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Age of Realms: Mayhem [Quenched]

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Postby DiM on Sun Mar 09, 2008 11:56 am

hecter wrote:Well, I find that when the lava just kinda stops at the water, it looks weird... Maybe if you found a way to merge the two, maybe add some steam, y'know...

Also, with the lava, maybe if you were even able to incorperate it somehow so that the lava is the border markers.

Then again, maybe neither will work. But hey, you asked...


well usually lava does stop at the water and forms little humps were it solidifies. i guess steam can be added.

as for the borders it would be nice but it would cause too much confusion i'm afraid.
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Postby DiM on Sun Mar 09, 2008 11:58 am

yeti_c wrote:
FreeMan10 wrote:One last question - D'im and Gimi'l, but there's no Yetic? What's up with that? Doesn't he deserve space in the Mua continent? :?


If DiM & gimil want themselves to be conquered so easily - then so be it... I'm quite happy to leave my ass intact.

C.


i can already be conquered on madness map so the harm is already done :lol:
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Postby Kaplowitz on Sun Mar 09, 2008 12:00 pm

DiM wrote:
yeti_c wrote:
FreeMan10 wrote:One last question - D'im and Gimi'l, but there's no Yetic? What's up with that? Doesn't he deserve space in the Mua continent? :?


If DiM & gimil want themselves to be conquered so easily - then so be it... I'm quite happy to leave my ass intact.

C.


i can already be conquered on madness map so the harm is already done :lol:


Of course there is not Kaplowit'z either.....
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Postby DiM on Sun Mar 09, 2008 12:04 pm

mibi wrote:DiM,

I think the colors are too bright and cheery for an 'age of mayhem'. I think you should unify the your pallet with some darker hues. here are some suggestions.


thanks for the input. i'd like a version between the 2 you suggested and if other people are happy with a darker map then i can do it. will update on monday.

mibi wrote:I also don't like the tears in the legend background, as the text does not conform to them so it stands out as inauthentic.


yeah i know and i tried making them more realistic but then the readability is very poor.

there are 2 options.
1. tears were made after the text was written in which case parts of text should be missing.
2. text was written over the tears in which case some letters should be skewed to follow the bumps left by the tears. i tried this but it was still very poor to read.

so i decided to sacrifice realism for readability.
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Postby DiM on Tue Mar 11, 2008 7:51 am

v9
here's the dark version.
note it is not as dark as mibi suggested because borders and army numbers become very hard to read.
at first i really liked the darker shade idea but after tweaking it for a while i realised:
1. army numbers will be hard to read
2. some borders fade away
3. text becomes very hard to read in some areas
4. my eyes hurt after staring at the image.

so now i'm not too fond of darkening the image :(

original:
Image
new:
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Postby mibi on Tue Mar 11, 2008 10:42 am

DiM wrote:v9
here's the dark version.
note it is not as dark as mibi suggested because borders and army numbers become very hard to read.
at first i really liked the darker shade idea but after tweaking it for a while i realised:
1. army numbers will be hard to read
2. some borders fade away
3. text becomes very hard to read in some areas
4. my eyes hurt after staring at the image.

so now i'm not too fond of darkening the image :(


yeah thats a bit contrasty for me, which is why your eyes hurt.

here is the PSD i used, 7 megs.

http://www.sendspace.com/file/8kb499

just drop everything behind these layers. as you can see, when something was too dark, i would just erase the darker layer to lighten it up, i did t for the army numbers and towns and such but you can mess with it further. there are three layers and a combination might work best, also adjust the opacity and such to suit.[/quote]
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Postby DiM on Tue Mar 11, 2008 10:55 am

mibi wrote:
DiM wrote:v9
here's the dark version.
note it is not as dark as mibi suggested because borders and army numbers become very hard to read.
at first i really liked the darker shade idea but after tweaking it for a while i realised:
1. army numbers will be hard to read
2. some borders fade away
3. text becomes very hard to read in some areas
4. my eyes hurt after staring at the image.

