Moderator: Cartographers
WidowMakers wrote:You are correct. I don't know how I missed that. Maybe it was the other 12,000 line s of code.benjikat wrote:Nice.
I thought the neutrals were going to be 1 for Aliens and 3 for Diamonds... seeing as they are -1 and +1 respectively on their own. As it currently stands, the diamonds are just way too easy to capture.
Anyway here is the updated XML.
http://www.fileden.com/files/2007/6/15/ ... l_Edit.xml
I will also PM lack
Thanks again
WM
Well it was big but Coleman did most of the work. He set everything up and I tweaked some of the code.Gilligan wrote:That XML must have been painful!
yeti_c wrote:Conquer Man is well slow with all your XML Coleman!!! (Well with BOB!!)
Wow good job. I think. I guess the only way to prevent this until lack allows ZERO deploy, is to make the XML give a minimum of 13 bonus.Shino Tenshi wrote:Woohoo! I broke the game!
I was checking out the map in a two player game (1390001) and after it became clear that I had no chance, I thought I'd check to see what happens when you get so many negative bonuses that you have 0 or less to deploy.
The result of having 0 reinfocements is that it doesn't offer a number for you to deploy, only a blank spot. When you try to click deploy, it insists that it's an illegal deployment and doesn't let you continue with your turn. In a few hours I'll be able to confirm what happens with negative reinforcements, but until Lack fixes the problem from a game hardcode standpoint, there may wish to be some protections put in place to make sure a player always has at least 1 reinforcement to deploy.
This is really just a fix to prevent the game from locking up. The game engine needs to be redone to not allow negative or zero deployable armies. A minimum of 1 army (after all negative bonuses) should be the lowest the game allows.Coleman wrote:The end result is the file is 409k now, but I fixed it.
http://members.cox.net/gyrigo/Conquer_Man.xml
Sending it to lack.
wicked wrote:Shino, your post about this in here is sufficient, I'll delete your duplicate post in the bug forum, as map bugs should be posted here anyway. Thanks.
<continent>
<name>Conquer Man + Pink Alien + Diamond</name>
<bonus>5</bonus>
−
<components>
<component>Conquer Man</component>
<component>Pink Alien</component>
<component>Pink Diamond</component>
</components>
−
<overrides>
<override>Pink Alien</override>
<override>Conquer Man + Pink Alien</override>
<override>Conquer Man</override>
</overrides>
</continent>
Shino Tenshi wrote:wicked wrote:Shino, your post about this in here is sufficient, I'll delete your duplicate post in the bug forum, as map bugs should be posted here anyway. Thanks.
I could be mistaken Wicked, but I think the main issue is one that Lack has to deal with. If anything, the post here is the redundant one and the one in the Bug Reports forum should be the one to stay.
I have been talking to Coleman this morning and he fixed the diamond neutral start number to 3 and this override as well. They all are in the XML he listed on the last page near the bottom.benjikat wrote:The "Conquer Man + Alien + Diamond" +5 bonuses don't currently override the +1 for the diamond alone:<continent>
<name>Conquer Man + Pink Alien + Diamond</name>
<bonus>5</bonus>
−
<components>
<component>Conquer Man</component>
<component>Pink Alien</component>
<component>Pink Diamond</component>
</components>
−
<overrides>
<override>Pink Alien</override>
<override>Conquer Man + Pink Alien</override>
<override>Conquer Man</override>
</overrides>
</continent>
And when are the neutrals going to go live? - currently the game is almost entirely about the diamonds.
rebelman wrote:conquer man has come very close to freezing my firefox on a number of occasions now, if my connection was not as good as it is - i think this could have happened. Has anyone been experiencing similar problems ?
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