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Magyarország [Quenched]

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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Tue Dec 04, 2012 4:05 am

nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Tue Dec 04, 2012 9:13 am

koontz1973 wrote:nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:


I also think we need to lower Fuime to a 2. Nobody is ever going to take a neutral 3 tucked away in the far corner for only a 1 autodeploy.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Tue Dec 04, 2012 11:01 am

nolefan5311 wrote:
koontz1973 wrote:nole, can you get some positions put into the xml for me. Both Austria and 2 for Tiszantul. The small games are giving me thought that we need this in.

Code it as 4 seperate positions with and underlying neutral of 2. Give a max of 1 out to each player please. Also, change the neutral 1s to a neutral 2 as well. Thanks.

On a completely separate note and neither of these have been intentional, we have a dog in Rorke's Drift and a Hamster on this map. :lol:


I also think we need to lower Fuime to a 2. Nobody is ever going to take a neutral 3 tucked away in the far corner for only a 1 autodeploy.

Agreed.
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Tue Dec 04, 2012 7:33 pm

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Re: Magyarország [10/11] Pg 1/20

Postby ViperOverLord on Thu Dec 27, 2012 3:42 pm

The neutral 1's seem random w/o rhyme or reason. It's very distracting and doesn't seem conducive to strategy.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Fri Dec 28, 2012 4:42 am

ViperOverLord wrote:The neutral 1's seem random w/o rhyme or reason. It's very distracting and doesn't seem conducive to strategy.

The neutral ones are there to make the map balanced for all game types. They are going to turn into neutral 2s soon though. They are programmed in to stop 1v1 games, player going first getting a good head start.
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Re: Magyarország [10/11] Pg 1/20

Postby ManBungalow on Mon Dec 31, 2012 7:54 am

You could scale up the Budapest icon on the small map image a little.
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Dec 31, 2012 9:56 am

ManBungalow wrote:You could scale up the Budapest icon on the small map image a little.

I see no reason not to do this, but will hold of for now till other things are seen and need doing.
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Re: Magyarország [10/11] Pg 1/20

Postby GoranZ on Sun Jan 13, 2013 6:42 pm

I still think that the storyline should be changed... In order to make the map historically correct.

From:
After the Great War of 1914-18, Europe lies in ruins. The Treaty of Trianon, which is being negotiated, will reduce the Kingdom of Hungary to 28% of its pre-war size. While foreign powers are still bickering over the spoils, stage an uprising and unite the country under your leadership.

To:
After the Great War of 1914-18, Europe lies in ruins. The Treaty of Trianon, which is being negotiated, will reduce the Kingdom of Hungary to 28% of its pre-war size. While foreign powers are still bickering over the spoils, save the Kingdom under your leadership


P.S. There was no uprising in Hungary for unification, but there was a struggle for keeping territories from Hungarian Kingdom under Hungarian rule... Starting with Croatia for Međimurje and especially with Romania(after they crossed WWI cease-fire line) and partially with Czechoslovakia. This fact should not be neglected and mixed with rebellion.
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Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Jan 14, 2013 1:39 am

GoranZ, I do not see any difference. :?

In the one on the map, it is an uprising, whilst not accurate, neither is the premise of the map now because of the back story. In your one, it says to save the kingdom which is another way of saying to stage an uprising or use political means. Again, not accurate as this never happened. But both are just ways to say save the kingdom. As this is a war game, the uprising text does seem to suit better though.
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Mon Jan 14, 2013 7:23 pm

nolefan5311 wrote:Here is the updated XML

http://www.fileden.com/files/2012/5/13/ ... 004Dec.xml


This was never uploaded.
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Re: Magyarország [10/11] Pg 1/20

Postby rdsrds2120 on Mon Jan 14, 2013 9:20 pm

nolefan5311 wrote:
nolefan5311 wrote:Here is the updated XML

http://www.fileden.com/files/2012/5/13/ ... 004Dec.xml


This was never uploaded.


Sorry, must have missed it! Done!

BMO
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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Mon Jan 14, 2013 10:27 pm

rdsrds2120 wrote:
nolefan5311 wrote:
nolefan5311 wrote:Here is the updated XML

http://www.fileden.com/files/2012/5/13/ ... 004Dec.xml


This was never uploaded.


Sorry, must have missed it! Done!

BMO


No worries rds. Thanks!
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Fri Jan 25, 2013 1:20 am

koontz1973 wrote:
ManBungalow wrote:You could scale up the Budapest icon on the small map image a little.

I see no reason not to do this, but will hold of for now till other things are seen and need doing.

Larger icon on the small map only as nothing else has been spotted.
Click image to enlarge.
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Sun Feb 17, 2013 7:27 am

Sent, sorry for the delay! :oops:

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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Thu Mar 21, 2013 4:48 pm

              Quenching

---The Beta period has concluded for the Magyarország Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

Congratulations koontz1973, your shiny new medal is well-earned =D>


Conquer Club, enjoy!
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Re: Magyarország [Quenched]

Postby isaiah40 on Thu Mar 21, 2013 7:50 pm

=D> =D> =D> =D> Congrats koontz!! =D> =D> =D> =D>
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Re: Magyarország [Quenched]

Postby nolefan5311 on Thu Mar 21, 2013 8:50 pm

Well done koontz!
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Re: Magyarország [Quenched]

Postby koontz1973 on Thu Mar 21, 2013 10:35 pm

Thanks guys. You to nole for the xml.
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Re: Magyarország [25/5] V11 PG 1/7

Postby koontz1973 on Thu Mar 28, 2013 4:23 am

y2manypbr wrote:Hi, just a color blind guy here that takes a look at maps, this map looks good to me. Not to be ny final voice for the color blinded but to me, looks good, thanks

Just wanted to bring this to the top of the thread for anyone that wants to see it. :P
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Re: Magyarország [25/5] V11 PG 1/7

Postby Oneyed on Thu Mar 28, 2013 4:49 am

koontz1973 wrote:
y2manypbr wrote:Hi, just a color blind guy here that takes a look at maps, this map looks good to me. Not to be ny final voice for the color blinded but to me, looks good, thanks

Just wanted to bring this to the top of the thread for anyone that wants to see it. :P


so one guy. not people as you said. and as you mabe know, there are more types of color blindness. maybe y2manypbr has no problem with colors, but another people yes...

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Re: Magyarország [Quenched]

Postby josko.ri on Tue Nov 11, 2014 10:31 am

I think nowhere on the map description is written that Fiume grants +1 autodeploy.
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Re: Magyarország [Quenched]

Postby Endgame422 on Tue Nov 11, 2014 2:27 pm

josko.ri wrote:I think nowhere on the map description is written that Fiume grants +1 autodeploy.

It's labeled as kingdom of Italy. AD +1
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