bedub1 wrote:Let me get this straight...
If I get the Sanctuary I win automatically? Doesn't that make this a Objective or whatever game? We have those already?
We have had the ability to make them for months. You don't win automatically though, unless you still have it at the start of your next turn.
bedub1 wrote:If I have troops anywhere(besides villages etc), they loose 1 each turn of mine? Or of other peoples?
This condition is evaluated at the start of your turn only.
bedub1 wrote:If I have troops on the Sanctuary island they loose 10 each turn?
That is correct, down to 1 army, then nothing happens.
bedub1 wrote:Does the 75 increase each turn? It should start smaller and grow & auto-deploy each turn.....so in round XXX it's huge along with the players.....assuming it is actually "get this & win"...
No. There is no way to grow neutrals with the current code.
bedub1 wrote:Can docks really only attack other docks? Or can they attack the territory next to the dock too?
I have no idea how you could think they aren't like the docks in the current Age of Might map or in Age of Merchants...
bedub1 wrote:oh...does the open sea mean I can't attack from dock across that ice thing in the middle to the other docks on the inside of it? Doesn't that give a easier objective to people that get a castle up there?
The ice thing in the middle has paths on it, so yes and no. Anyone that has inconvenient docks can cross the ice thing to get to the Sanctuary, assuming they don't just want to defeat all the other players.
bedub1 wrote:The GRAPHICS look great...as I expected...except for that mountain in the bottom left corner...it need to look like the land....be hand drawn not copy & pasted....it doesn't blend well at all.
I don't see a mountain in the bottom left corner. If you mean the one in the middle left of the map it looks like the one in the middle left of age of might except covered mostly with ice and snow. If we change it too much it doesn't look like the same mountain as the one on the previous map and that would be bad in this case.