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thehippo8 wrote:Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped
It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?
codierose wrote:thehippo8 wrote:Armandolas wrote:Hello
I think i found a serious bug in this map.
In the German Bonus GFH is included N16..which makes it impossible to get it
Hope it helped
It's not a bug as such ... it's just that this map cannot be played in trench fog mode as it's impossible to see the hospitals (either direction) or get accross the no-man's land. Only solution I can see is to allow an easier path over the no-man's land or to have portals ... ie the planes can bombard and deploy troops?
you can cross no-mans land in trench you will find out in our game
codierose wrote:have the new settings been implemented ??
why has deployment been spread out all over the place totally fucked the map up who the hell has heard of war when both trenches occupied by the same side.why has the planes been made so large in number Boooooooo now how do i cancel all the games i just started totally fucked up
koontz1973 wrote:Right now, the bonus is to hold any 3. So you could hold 2 from the Germans and one from the British side to get the bonus. Why not make it hold 3 from the German or British side.
koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?
thenobodies80 wrote:koontz1973 wrote:All I need to know is if I programme the new neutrals into the game, will that affect the current games if someone already holds it?
If the new neutrals will be killer neutrals, yes the current games will be affected (the players will lose the territories to a neutral one). A solution could be to warn players, but it's not a so big problem, afterall Beta play is at your own risk!
koontz1973 wrote:held
Baby-Bjorn wrote:Am I missing something here? It would seem that the map does not work with the CC trench warfare option. With that option all troops are stuck on one side or the other of no mans land as you cannot cross it in one turn and it resets to neutrals every turn.
There are terts on each side that cannot be bombed so, in a 2 player game [for instance] if red wins one side and green the other and both move to the terts that cannot be bombed, you have a draw. Yes? No?
BB
isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.
Baby-Bjorn wrote:isaiah40 wrote:With Trench, you can continue to attack through the killer neutrals.
Meaning you are not limited to taking one tert and stopping in no mans land? I just want to understand this because it is contrary to the CC trench rule and I see nothing on the Map that indicates any such change.
So can you help me out with a few more words of explanation? And is there a plan to put this info on the map? Because if it fundamentally changes or even renders a rule inoperable for a section, that kind of info should be present on the map itself. And it does not exist on the map.
Thanks,
BB
isaiah40 wrote:You can read about the Trench Warfare game option here. In essence if you attack a killer neutral you are able to continue your attack until you attack a regular region.
This is a site game option not a map specific one so it won't be included on the map.
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