Moderator: Cartographers
mc05025 wrote:Beautiful and complicated map.
The bishop is the less powerful counselor.
The Lord Chamberlain in the most situations gives 1 more troops than the others counselors
the two other counselors have the abilities to attack knights and archers.
But the poor Bishop have nothing. Why don't you allow to bombard some villages?
Culs De Sac wrote:Damn.. having to take a castle..seems a bit absurd to me... I don't like the new idea of it being a neutral.. thats just bonkers....
Rob Mc wrote:I understand that when I bombard my troops don't move off the catapult...but why can't I move troops off the catapult during the reinforcement phase of my turn?
nemrehs1 wrote:with knight K6 I couldn't assault archer S4.
Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.
wolfmaster wrote:Need to check on some of army placement
for e2 village start with 1 neutral.
for n54 start with 2 neutral
nemrehs1 wrote:with knight K6 I couldn't assault archer S4.
Also, now F is the only castle which only has one village around it, this would give that player a starting disadvantage.
chipv wrote:F has other advantages.
nemrehs1 wrote:chipv wrote:F has other advantages.
What are the other advantages of F?
danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers
Kabanellas wrote:danryan wrote:The archers seem to have been reduced to near irrelevance with the 4 neutral on the S archers
Dan remember than those 4 neutral troops on 'S' archers exist on those that directly connect Castle Archers. That was implemented a long time ago in the first updates to the XML.
As for the change in the Starting points - chip and I we're still debating them. There's a downside to it like that you mentioned, people do have a fairly big chance of failing to get the castle (or castles) on the first round. On the other hand you have some cool advantages like having just 2 starting points per player on 1v1 and being capable of using the manual deployment feature.
-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).
Kabanellas wrote:-=- Tanarri -=- wrote:One easy way to fix the potential problems with not getting a castle on the first turn would be to readjust the neutral values on the castles to 1 (which would almost guarentee everybody would be able to take their castle round 1) or 2 (which at least increases the chance of players getting their castles round 1).
but then the non-attributed Noble's Castles, would be a too easy catch. Actually they are already an easy catch at 3 neutral troops. The knights + castles bonus are cumulative so owning 2 castles makes a big difference.
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