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Re: Land And Sea v12p19 S&L

Postby cairnswk on Wed Feb 18, 2009 3:49 pm

army circles on missing on Oceania large map ;)
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Re: Land And Sea v12p19 S&L

Postby yeti_c on Wed Feb 18, 2009 3:52 pm

AT2 <-> AR2 still.

C.
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Re: Land And Sea v12p19 S&L

Postby InkL0sed on Wed Feb 18, 2009 4:01 pm

cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...
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Re: Land And Sea v12p19 S&L

Postby cairnswk on Wed Feb 18, 2009 5:02 pm

InkL0sed wrote:
cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...

Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania. :) regardless of where they are now in this update.
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Re: Land And Sea v12p19 S&L

Postby gimil on Wed Feb 18, 2009 5:22 pm

yeti_c wrote:AT2 <-> AR2 still.

C.


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Re: Land And Sea v12p19 S&L

Postby edbeard on Wed Feb 18, 2009 10:34 pm

yeti_c wrote:AT2 <-> AR2 still.

C.


that doesn't matter

XML will say


AT2 (North Atlantic)
AR2 (Barents Sea)


Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9



one thing I'd like gimil to do is change the area which OC2 covers. can you add the area which the image below covers

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that way when we rename OC2 to OC2 (Melanesia), it makes more sense.
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Re: Land And Sea v12p19 S&L

Postby yeti_c on Thu Feb 19, 2009 3:28 pm

edbeard wrote:Totally different than a Feudal War thing where you only see numbers on the map itself as well. EG: 9 next to another 9


Sold.

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Re: Land And Sea v12p19 S&L

Postby InkL0sed on Sat Feb 28, 2009 2:52 pm

cairnswk wrote:
InkL0sed wrote:
cairnswk wrote:army circles on missing on Oceania large map ;)


Actually, if you look carefully, you can see they're displaced to the left, in the Indian Ocean and India itself...

Yes i can see that ink... but i am stamping this and i ain't gonna stamp it while there is no army circles on oceania. :) regardless of where they are now in this update.


Just pointing it out.
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sat Feb 28, 2009 4:04 pm

this is my perspective on where we are at


gimil to do list:

1. put oceania army circles back to proper spot
2. redraw the area where OC2 covers

once that is done

cairnswk to do list:

1. give the map a graphics stamp

once that is done

edbeard to do list:

1. xml
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Re: Land And Sea v12p19 S&L

Postby bryguy on Sat Feb 28, 2009 6:42 pm

Eu7 has 1 and a half army circles on large ;)
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sat Feb 28, 2009 8:43 pm

bryguy wrote:Eu7 has 1 and a half army circles on large ;)


notice that if you move that one and the two circles at the top of IN2 that they'll fit into the correct spots in the OC continent
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Re: Land And Sea v12p19 S&L

Postby gimil on Sun Mar 01, 2009 10:32 am

Doe's OC really, really, really need to be redrawn? What isthe purpose of doing it?
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sun Mar 01, 2009 11:57 am

actually, nothing has to be done.

neither Micronesia nor Melanesia are totally correct. (the purpose of redrawing was to make the decision of calling the territory OC2 (Melanesia) a valid one)

New Guinea, however, is closer to being correct than either of those options so OC2 shall be called OC2 (New Guinea)
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Re: Land And Sea v12p19 S&L

Postby gimil on Sun Mar 08, 2009 3:18 pm

Hopfully we can get rolling with a graphics stamp now!

Click image to enlarge.
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Click image to enlarge.
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sun Mar 08, 2009 3:28 pm

=D>


I'll get to the XML later today
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Re: Land And Sea v12p19 S&L

Postby cairnswk on Sun Mar 08, 2009 3:43 pm

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Gimil, mentioned previously, please fix Artic to Arctic

EDIT: Could you also place your stamp abbreviations in your thread title and copy of the stamps on the front page so we know where this is up to, thanks
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Re: Land And Sea v12p19 S&L

Postby gimil on Sun Mar 08, 2009 3:55 pm

Cheers cairns!
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sun Mar 08, 2009 7:29 pm

xml done

http://www.sendspace.com/file/8oujgb



I hope there was a good reason why they took away the browse feature for the map inspect tool. Anyway, if someone could host the XML and post up the small and large XML images, I'd be very appreciative.

Thanks to gimil for doing the graphics, jota for the map assist, widowmakers for the excel xml builder, and mr. benn for the 88 pointer. All this made the XML a very easy job (relative to past experiences).
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Re: Land And Sea v12p19 S&L

Postby MrBenn on Sun Mar 08, 2009 7:36 pm

The shading of the Med on the small map isn't very easy to see. Is there any way of making this clearer?
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Re: Land And Sea v12p19 S&L

Postby sailorseal on Sun Mar 08, 2009 7:37 pm

Graphically it looks like a jig saw puzzle. I think that it seems fine in my opinion it is just not the best looker of the bunch but it is not ugly. Give the legend and title some color. Maybe add some symbols to the legend instead of saying arrows show an arrow. Make Mediterranean Sea the color of the sea on the map.
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sun Mar 08, 2009 7:49 pm

I think the lines on the med on the small are clear enough. I don't see how it could made more clear and if it was done how it'd be a huge benefit. We have the text on the legend so there's both visual and direct explanation as to what MS is all about. The visual cue might be more subtle but it is there.

The Med is the same colour, sailor

And, adding an arrow to the legend isn't really going to do much. At this point, it's the equivalent of busy work. How does it really benefit the map? Everyone knows what an arrow is. The text explaining what the arrows do could be considered excessive if you really think about it. If there's an arrow pointing to two connected places that insinuates that only arrows connect land to sea. But, because this is a game, it's best to make sure people won't make silly mistakes so we have text explaining the arrows and land-sea attacks.


Title/legend is a preference thing. Gimil and I think this look works for the simple map and anything else would make everything too busy. It fits in with the theme and style of the map as a whole.
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Re: Land And Sea v12p19 S&L

Postby whitestazn88 on Sun Mar 08, 2009 8:25 pm

My 2 cents for the community review before forge thing:

i've supported this map from the start. the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion. just leave the map as it is in 2.1 or classic son
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Re: Land And Sea v12p19 S&L

Postby samuelc812 on Sun Mar 08, 2009 8:26 pm

i personally like this map it is very well laid out and, the features and connections are explained clearly. I love the colours in the map they really bring this map to life. Well done and good job edbeard and gimil. This map thoroughly deserves to be moved to the Final Forge.
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Re: Land And Sea v12p19 S&L

Postby edbeard on Sun Mar 08, 2009 8:32 pm

whitestazn88 wrote:the only concern i have as of now is the wraparound. it is completely unnecessary in my opinion.


actually it's completely necessary. the map represents the world which is a globe. this means there's only one side and no "ends". It would be a huge error in logic to NOT have the ocean wrap around
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Re: Land And Sea v12p19 S&L

Postby LED ZEPPELINER on Sun Mar 08, 2009 9:11 pm

in the white are where the title is, i think it should be a different color, i don't know, the white just detracts from the colorfulness of the rest of the map, i think i diff. color would be better suited
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