Conquer Club

CC City Mogul [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby yeti_c on Wed Mar 19, 2008 2:00 pm

DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby gimil on Wed Mar 19, 2008 2:02 pm

Thats not a bad idea yeti.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Herakilla on Wed Mar 19, 2008 5:58 pm

screw the paranoid people who dont want to use auto attack, ill play them in this with the bigger multiplier in speed games and we are all happy
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

Postby DiM on Wed Mar 19, 2008 6:41 pm

yeti_c wrote:
DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.


hey hey let's not get paranoid here. if people want to go in 4 digits they can do it anywhere and suffer the consequences.

btw 4 digits will also fit.

here's an older image with triple digits. i think there's enough space for 4 also:

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby yeti_c on Thu Mar 20, 2008 9:03 am

DiM wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.


hey hey let's not get paranoid here. if people want to go in 4 digits they can do it anywhere and suffer the consequences.

btw 4 digits will also fit.

here's an older image with triple digits. i think there's enough space for 4 also:

Image


Can you retest in the E area on the small map?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby DiM on Thu Mar 20, 2008 9:48 am

yeti_c wrote:Can you retest in the E area on the small map?

C.


i would but it doesn't display properly on the tester. i have no idea what's wrong :(

no matter what i do the tester displays in the same place.

here's the code, if somebody wants to try please do it.

i think it will overlap the borders so i think for army numbers on the same line (like the E1 E2 E3 terits) i will need to place them a bit tilted. i mean for example put E1 and E3 on the same line and make the coords for E2 a bit lower.

Code: Select all
<?xml version="1.0" ?>
<map>
  <title>CC City Mogul</title>
  <smallwidth>600</smallwidth>
  <smallheight>600</smallheight>
  <largewidth>800</largewidth>
  <largeheight>800</largeheight>
  <filetype>png</filetype>

<territory>
  <name>1</name>
  <borders>
  <border>2</border>
  <border>3</border>
  </borders>
<coordinates>
         <smallx>453</smallx>
         <smally>203</smally>
</coordinates>
</territory>

<territory>
  <name>2</name>
  <borders>
  <border>1</border>
  <border>3</border>
  </borders>
<coordinates>
         <smallx>423</smallx>
         <smally>203</smally>
</coordinates>
</territory>

<territory>
  <name>3</name>
  <borders>
  <border>1</border>
  <border>2</border>
  </borders>
<coordinates>
         <smallx>403</smallx>
         <smally>203</smally>
</coordinates>
</territory>
</map>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Thu Mar 20, 2008 7:39 pm

Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Thu Mar 20, 2008 7:41 pm

cairnswk wrote:Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.


thanks. i know it's way off. no matter what coords i put they go in the same place :(

i just thought of something. could it be because i entered "g888" to display as army numbers??

solved it:

it fits but barely. by offsetting the armies they are visible but that's all i can do.

Image
Last edited by DiM on Thu Mar 20, 2008 7:52 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Thu Mar 20, 2008 7:51 pm

DiM wrote:
cairnswk wrote:Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.


thanks. i know it's way off. no matter what coords i put they go in the same place :(

i just thought of something. could it be because i entered "g888" to display as army numbers??


could be....anyways, here's my testing

Image

on this code:
<?xml version="1.0" ?>
<map>
<title>CC City Mogul</title>
<smallwidth>600</smallwidth>
<smallheight>600</smallheight>
<largewidth>800</largewidth>
<largeheight>800</largeheight>
<filetype>png</filetype>

<territory>
<name>1</name>
<borders>
<border>2</border>
<border>3</border>
</borders>
<coordinates>
<smallx>397</smallx>
<smally>328</smally>
</coordinates>
</territory>

<territory>
<name>2</name>
<borders>
<border>1</border>
<border>3</border>
</borders>
<coordinates>
<smallx>427</smallx>
<smally>320</smally>
</coordinates>
</territory>

<territory>
<name>3</name>
<borders>
<border>1</border>
<border>2</border>
</borders>
<coordinates>
<smallx>457</smallx>
<smally>328</smally>
</coordinates>
</territory>
</map>
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby DiM on Thu Mar 20, 2008 7:56 pm

thanks cairns. i realised what i was doing wrong because i did it again. it's so stupid :lol:

i was puting coords in ths xml but i wasn't saving it and then when i tested it used the same unsaved version over and over again :lol:

anyway as i said above the 4 digits are visible with a bit of offseting so i don't think it is a problem.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby cairnswk on Thu Mar 20, 2008 8:02 pm

DiM wrote:thanks cairns. i realised what i was doing wrong because i did it again. it's so stupid :lol:

i was puting coords in ths xml but i wasn't saving it and then when i tested it used the same unsaved version over and over again :lol:

anyway as i said above the 4 digits are visible with a bit of offseting so i don't think it is a problem.


yes...you'll just have to move the tert labels around a bit....coming along nicely. :) luv the child drawings.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Ditocoaf on Thu Mar 20, 2008 9:44 pm

Insignificant suggestion probably, but the thumbprint by the mall could really stand to be less prominent.
Private 1st Class Ditocoaf
 
Posts: 1054
Joined: Wed Feb 27, 2008 9:17 pm
Location: Being eaten by the worms and weird fishes

Postby DiM on Sat Mar 22, 2008 11:13 am

Ditocoaf wrote:Insignificant suggestion probably, but the thumbprint by the mall could really stand to be less prominent.


sure why not? if anybody else feel it's too prominent i'll tone down it's opacity.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby AndyDufresne on Sat Mar 22, 2008 9:23 pm

Agreed about the print near the mall, maybe a touch less strong.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby DiM on Sat Mar 22, 2008 9:31 pm

AndyDufresne wrote:Agreed about the print near the mall, maybe a touch less strong.


--Andy


then it shall be done :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby DiM on Mon Mar 24, 2008 9:34 am

v17
large and small with a lower opacity middle fingerprint.

large:
Image

small:
Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Mon Mar 24, 2008 9:49 am

DiM wrote:middle fingerprint


:lol:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Mon Mar 24, 2008 10:17 am

gimil wrote:
DiM wrote:middle fingerprint


:lol:


unintended pun. 8-[
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby AndyDufresne on Mon Mar 24, 2008 9:52 pm

              Final Forge

---The CC City Mogul Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby InkL0sed on Mon Mar 24, 2008 9:54 pm

This stamping momentum is starting to make my head spin :mrgreen:
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Postby yeti_c on Tue Mar 25, 2008 3:38 am

Congrats Dimmy - give us a shout when your XML is ready to be sorted.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby DiM on Tue Mar 25, 2008 8:03 am

i was searching the foundry frantically. i thought the thread was deleted :lol:


thanks andy for forging.


@yeti_c i will start taking care of the xml and will pm it back to you.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby gimil on Tue Mar 25, 2008 8:29 am

Congratz bud on this one :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Tue Mar 25, 2008 9:20 am

gimil wrote:Congratz bud on this one :)


thanks mate, now go and stamp AoR: Mayhem :roll: :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby lanyards on Tue Mar 25, 2008 10:55 am

Congrats on the Final Forge. Please remove stains and smudges and fingerprints. :)

--lanyards
Image
WANT AN ADVANTAGE WHILE WORKING TOWARDS MEDALS?
https://www.conquerclub.com/forum/viewtopic.php?f=529&t=226714
User avatar
Major lanyards
 
Posts: 1378
Joined: Sat Feb 24, 2007 1:31 am
2

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users