Yes - I would prefer you slightly lower the state bonus, and remove the drought (negative) penalty.
- 18% [ 16 ]
- 76% [ 67 ]
- 5% [ 5 ]
Moderator: Cartographers
Coleman wrote:I'm not sure how you got zero errors and zero warnings. For me it says the largex is in an unexpected place.
The reason is the site doesn't like it unless small coordinates come before large coordinates, so it's seeing a largex where it wants to see a smallx.
RjBeals wrote:Coleman wrote:I'm not sure how you got zero errors and zero warnings. For me it says the largex is in an unexpected place.
The reason is the site doesn't like it unless small coordinates come before large coordinates, so it's seeing a largex where it wants to see a smallx.
Sorry Coleman - I realized that after I posted that prev post, so I deleted the post. I updated an older xml that was before I switched the small to be before the large... And I just forgot to replace the xml... Give me 5 minutes and I'll put the correct xml there
edbeard wrote:anyone know how decay works with missed turns?
will they decay once their turn is missed or does it just happen doubly (or triply) once they return?
edit: also...
for anyone that uses the colour codes (like me!) triple digits come into play on every single map.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Optimus Prime wrote:OR, what if you switched "Guthrie" and the army circle? "Guthrie" would fit underneath "Oklahoma" easily enough wouldn't it, and then you could have the circle over to the right hand side?
Optimus Prime wrote:You could slide the "Oklahoma" text up just a tick as well, RjBeals, that would help give you another pixel or two of room for the circle, right? I don't know much about these things, but it looks like there is just enough room to move "Oklahoma" straight up just a smidgen.
Users browsing this forum: No registered users