Moderator: Cartographers
Sparqs wrote:Looking good, cairnswk. I think your latest version is the clearest so far - it certainly addresses several of my concerns.
Please allow me to suggest something like this:
Please excuse the quality - I used Paint to cobble together and resize bits of previous versions.
or after a dash:Amente (Underworld)
D: Ka (Soul)
Not vital, especially since they are in different sections, but I tend to prefer consistency unless the difference is supposed to have meaning. Hmm, maybe it was a font size issue, but I think you could shrink the word "Underworld" following Amente and it would be OK because there are so many examples of the word in the same font at a larger size, right above.Amente - Underworld
D: Ka - Soul
Sparqs wrote:Cairnswk, I think it looks fantastic. I like "Underworld" better than "Region" as the thing I'm trying to hold. The layout seems clearer to me, but I guess it only really matters if it's clearer to other people.
If I may suggest a few tweaks:
Strong suggestion (the current wording is odd):
1) Change "Bonuses Regions" to "Bonus Regions"
Minor suggestions (I think these would polish the look, but they are just minor graphics changes):
2) Put some sort of background under the scarab in the Bonus Regions cartouche. Maybe just a little yellow glow behind it?
3) For the Bonus Regions cartouche, could you make the vertical dividers a little shorter and give them the 3-D look you used on the horizontal dividers?
4) I think you have a reason for the style inconsistency of the translations, but I don't remember exactly what it is, so: As I recall, the Amentes and Afterlife tokens will be called things like "Amente B" and "D: Ka" in the XML. In the cartouche, I suggest the English translations all be in parenthesis:or after a dash:Amente (Underworld)
D: Ka (Soul)Not vital, especially since they are in different sections, but I tend to prefer consistency unless the difference is supposed to have meaning. Hmm, maybe it was a font size issue, but I think you could shrink the word "Underworld" following Amente and it would be OK because there are so many examples of the word in the same font at a larger size, right above.Amente - Underworld
D: Ka - Soul
Anyhow, as I said, looks great!
yeti_c wrote:Your bonuses have changed?
Is this intentional?
Also - the numbers of your bonuses aren't quite aligned - this is because of the variable width font used on "Underworld B" etc.
Also - you've typo'd afterlife -> afterkife!!!
(Agree with Sparqs about "Bonuses Regions" -> "Bonus Regions" or just "Regions"?
Otherwise - this map is looking sweet.
C.
yeti_c wrote:Hey Cairns,
You missed my comments...
C.yeti_c wrote:Your bonuses have changed?
Is this intentional?
Also - the numbers of your bonuses aren't quite aligned - this is because of the variable width font used on "Underworld B" etc.
Also - you've typo'd afterlife -> afterkife!!!
(Agree with Sparqs about "Bonuses Regions" -> "Bonus Regions" or just "Regions"?
Otherwise - this map is looking sweet.
C.
yeti_c wrote:OK...
Then my only comment is such...
"Also - you've typo'd afterlife -> afterkife!!!"
C.
PS and this is your latest...
yeti_c wrote:No worries!!! Simple Typo - anyone can make them!!
C.
Sparqs wrote:Looking even more polished, Cairnswk.
I see that the 2nd "Ramesses III" has become "Anen". I wonder of one the "Ramesses III"'s was a "Ramesses VIII" who lost his "V". Because I see 9, 10 & 11, but no 8.
In the latest update, Amente went back to "(Underworld)" as opposed to "-Underworld".
A truly minor nit: in the Bonus Regions, I think they would look better without the asterisks (*). There are already equals (=) and pluses (+) and I think they make it look a bit busy.
I would say I can't wait for it to get quenched so I can play it, but I think this map will be a good candidate for the Beta Test Table that I sure hope gets created after this AoM XML debacle.
qwert wrote:Well i must say that i dont understand these calculation for bonuses, i just see that people will not try to captured country with max terittory,because country with 8 terittory worth same like country with 11 terittory.
Sparqs wrote:I try to keep my comments mostly to issues of clarity and appearance, but I must agree that I don't understand the reasoning behind the current bonus payouts.
Please let me state (as someone with plans to introduce a few odd maps, myself) that I support a Cartographer's right to develop gameplay beyond the norm. As long as they are fully aware of the impact of their decisions on the gameplay of a map, I think that they are the director of their project and final decision rests with them.
So, in the spirit of letting you know what impact I think this bonus structure will have:
The Underworlds are all the same difficulty to hold, and so maybe should be of similar value, but some will clearly be tougher to obtain and it seems their value should reflect that. Since you must obtain an Underworld for any bonuses at all, they will (often) be your primary objective. With no other mitigating factors, the superiority of some Underworlds means that this map will be subject to more luck-of-the-drop than it would if it were more balanced.
That is, with this bonus structure, more games will be heavily influenced by initial army location than would occur with a more balanced structure.
Sparqs wrote:Part of the reason I haven't spoken up much on game-balance topics (in any maps) is that I don't have enough experience here to really put forth a convincing argument. As in "I know what's best for you all, I just don't know how to convince you of it, yet."
I thought the 3 & 4 split from before seemed reasonable. I don't know if it is the best structure (or how feasible it would be for anyone to determine a 'best' structure) but it would compensate for the disparity in difficulty.
Of course, if someone set their mind to it, I'm sure they could argue that 3/4 is too much compensation. Now, you can argue anything, and they could be right that 4-all is more balanced than 3/4, but I think you would have a tough time convincing me. And I don't know what else to suggest. 2 & 3? Maybe. 2/4, 4/5, or other? I don't really think so.
That is my soon-to-be-trademarked, long-winded way of saying "I don't know but 3 & 4 sounds good to me."
AndyDufresne wrote:Hm, just a quick comment, I am also leaning towards 3 and 4 splits, as it seemed to make sense to me. But I can be swayed for 4's.
--Andy
AndyDufresne wrote:Hm, I actually think the suggestions you have are rather reasonable. As sparqs pointed out, the values portray the difficulty of the continent, I think at least. I'd rather see the above suggestions, than the blanket 4.
--Andy
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