Moderator: Cartographers
oaktown
For starters, I also like the first gameplay option...
Gameplay option No.
You may select 1 option
Option 1
11
55%
Option 2
9
45%
Total votes : 20
natty_dread wrote:I was wrong
by AndyDufresne on Thu Jun 05, 2008 8:18 pm
Any points for discussion, qwert? They can certainly help steer what you'd like feedback on.
--Andy
by MrBenn on Fri Jun 06, 2008 1:24 pm
What do you want us to talk about qwert? Is there anything you're not happy about, or specific things you want us to talk about??
by AndyDufresne on Fri Jun 06, 2008 8:39 pm
No feedback doesn't always means "satisfied" qwert, just to let you know.
--Andy
by Kaplowitz on Sat Jun 07, 2008 12:42 am
I think the army circles are a little pixely, and i think you should a drop shadow or outer glow on the playable map.
So far, so awesome.
qwert wrote:Cairnswk you give long post,so i will reply later.by Kaplowitz on Sat Jun 07, 2008 12:42 am
I think the army circles are a little pixely, and i think you should a drop shadow or outer glow on the playable map.
So far, so awesome.
Maybe background give you these feell.
Why?You dont see what is playabile area? I belive that its not so good when some map have to much special effect. These map present Imperium Romanum in ancient paper,so only thing who is on paper can have shadows.
graphically it is anice map but i think the gameplay is abit of a mess!!! just looking south of the map confuses me
Qwert
I do not usually comment on gameplay, because i do not think i am qualify to understand gameplay good.
I will however, comment on the graphics.
There are several things i think could be better on yours map.
1. in bonus legend, you have white design for separation, but in Alpes/Roma legend you have black. I think black would be best on both. It looks awkward having those two different items.
2. "B...Pontus" text near IBERIA seems lonely out there by self, like it is just stuck there. maybe you make bonus legend outline bigger and put text and symbol in as part of legend or maybe make it own legend there
3. I should have mentioned this one before, but some of the army circles like on Classis Britannica are behind the text. This mean that 888 digit may run over text and you know this is not good. could you move the army army to in front of text so that text sit behind circle like on Classis Ponitca.
4. the color of the Germania Iberia Sarmatia area is different from the Phazania Gaetulia area...perhaps make them the same....Mr Benn
5. The
CA
LA
LO
TA....
items for each town bonus are not straight in alignment...could you make them all left align in straight line.
6. Germania Inforior...Superior...etc could look better if they were all same alignment.
Hope this helps
by max is gr8 on Sat Jun 07, 2008 2:55 pm
I think you need to have some negatives it's all very well having bonuses but surely we need to get across the idea of uprisings etc. so maybe for every 10 territories you lose one person as "upkeep of army". The graphics are looking great but it's an empire, the larger an empire the more units it costs. And things similar to that. I presume you wanted me here for gameplay, because graphics are definately not my thing.
by Zlorfik on Sat Jun 07, 2008 4:24 pm
You could make it so that all ships can attack each other
qwert wrote:by max is gr8 on Sat Jun 07, 2008 2:55 pm
I think you need to have some negatives it's all very well having bonuses but surely we need to get across the idea of uprisings etc. so maybe for every 10 territories you lose one person as "upkeep of army". The graphics are looking great but it's an empire, the larger an empire the more units it costs. And things similar to that. I presume you wanted me here for gameplay, because graphics are definately not my thing.
Hmm,you mean like some terittories to be like rebels uprising negative bonuses?
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