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cairnswk wrote:While i am waiting...i will take this into Illustrator and re-work the text to give it better legibility.
Nola_Lifer wrote:SS David looks like SS Davio. Not a big deal and the text on the single ships looks a bit light. Other than that looks good.
nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.
cairnswk wrote:nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.
nolefan5311...i have question...
if i am awaiting xml to be written, under the new foundry policy if i don't do a graphics update for a month, does the map still get thrown in the recycling bin?
nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Thanks cairns! I will download that to my home computer tonight and try to have complete in a couple of days.
nolefan5311...i have question...
if i am awaiting xml to be written, under the new foundry policy if i don't do a graphics update for a month, does the map still get thrown in the recycling bin?
You've already received the graphics stamp, so you don't need to do anymore updates graphically. This is a beast of an xml file, so I imagine some leeway will be given.
nolefan5311 wrote:Hey,
I was looking at Armada XML and was wondering if the losing condition has changed. Is it now ONLY failing to hold a non-treasury region will get you eliminated.
cairnswk wrote:nolefan5311 wrote:Hey cairns. Hope your weekend is going good.
I'm hoping to finish this today and get is posted, but I have a couple questions...
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement.
There isn't a territory name on Portland (where the Beacon is).
The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
The border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
Might have a few more coming to you later...
Can you put these in the thread please.
nolefan5311 wrote:cairnswk wrote:nolefan5311 wrote:Hey cairns. Hope your weekend is going good.
I'm hoping to finish this today and get is posted, but I have a couple questions...
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement.
There isn't a territory name on Portland (where the Beacon is).
The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
The border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
Might have a few more coming to you later...
Can you put these in the thread please.
Here you go cairns.
nolefan5311 wrote:...
I'm hoping to finish this today and get is posted, but I have a couple questions...
There isn't a territory name on Portland (where the Beacon is).
The battles (Eddystone, Portland, etc) are NOT ship regions, and cannot bombard, correct?
The border between EYS D and Regazona is a little too thin. You might want to make it slightly more pronounced.
There also might a 4 corner issue at Antelope, FS (B), GL (C), and GL (E).
I don't think the map graphically reflects the new losing condition, unless holding a Command Ship AND a Non-Treasury Region is now the condition (which isn't how it's written in the XML). The current XML is just a non-Treasury/Monarch region as the Command Ships are not a separate requirement....
I should clarify that the XML file you provided to me didn't have the requirement as the map states it. I have written that a player has to hold a non Treasury/Monarch region AND a Command Ship, which based on what's on the map, is the way its supposed to be.
Losing Condtions: Players failing to hold any non-treasury region and any Commnder Ship (B&S) will be eliminated
nolefan5311 wrote:I can do it in the XML, that both players are to hold both regions of a Commander's Ship, and a non-Treasury region (including the Monarch). Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.
cairnswk wrote:nolefan5311 wrote:Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.
That's correct, players are not distributed to both regions on the Command ship at start.
iancanton wrote:cairnswk wrote:nolefan5311 wrote:Based on the V32 neutral start map in the OP, players aren't distributed both regions of a Commander's Ship at the start, so I will change that in the code.
That's correct, players are not distributed to both regions on the Command ship at start.
will both bow and stern be part of each start position, or do u intend that, to avoid losing on turn 1, player 1 must conquer the one he doesn't hold already?
ian.
iancanton wrote:what u say makes sense, but it isn't what the legend says, which is players failing to hold any non-treasury region and any commander ship will be eliminated.
the losing condition is therefore currently players failing to hold this and that will be eliminated. the way i read it, u have to hold this and that to stay alive, where this is any non-treasury region and that is any commander ship.
ian.
JahJahBinks wrote:Duh! me so stupid sometimes
iancanton wrote:if a player holds the bow of two command ships and nothing else, then is that all right, since the bows are all non-treasury regions?
ian.
iancanton wrote:SS Paxat La Isabela ought to be SS Paxat la Isabela, with a lower case l.
Good.iancanton wrote:that clarifies things a bit.
iancanton wrote:SS Paxat La Isabela ought to be SS Paxat la Isabela, with a lower case l.
this still hasn't been fixed.
for some reason, san cristobal has turned into san cristobel. is that a mistake?
ian.
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