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natty_dread wrote:... there may be some imbalances in gameplay, but I'll have to finish my games before I know for sure.
Tisha wrote:so making NIIMIIPUUUU a neutral one.. anything else?
Incandenza wrote:I kinda like the idea of making Nimiipuu a 1, it kills a couple birds with one stone, plus it provides minimal protection for bordering bonuses (a 1 is a lot different than a 2 in terms of defense).
Tisha wrote:so making NIIMIIPUUUU a neutral one.. anything else?
iancanton wrote:u can reduce the number of resultant random neutrals by making tunimiut and taino start neutral too, so that no-one starts with greenland or circum-caribbean. the total number of random-starting regions will then be 69, meaning that 1v1 games start with 23 regions each, 2v2 with 17 each and 3v3 with 11 each.
Tisha wrote:a three territory bonuses really needs to start neutral in a 72 territory map? come on guys...
MrBenn wrote:I know that there has been some discussion about adding a neutral, but I'm not convinced that anything needs to be changed...
so making NIIMIIPUUUU a neutral one.. anything else?
MrBenn wrote:Right - I'd assumed that people were getting concerned about the small bonuses, without considering the "golden" numbersso making NIIMIIPUUUU a neutral one.. anything else?
So you're going to add a neutral that will start with a single army.... right?
Tisha wrote:I would prefer a neutral 2... so it's not too easy.
is that all I need to do?
Esn wrote:A potential objection to the idea of having Nimiipuu start neutral is that it leaves only 71 territories, which means that there will be either 2 or 3 neutral territories no matter how many players there are. And that also affects how many armies everyone starts out receiving - in most cases, it will be 1 less than if there were no neutrals.
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