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ManBungalow wrote:Okay, sure.
Nevermind.
Keep at it, koontz!
Just my opinion.
koontz1973 wrote:What I also said to ManB also was that I would be willing to look again at the rocks if he went and found something that he thought was better. So, even though I said no to him, I also said yes as well.
ManBungalow wrote:koontz1973 wrote:What I also said to ManB also was that I would be willing to look again at the rocks if he went and found something that he thought was better. So, even though I said no to him, I also said yes as well.
Could you send the .xcf to manbungalow@yahoo.co.uk and I'll try to demonstrate what I'm thinking ?
You don't have to, of course.
nolefan5311 wrote:I've attached the updated XML in this thread, with the correct code for the collection bonuses. I will post another updated copy once a decision has been made on how to name the collections. Think we can get this one in play soon?
http://www.fileden.com/files/2012/5/13/3303803/Labyrinth%2016Feb.xml
The above URL has also been edited into the post on the XML Check Thread.
Armandolas wrote:Gameplay looks pretty cool indeed.
But how does this have the Graphics Stamp on It??????
Armandolas wrote:Well i dont even know where to start, but i will try
First, the main Grey surrounding area, work on it. Use a different texture, play around with it to see what u can get from it. Also make it a bit darker, and the letters a bit lighter(A to N), so the map gets a bit more contrast and gets easier to the eye
Second, Slve entrances. It took me a few days to try to understand what the hell is that(without reading the legend)
It looks a bit of cardbox rippen apart...do something like a bridge ,gate or something that can be easier to identify as an entrance of
something
Then the icons, like medusa rings etc...i can say u can find some stuff prettier than that The prometheus in the center, make it more beautifull and proeminent
Finally The legend. That font has a bold version?if so try it out. Letters are to thin, and in that orange background they tend to fade a bit
Thats it, hope it helps
Cheers
koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.
Gilligan wrote:koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.
I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.
nolefan5311 wrote:Why would you never play it?
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