so now i'm not too fond of darkening the image :(


yeah thats a bit contrasty for me, which is why your eyes hurt.

here is the PSD i used, 7 megs.

http://www.sendspace.com/file/8kb499

just drop everything behind these layers. as you can see, when something was too dark, i would just erase the darker layer to lighten it up, i did t for the army numbers and towns and such but you can mess with it further. there are three layers and a combination might work best, also adjust the opacity and such to suit.


thanks mibi. it works great.

but how did you create those 3 layers??
i'd like to know the logic behind the process because all i did was toy with the hue and saturation and adjust the colour curves.


here's V9
darker yet visible.
Image
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Postby Sir. Ricco on Tue Mar 11, 2008 1:35 pm

I like that much better. Gives it a more evil look. :twisted:
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Postby mibi on Tue Mar 11, 2008 2:54 pm

DiM wrote:
thanks mibi. it works great.

but how did you create those 3 layers??
i'd like to know the logic behind the process because all i did was toy with the hue and saturation and adjust the colour curves.




What I did was find some old parchment and used that as the darkening layer. I find that it helps to overlay a layer of a single color or hue when you want to 'unify' the pallete of your work. Often when working on serperate elements of different colors, they can all end up being very far from each other on the color wheel and end up looking too bright and cartoony. By adding a top layer of a single color, it makes all the colors related, in a sense. I used parchment because I liked its hues and its more random then a solid color, but you could also use dark clouds, cliff face, whatever.

Then I adjusted layer style running though the drop down and playing with the opacity until I found something that looked cool. There are a few styles that can darken and lighten areas at the same time. Then I duplicated the layer and reduced the brightness of the parchment to get some different effects in there. Obviously some parts were much too dark so I erased out parts I wanted 'highlighted' with a soft brush. Just messing with it really.
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Postby DiM on Tue Mar 11, 2008 3:42 pm

mibi wrote:
DiM wrote:
thanks mibi. it works great.

but how did you create those 3 layers??
i'd like to know the logic behind the process because all i did was toy with the hue and saturation and adjust the colour curves.




What I did was find some old parchment and used that as the darkening layer. I find that it helps to overlay a layer of a single color or hue when you want to 'unify' the pallete of your work. Often when working on serperate elements of different colors, they can all end up being very far from each other on the color wheel and end up looking too bright and cartoony. By adding a top layer of a single color, it makes all the colors related, in a sense. I used parchment because I liked its hues and its more random then a solid color, but you could also use dark clouds, cliff face, whatever.

Then I adjusted layer style running though the drop down and playing with the opacity until I found something that looked cool. There are a few styles that can darken and lighten areas at the same time. Then I duplicated the layer and reduced the brightness of the parchment to get some different effects in there. Obviously some parts were much too dark so I erased out parts I wanted 'highlighted' with a soft brush. Just messing with it really.


cool thanks.
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Postby oaktown on Tue Mar 11, 2008 7:05 pm

alright, the dock is back in A'lb, but with the overall color changes it kinda gets lost. So does Ieme... seems like these are pretty important play features that should be more prominent.

As for the legend, it really does need to be better explained that there are no automatic armies for holding territories. Wait, why not just say that?

"No bonuses other than those specified above; no automatic armies for number of territories held."
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Postby DiM on Tue Mar 11, 2008 7:11 pm

oaktown wrote:alright, the dock is back in A'lb, but with the overall color changes it kinda gets lost. So does Ieme... seems like these are pretty important play features that should be more prominent.

As for the legend, it really does need to be better explained that there are no automatic armies for holding territories. Wait, why not just say that?

