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Lubawski wrote:Why is there no bonus per region number? That seems odd. I get 3 troops whether I have 9 or 24 regions.
Lubawski wrote:Why is there no bonus per region number? That seems odd. I get 3 troops whether I have 9 or 24 regions.
chipv wrote:LIVE CHANGES PT 2
1. Duke can bombard K knights
Nola_Lifer wrote:chipv wrote:LIVE CHANGES PT 2
1. Duke can bombard K knights
Wondering what the explanation for this change is. To encourage that people use their nobles???
Culs De Sac wrote:Im curious on why they made s archers so high on neutrals.. they are a pain in the ass to maintain...and now they are even harder to take
drunkmunky wrote:Just a quick bug that I've noticed with the xml (I'm guessing). Region N02 has been coded as NO2. Means that instead of it being grouped next to the rest the region, it's placed at the end in most cases.
Obviously not a big bug, but a bug I noticed none-the-less.
ender516 wrote:Why can H5 Knight not attack S7 Archer?
chipv wrote:ender516 wrote:Why can H5 Knight not attack S7 Archer?
S7 is an impassable
ender516 wrote:chipv wrote:ender516 wrote:Why can H5 Knight not attack S7 Archer?
S7 is an impassable
I'm not used to maps where a region can be occupied and still be impassable. I tend to think of impassables as borders. So the only way in is from the Field Marshal?
Jim1086 wrote:i played several 3 player games where one opponent was @ C and D, I held B and E, and the other opponent held H and E (in other games the same set up, except different locations). The point i'm trying to make is that, the individual with neutral castles between his opponents held the advantage to build and conquer neutrals, leaving me and the player between my castles to endlessly fight-it-out. This is all because we couldn't "go-through" the King's Court.
Suggestions:
1. Turn Knight 8 and Knight 4 into a tunnel so Castle D is able to attack Castles G and H; and vice versa
2. Move Knight 2 to N15, then make Knight 2 and Knight 7 into a tunnel so Castle B is able to attack Castles E and F; and vice versa
3. Make these "special tunnels" revert back to neutral
The other castles A and C are within range of these "tunnels" so they would have the same opportunity as the other castles of reaching those.
Jim1086 wrote:i played several 3 player games where one opponent was @ C and D, I held B and E, and the other opponent held H and E (in other games the same set up, except different locations). The point i'm trying to make is that, the individual with neutral castles between his opponents held the advantage to build and conquer neutrals, leaving me and the player between my castles to endlessly fight-it-out. This is all because we couldn't "go-through" the King's Court.
Suggestions:
1. Turn Knight 8 and Knight 4 into a tunnel so Castle D is able to attack Castles G and H; and vice versa
2. Move Knight 2 to N15, then make Knight 2 and Knight 7 into a tunnel so Castle B is able to attack Castles E and F; and vice versa
3. Make these "special tunnels" revert back to neutral
The other castles A and C are within range of these "tunnels" so they would have the same opportunity as the other castles of reaching those.
chipv wrote:Submitted. Does anyone have any other border/bombard issues?
Also we still are looking for feedback on gameplay - is it play well or more changes needed?
e.g.
Increase catapult range.
Increase some N territories to 2 neutrals around castle area
Increase villages to 3 neutrals
?
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