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Gilligan wrote:Here's an 88 for you to see
Remember that since it's a reverting neutral, it will almost never get to be 3 digits. (be it without color codes 100, or with color codes r10).
Wish I had thought of that earlier, I could have made a few of them closer to the boats...Pike, Mohun, Ledyard, and Clark can all be pushed a bit to the right.
Gilligan wrote:I think even if they are mixed, it will be pretty clear.
You shouldn't need to move "Bering Sea" now that you can move those two army numbers to the right a bit.
One thing you could do, though, is push SS Circe up a little bit for a steeper angle. You can then probably put the Pike army number a bit closer to the name or boat.
Salak can also probably go down. Anyway, this is a prototype, if you decide to go this route VJ can go a bit farther with this.
Seamus76 wrote:Gilligan wrote:I think even if they are mixed, it will be pretty clear.
You shouldn't need to move "Bering Sea" now that you can move those two army numbers to the right a bit.
One thing you could do, though, is push SS Circe up a little bit for a steeper angle. You can then probably put the Pike army number a bit closer to the name or boat.
Salak can also probably go down. Anyway, this is a prototype, if you decide to go this route VJ can go a bit farther with this.
With moving the 888's there shouldn't be any need to add "S.L." to the small boats, so forget I mentioned it.
One thing you could do, though, is push SS Circe up a little bit for a steeper angle. You can then probably put the Pike army number a bit closer to the name or boat.
Gilligan wrote:Yes, we are definitely close!
Not sure if you saw this about Pike:One thing you could do, though, is push SS Circe up a little bit for a steeper angle. You can then probably put the Pike army number a bit closer to the name or boat.
Thanks bud. Keep up the great work yourself.DearCyrus wrote:Such a beautiful map... Glad you are showing off some more of the details!
Gilligan wrote:we're done here
thanks, I'll update the OP in a bit. Is there anything else I need to do?Gilligan wrote:Seamus,
As you can see from our new testing tool, I have noticed that Kennan is missing a killer neutral. Here is the fix for you. I haven't noticed anything else to be fixed, but will keep you notified!
Thanks again TNB! Do you by chance have an ETA on this one going into play?thenobodies80 wrote:
Beta - Quenching
---The development period has concluded for the District of Alaska Map. The map has been tested and all objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
thenobodies80
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