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Moderator: Cartographers
Peter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
sailorseal wrote:Peter Gibbons wrote:I never post in the map foundry, but I follow it a lot. Have been looking forward to this map and absolutely love it.
One question, though (and I'm sure the answer is somewhere in this thread, but I'm going to be a bit lazy):
The -1 for the ice passes... was playing a game where I had only one army on one of the passes. At the beginning of my next turn, the game log said that I lost a troop for holding it, yet on the map, it remained my territory with one army there. So, is this a glitch? Was it supposed to revert back to a neutral? If it's NOT supposed to revert back to a neutral, is there anyway to amend the log so that it doesn't say "-1" in those situations (because, in a fog game, it's not true)?
Thanks. And again, thanks for this map!
Not a glitch it is just that the log has to say it but you cannot lose the territory because it is not a killer neutral, just ignore it
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
the.killing.44 wrote:perchorin wrote:First off I want to say how much I love this map, it's already become one of my favorites. That said, I'm really unhappy with the recent change of starting with 11 territories instead of 10 in a one versus one game. Now there is too much of an advantage to going first, all you have to do is take a single territory and the game almost hinges on the second players first move, especially in no spoils games. I disagree with the earlier poster who said there were too many neutrals, it was perfect before in my honest opinion. Just hope you can give it some more thought, thanks!
Thanks for your feedback:
In what way do you feel 11 starting terts is worse than 10? If it was 12 I would understand because of the dropping number, but with 11 nothing changes except the number of territories themselves, not affecting the drop.
.44
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
saaimen wrote:Well...
A lot of maps have the standard 14 starting territories. Pretty much same story there, I think...
Do you also feel those would be better if you started with 13 territories?
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
iancanton wrote:u could put up a poll asking whether each person ought to start with 10 or 11 regions. however, unless we have a clear majority one way or the other, i'm happy for u to rely on ur gut feel as to what is better.
ian.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
the.killing.44 wrote:Personally I like 11 better, just for less neutrals, but I'll keep MO out of it. I'd love more input!
.44
oaktown wrote:When it comes to rolling dice and getting opening drops this is a game of luck. If you have better luck than your opponent, you are likely to win. A mapmaker can try to eliminate the conditions that lead to lucky starts, but once the game begins there's little we can do about it.
That said, I think that coding Peary Land to eliminate the possibility of somebody starting with a bonus is the right move. Once a 1v1 game begins player 1 will have to beat a 3 with a six to up his territories to 12, and player 2 will have to beat a 3 with a 6 to knock his opponent's territory count back down to 11. Both players have the same odds of success.
If that's the only concern about this map, I think we can stick a fork in it pretty soon and call it done.
superkeener wrote:AWESOME map, i really enjoy playing on it, especially with Fog on, it's makes it kinda creepy (but fun) imo
GeneralFault wrote:played the map today, for the first time.
absolutely loved it ! It has a beautiful design.
thanks for the hard work
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
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