Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
really? so your losing 3 from your castles??
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Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
Coleman wrote:That one.wcaclimbing wrote:or does it stay in your ownership, but only with 1 army on it?
bryguy wrote:Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
really? so your losing 3 from your castles??
Coleman wrote:bryguy wrote:Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
really? so your losing 3 from your castles??
...
Reword:
The 3 from the castle deploys to the castle at the start of your turn on its own. You don't get to choose where they go.
I'd add more here but bryguy would get confused.
In code the decay is actually a negative autodeploy
Coleman wrote:bryguy wrote:Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
really? so your losing 3 from your castles??
...
Reword:
The 3 from the castle deploys to the castle at the start of your turn on its own. You don't get to choose where they go.
I'd add more here but bryguy would get confused.
Herakilla wrote:Coleman wrote:bryguy wrote:Coleman wrote:It happens at the start of your turn on its own. You don't get to choose where they go.demon7896 wrote:what does autodeploy mean?
In code the decay is actually a negative autodeploy.
really? so your losing 3 from your castles??
...
Reword:
The 3 from the castle deploys to the castle at the start of your turn on its own. You don't get to choose where they go.
I'd add more here but bryguy would get confused.
better yet just say that teh castles have an auto deploy of +3 while the territories that decay (any normal and the ones on sanctuary island) have an auto deploy of NEGATIVE 1 or 10 (sanctuary has 10 all other normals have 1) because it is auto deploy this directly affects the army count whether positively or negatively and you dont get to choose where those armies go
We have had the ability to make them for months. You don't win automatically though, unless you still have it at the start of your next turn.bedub1 wrote:Let me get this straight...
If I get the Sanctuary I win automatically? Doesn't that make this a Objective or whatever game? We have those already?
bedub1 wrote:If I have troops anywhere(besides villages etc), they loose 1 each turn of mine? Or of other peoples?
That is correct, down to 1 army, then nothing happens.bedub1 wrote:If I have troops on the Sanctuary island they loose 10 each turn?
No. There is no way to grow neutrals with the current code.bedub1 wrote:Does the 75 increase each turn? It should start smaller and grow & auto-deploy each turn.....so in round XXX it's huge along with the players.....assuming it is actually "get this & win"...
bedub1 wrote:Can docks really only attack other docks? Or can they attack the territory next to the dock too?
The ice thing in the middle has paths on it, so yes and no. Anyone that has inconvenient docks can cross the ice thing to get to the Sanctuary, assuming they don't just want to defeat all the other players.bedub1 wrote:oh...does the open sea mean I can't attack from dock across that ice thing in the middle to the other docks on the inside of it? Doesn't that give a easier objective to people that get a castle up there?
bedub1 wrote:The GRAPHICS look great...as I expected...except for that mountain in the bottom left corner...it need to look like the land....be hand drawn not copy & pasted....it doesn't blend well at all.
Coleman wrote:I thought it was:
Mischief
Mayhem
Soap
Maybe I'm thinking of something else.
Coleman wrote:We have had the ability to make them for months. You don't win automatically though, unless you still have it at the start of your next turn.bedub1 wrote:Let me get this straight...
If I get the Sanctuary I win automatically? Doesn't that make this a Objective or whatever game? We have those already?bedub1 wrote:If I have troops anywhere(besides villages etc), they loose 1 each turn of mine? Or of other peoples?
This condition is evaluated at the start of your turn only.That is correct, down to 1 army, then nothing happens.bedub1 wrote:If I have troops on the Sanctuary island they loose 10 each turn?No. There is no way to grow neutrals with the current code.bedub1 wrote:Does the 75 increase each turn? It should start smaller and grow & auto-deploy each turn.....so in round XXX it's huge along with the players.....assuming it is actually "get this & win"...bedub1 wrote:Can docks really only attack other docks? Or can they attack the territory next to the dock too?
I have no idea how you could think they aren't like the docks in the current Age of Might map or in Age of Merchants...The ice thing in the middle has paths on it, so yes and no. Anyone that has inconvenient docks can cross the ice thing to get to the Sanctuary, assuming they don't just want to defeat all the other players.bedub1 wrote:oh...does the open sea mean I can't attack from dock across that ice thing in the middle to the other docks on the inside of it? Doesn't that give a easier objective to people that get a castle up there?bedub1 wrote:The GRAPHICS look great...as I expected...except for that mountain in the bottom left corner...it need to look like the land....be hand drawn not copy & pasted....it doesn't blend well at all.
I don't see a mountain in the bottom left corner. If you mean the one in the middle left of the map it looks like the one in the middle left of age of might except covered mostly with ice and snow. If we change it too much it doesn't look like the same mountain as the one on the previous map and that would be bad in this case.
Incandenza wrote:Coleman wrote:I thought it was:
Mischief
Mayhem
Soap
Maybe I'm thinking of something else.
I'm serious about the Age of Mayhem, though. The spell is broken, but instead of uniting, the lands fall into chaos and the people rebel against their lords. Everything takes a reddish tinge, neutral values go way up, villages provide a higher bonus (fresh troops) but they decay one army/turn (insurrection). Resources adjust the same way. That way the vanilla terits decay in age of magic, but the special ones decay in mayhem...
Maybe even make it an objective to pacify the villagers, i.e. control most (say, ten of the twelve-ish) of the villages on the map.
Gilligan wrote:DiM wrote:Gilligan wrote:Sorry to be off topic, but what's the third chapter called? I'm curious
i don't know yet
Based on the first post in Age of Might, I kinda thought it was a book trilogy
Arachnophobia wrote:one question remains: freestyle games. You take the sanctuary as second last player. Then you make the first move in the new round and win, where only 1 player can interfere?
yeti_c wrote:Arachnophobia wrote:one question remains: freestyle games. You take the sanctuary as second last player. Then you make the first move in the new round and win, where only 1 player can interfere?
Indeed...
Such is the game of Freestyle...
C.
Arachnophobia wrote:one question remains: freestyle games. You take the sanctuary as second last player. Then you make the first move in the new round and win, where only 1 player can interfere?
yeti_c wrote:Dimmy - can you get your half of the XML done by thursday?
Next week is gonna be mega busy for me work wise...
C.
DiM wrote:yeti_c wrote:Dimmy - can you get your half of the XML done by thursday?
Next week is gonna be mega busy for me work wise...
C.
i'm at work now. i'll do it tomorrow when i wake up and mail it to you.
i hope i'll have the time cause this week is mega busy for me but next week i'm free every day
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