Moderator: Cartographers
Crissipos wrote:yes if you do all 7 options it would be a lot better!
although they can connect to all others, as long as the neutrals are high, so 10 is good!
oaktown wrote:bah, I stamped this one for gameplay as well, didn't I... you're making me look bad cairnswk.![]()
I haven't played a game on this map, so I don't have much to say about the play issues. At least it looks like it'll be less trouble than Schlos.
*manimal wrote:now when does the new one getting installed?
cairnswk wrote:*manimal wrote:now when does the new one getting installed?
The xml has to be re-checked so could be sometime, if there isn't any dissention.
ZeroDJoe wrote:Reef 2 Analysis
...
To Lugger Genocruz - 14 (3 terts)
i insist! cant u go reef2-MA2-Genocruz? thats 12 (2terts)!
maybe u wanted to cut the pass reef2 - MA2?
cairnswk wrote:EDIT: Adjustments made to this map:
1. all luggers neutral start should increase to 10.
2. lugger wolwin will border Darwin only
3. territories around MA3 adjusted because it was the only tert between that reef 3 and lugger genocruz
4. the decay bonus can be removed from the snorkel
5. the bonus for lugger and snorkel needs to come down to +1
6. the bonus for water and snorkel needs to come down to +1
7. luggers still connect to every other lugger
8. terts IW1 and IW2 have been added to the bottom left of map
9. new reef between MA2 and Lugger Genocruz
10. Water added to Isabela North
11. various neutral starts increased and decreased where necessary to better balance the map
Test results:
Summary: 0 errors and 0 warnings detected in _galapagos_240808.xml (173 continents, 73 territories)
barterer2002 wrote:Cairns its one of the more beautiful maps out there. Not to busy and nicely colored. I think the changes will be a positive step but I wonder if its necessary to give a +1 bonus for each Reef plus Lagger. In a 1v1 game you're starting with 3 reefs so getting a lagger is already a 3X the bonus since it compiles with each of the reefs. Adding 10 to the laggers is a good start though. I'll be interested to see how it plays out.
pempi wrote:playing this map in three games - it seems to have a bug in two of them. All started fine but now the territories seem to have gone "random" I started on reef 9 now i am not there and there is nothing there. Silver appeared next to me out of nowhere as hw started on reef 8 and green on reef 7.
http://www.conquerclub.com/game.php?game=3106102
similarly this has gone wrong as well, once again started on reef 9.
http://www.conquerclub.com/game.php?game=3114544
the game logs seem to have "adjusted" to the bug.
All seems fine in this game - same map.
http://www.conquerclub.com/game.php?game=3113629
Regards
Pempi
Lincecum wrote:Playing this map in Game 3112111 and it seems my territories got partially randomized, including re-writing the logs with seemingly impossible moves to "show" how I got to current (incorrect) state.
Seems this problem is acknowledged above, but how about a formal announcement somewhere on the site, or at least leaving a PM for people playing the map or a post on the games impacted?
Lincecum wrote:Seems this problem is acknowledged above, but how about a formal announcement somewhere on the site, or at least leaving a PM for people playing the map or a post on the games impacted?
Lindax wrote:Is there something strange going on with that map, or is it me? Just took my turns in 2 games, armies showed up where they weren't before and there are squares without any armies on them. This one of the games as an example:
Game 3088782
Looks to me like there is some glitch somewhere, or am I missing something about that map?
.
ABSOLUTE_MASTER wrote:.....
There is life outside the Map Foundry, if you guys are going to make a change WHILE the map is being used, it could be nice of you to let players know (pms, general forum...etc)
On a different note, the map is really nice, me likes....
cairnswk wrote:EDIT: Adjustments made to this map:
1. all luggers neutral start should increase to 10.
2. lugger wolwin will border Darwin only
3. territories around MA3 adjusted because it was the only tert between that reef 3 and lugger genocruz
4. the decay bonus can be removed from the snorkel
5. the bonus for lugger and snorkel needs to come down to +1
6. the bonus for water and snorkel needs to come down to +1
7. luggers still connect to every other lugger
8. terts IW1 and IW2 have been added to the bottom left of map
9. new reef between MA2 and Lugger Genocruz
10. Water added to Isabela North
11. various neutral starts increased and decreased where necessary to better balance the map
Test results:
Summary: 0 errors and 0 warnings detected in _galapagos_240808.xml (173 continents, 73 territories)
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