Moderator: Cartographers
swimmerdude99 wrote:the problem is that with 5 troops to start on a basis of 1 for 3 territs, the second player in a 1v1 is HUGELY at a disadvantage right?
I would like to propose a new idea. You get 3 troops always. for every 6 territs you hold however you get a bonus troop, so 1-5 territs yields 3, 6-11 yields 4, 12-17 yields 5? how does that sound?
koontz1973 wrote:EDIT: Just looked at the xml thread and it seems this is not possible. If anyone has an idea on how to code the above idea, can you let me know so it can be done and implemented.
In case you cannot fathom it...
1-5 territs 3 drop always
6-11 territs 4 drop always
12-31 territs 5 drop always
32+ territs 10 drop.
chapcrap wrote:koontz1973 wrote:EDIT: Just looked at the xml thread and it seems this is not possible. If anyone has an idea on how to code the above idea, can you let me know so it can be done and implemented.
In case you cannot fathom it...
1-5 territs 3 drop always
6-11 territs 4 drop always
12-31 territs 5 drop always
32+ territs 10 drop.
It seems like it would be the same code style as Conquer Man. I don't know what that XML looks like, but it seems like it would be something like that.
The quoted proposal would also be fine with me. It not much different from what I said. You asked about using my idea and capping it at 5 instead of 6. That would also be good with me.
I do agree with danryan; the fighting is already locating itself around the middle anyway it seems like. At least in 1v1 games.
thehippo8 wrote:Sheesh and I thought it was our dirty little secret!
koontz1973 wrote:danfrank wrote: if you adjust it to 1 per 3 then starting with 5 is cool.
This is what I am leaning to.danfrank wrote: I just thought of this , but possibly making the opponents king square
Not sure the kings square would work as it is one territ but maybe the whole back row or even the light squares for the back row.
I get the feeling that you guys want something to fight towards.
ender516 wrote:Since you are quoting me here, I thought I should pop in and make sure I see the progress. I will try to read through this thread, but 26 pages may take a while.
koontz1973 wrote:Save your time, 22 pages is an argument between me and natty over the shield bonuses. He won and was right about it, as was DiM who first suggested them.
DiM wrote:koontz1973 wrote:Save your time, 22 pages is an argument between me and natty over the shield bonuses. He won and was right about it, as was DiM who first suggested them.
i'm always right
koontz1973 wrote:
New map and xml with changes.
http://img829.imageshack.us/img829/7725/nkl.png
http://img819.imageshack.us/img819/350/nks.png
thehippo8 wrote:So, maybe it's time to institute a new award. Like innovation of the year award? A bit like the Conqueror title but for map makers, programmers and others in the site mechanics? I vote Koontz for the first award!
chapcrap wrote:I think the new XML changes will be a benefit.
And you are right about fighting for the middle. It will happen a lot, but I don't have a problem with that.
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