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Seamus76 wrote:Sorry, how will I know when the updated XML has been loaded? There is at least one tourney waiting to start for that new update.
VJ checked israel10.xml last night and said all of the problems were fixed. (SS-1 should not be a starting point, Ein-gedi should not border Dibon, and the starting numbers should be max 14 for 1v1 games). The only thing we can think of is that an older version was uploaded again. Not sure though. Gilligan, can you run israel10.xml and confirm it's correct for us? Then maybe someone can let us know what version was most recently uploaded. Thanks everyone, we'll get this fixed up.Gilligan wrote:I don't understand what the issue could be...
Gilligan wrote:The most recent update is this: http://www.conquerclub.com/maps/Tribal_War__Israel.xml
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Seamus76 wrote:Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border
The most recent version v.j. posted should fix all of these, but should be tested before launch.
Seamus76 wrote:Seamus76 wrote:Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border
The most recent version v.j. posted should fix all of these, but should be tested before launch.
Ok, it looks like there was an update, but the army numbers are all way off, and I think there will be lots of problems for players without BOB.
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.
Seamus76 wrote:agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.
Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.
The lines are dividing lines for the two Dea Sea terts, and show which terts on each side attack which of those, or both. I had originally used 1 single divider line, but changed it in v10 on 2012-12-04. So for the last over 8 months there has not been a mention of such confusion. I'm not saying it's not there, but once we get the map back up, and some more games played, we'll have a better idea as to the whether or not this is a problem, or just a case of an XML error giving the wrong impression from the beginning. i.e. Would you have had a problem if the border had been closed the first time you played the map, as it was intended.agentcom wrote:Seamus76 wrote:agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.
Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.
Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.Seamus76 wrote:Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border
The most recent version v.j. posted should fix all of these, but should be tested before launch.
Seamus76 wrote:I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.Seamus76 wrote:Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border
The most recent version v.j. posted should fix all of these, but should be tested before launch.
The new xml has been downloaded a bunch of times, so hopefully one of those is for uploading.ViperOverLord wrote:Any idea on when this map will be opened again?
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