"No bonuses other than those specified above; no automatic armies for number of territories held."


ok i'll work on making the docks more visible and i'll add the no automatic armies thing on the legend
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Postby FreeMan10 on Wed Mar 12, 2008 12:17 am

Wow, V9 looks great! Great suggestion, Mibi, and great job of implementing it, DiM!
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Postby Ditocoaf on Wed Mar 12, 2008 12:41 am

This map looks amazing, especially after the darkening. Two suggestions though:
1) Upping this map to 7 players instead of 6 might destroy the unity a bit.
2) The lyches could stand a little bit of blurring; right now they look a bit cartooney; same with the lava on the volcano above Borun, but not as much. These things just don't seem to fit in with the rest of the art, due to their highly defined lines.
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Postby KingPrime on Wed Mar 12, 2008 7:16 pm

The map does look amazing now its been darkened, but i have to agree, the lava flows could do with a little tweaking.

Looks like you have made yet another amazing map. I look forward to your next series of maps. (at least i hope you make more)
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Postby fumandomuerte on Wed Mar 12, 2008 7:25 pm

ready for quenching!

Since I'm freemium I really don't care about 7 or 8 players games, cuz they take a lot of time to get over and I'm a little impacient.

Don't know what else you could do to the map.
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Postby wcaclimbing on Mon Mar 17, 2008 10:27 pm

I like the darker version much more. Good job. There are a few things that could change, though. I'll post more tomorrow.
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Postby hecter on Mon Mar 17, 2008 10:30 pm

Why is it that the humans get +4 for their whole Realm and only have two borders to defend, yet the Dark Elves also get +4 buy have 6 to defend? It just don't make sense!
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Postby TaCktiX on Tue Mar 18, 2008 6:45 am

Actually, the Elves have the same two borders as the Humans do. Unlike previous maps, there's now a lava flow between the Elves' border and the Troglodytes' border. Note to DiM, make that more obvious.
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Postby bryguy on Tue Mar 18, 2008 8:28 am

TaCktiX wrote:Actually, the Elves have the same two borders as the Humans do. Unlike previous maps, there's now a lava flow between the Elves' border and the Troglodytes' border. Note to DiM, make that more obvious.


far as i can see there is 3 borders for the lava area, 2 for the humans, and idk for the rest


edit: dark elves do have 6, 2 ports, 2 bridges to the xi area, and 2 territories that connect to the xi area

edit2: unless there is lava there like you said, in that case there is 4
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Postby DiM on Tue Mar 18, 2008 9:32 am

i like to put the same bonuses all over the place because it adds to confussion in fog games. but the best solution is quite simple. leave the elves at 4 and drop the humans to 2. oh and btw these bonuses are not very important because by the time you get to hold an entire continent you'll already have hundreds of troops from other bonuses. :lol:
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Postby oaktown on Tue Mar 18, 2008 8:57 pm

DiM wrote:ok i'll work on making the docks more visible and i'll add the no automatic armies thing on the legend

I so no reason why i won't stamp the next update.
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Postby DiM on Tue Mar 18, 2008 9:06 pm

oaktown wrote:
DiM wrote:ok i'll work on making the docks more visible and i'll add the no automatic armies thing on the legend

I so no reason why i won't stamp the next update.


i will provide the next update as soon as possible. probably today when i wake up if nothing comes up.
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Postby wcaclimbing on Tue Mar 18, 2008 9:08 pm

The rivier dividing Xi and Figye is a bit unclear with the darker colors. Its a bit hard to tell where it ends (does Ju attack Bef, or is it blocked by the river?)
Lol. I see DiM and Gimil in the blood waters :roll:

Theres a small green area behind the lo'ln name. Looks to be part of the Age of Might textures. is that supposed to be there?
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Postby DiM on Tue Mar 18, 2008 9:11 pm

wcaclimbing wrote:The rivier dividing Xi and Figye is a bit unclear with the darker colors. Its a bit hard to tell where it ends (does Ju attack Bef, or is it blocked by the river?)


i will make the river more clear but in the meantime if you look at the map you'll see ju attacks bef. between them there's a red border and the spring of the river. so they have a normal border between them that allows attack.

but as i said i will make the river more visible.
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