
Just started one on which I also got Gendarmerie, opponent is chanceless from the start. All batteries to start neutral would be wise in my opinion.
So, far, of the seven games I've been in, only one is actually finished:
Game 13570906As you can see from the log, Keefie started with Gendarmerie
and he went first, and I still kicked his ass. Yes, it's nice to start with Gendarmerie, and it's definitely a powerful tert, but it's not a foregone conclusion that it will bring you victory.
No matter what drop you get, I think there are opportunities for the other player to do something else. Obviously first go is an advantage, as it is on any map you care to name. I don't think it's an overwhelming advantage.