They are not I will see if I can fix it from this laptop.MrBenn wrote:Make sure they're coded as neutrals in the <territory> tags
=D=
Moderator: Cartographers
They are not I will see if I can fix it from this laptop.MrBenn wrote:Make sure they're coded as neutrals in the <territory> tags
I am starting to think that's true...joxter14 wrote:I think it should be the way it was originally. Since you win with holding powerstones, lightningbolt should be the harder spell to use. And I like that you really have to considered how many troops you are willing to risk putting onto the spell, because you might lose some of them when it reset.
joxter14 wrote:I was dropped onto 5 of the lightning bolts, the other guy onto none. That gave the other guy 5 more monsters than me to start. Initial dropping onto the LB does not make the play balanced.
joxter14 wrote:I think it should be the way it was originally.
djak. wrote:joxter14 wrote:I was dropped onto 5 of the lightning bolts, the other guy onto none. That gave the other guy 5 more monsters than me to start. Initial dropping onto the LB does not make the play balanced.
I got dropped on 4 Ls in a 3 player, the disadvantage leading to me to now only have 4 armies - all on Ls, and I can only bombard, not attack.joxter14 wrote:I think it should be the way it was originally.
ASAP.
fumandomuerte wrote:Yeah, you should somehow re-write the XML for the spells. I'm in a 6 players game and two of us started with 2 Lightning Bolts... That's -4 troops...
dolomite13 wrote:fumandomuerte wrote:Yeah, you should somehow re-write the XML for the spells. I'm in a 6 players game and two of us started with 2 Lightning Bolts... That's -4 troops...
Lightening bolts should not be giving a -2 they should be degrading by 2 according to the xml
=D+
drunkmonkey wrote:dolomite13 wrote:fumandomuerte wrote:Yeah, you should somehow re-write the XML for the spells. I'm in a 6 players game and two of us started with 2 Lightning Bolts... That's -4 troops...
Lightening bolts should not be giving a -2 they should be degrading by 2 according to the xml
=D+
They are, but BOB adds the [-2] to your total expected reinforcements. I'm guessing he was confused by that.
Honestly I believe that how the map is right now is pretty darn good ... I was torn on the lightning bolts between resetting to 3 neutral and simply decaying but I am starting to believe that the decay option is better in that once you have an army there it is sort of a sentry watching all of the powerstones in a fog of war game. The possibility that someone will eliminate all your forces except the lightning bolt exists and could slow down a game but I do believe the the benefits outweigh this negative. So I would say the map is done ... I need to go enter the info for the map into the map info database thing yet =)MrBenn wrote:How do you feel about the update? Are you going to stick with it, or do you see further tweaks down the line?
wtf_ wrote:In game 7220331, the Shield doesn't seem to be properly resetting to 8. The shield on Grath was not assaulted, bombarded, etc. through the last full round, yet stays at 1.
wtf_ wrote:In game 7220331, the Shield doesn't seem to be properly resetting to 8. The shield on Grath was not assaulted, bombarded, etc. through the last full round, yet stays at 1.
<territory>
<name>Shield - Grath</name>
<borders>
<border>Grath</border>
</borders>
<coordinates>
<smallx>358</smallx>
<smally>390</smally>
<largex>478</largex>
<largey>512</largey>
</coordinates>
<neutral killer="yes">8</neutral>
</territory>
wtf_ wrote:In game 7220331, the Shield doesn't seem to be properly resetting to 8. The shield on Grath was not assaulted, bombarded, etc. through the last full round, yet stays at 1.
Nope it doesnt need to be fixed was just wondering how bad it seemed ... if its really really bad then maybe but i'm of the opinion its fineender516 wrote:Is that really something that needs to be fixed? I think people who play those settings must be accustomed to long games. Are these games on this map running a lot longer than games with similar settings on similar sized maps?
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