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cairnswk wrote:
Xyl....thanks for the suggestions....
These guys are already DEAD, they are not transitioning from the living world to the dead. What is occuring, is spirit world movement, where in Egyptian minds, it was though that once the king was dead they moved from their tombs through the DARK underworld onto the Afterlife.
Thus i have coloured the underworld as the dark area and given the underworld token the some solour as the region to remind players that they are still in that region before they move to a totally different coloured afterlife.
cairnswk wrote:I think from the map there is only one afterlife territory that can be obtained, so i see no reason to change to your suggestion as 3 per underworld bonus would cause more confusion in people's minds.
Xyl wrote:The current legend makes it look like the afterlife territory gives a flat bonus of 3 armies, all by itself. From what I understand, the number of armies it gives is variable: it's 3 for each region with underworld token you possess.
On another note, holding the afterlife gives such a big positional advantage I'm not sure that it deserves any bonus armies at all. Even without armies, it's good enough for people to fight over it for the attack possibilities it provides (to the tombs and to all the underworld tokens).
cairnswk wrote:The Afterlife....it does give a flat bonus of 3 if you have all of the pre-requisites.
So let's look at Region D.
Region D = Tombs + Robber + Amente = 3 bonus points.
Underworld for D = Tombs + Robber + Amente + Underworld = total 5 bonus points
Afterlife for D = Tombs + Robber + Amente + Underworld = total 8 bonus points.
Xyl wrote:cairnswk wrote:The Afterlife....it does give a flat bonus of 3 if you have all of the pre-requisites.
So let's look at Region D.
Region D = Tombs + Robber + Amente = 3 bonus points.
Underworld for D = Tombs + Robber + Amente + Underworld = total 5 bonus points
Afterlife for D = Tombs + Robber + Amente + Underworld = total 8 bonus points.
Well, let's look at what holding the Afterlife vs not holding the Afterlife gets you.
If you have no regions, holding the Afterlife gives you no benefit.
If you have the Tombs + Robber + Amente + Underworld for B, you get extra armies over what you would get without Afterlife.
If you have the Tombs + Robber + Amente + Underworld for B, and the Tombs + Robber + Amente + Underworld for D, you get 6 bonus armies over what you would get without Afterlife (3 for Tombs B + Robber B + Amente B + Underworld B + Afterlife, and 3 for Tombs D + Robber D + Amente D + Underworld D + Afterlife).
In other words, the bonus you get from holding Afterlife is 3 armies per region + underworld held. It's only worth exactly 3 armies if you hold exactly one region.
cairnswk wrote:
Thanks you. Glad you could drop in now.onbekende wrote:Starters, great map (can't be said enough)
FixedContinents:
Region A:
- The line between the 2 robbers seems less obvious then between the other robbers
What is that half "+" above Amenhotep I?
Pharao's headpieces fixed...Akhenaten name changed...corrected.Region B:
- Is it me or look the pharao's headpeaces all weird? like they have been turned 1° or so? You see the blue lines not go perfect horizontal as the others.
- Akhanaten, isn't it Akhanaton? as he was a worshipper of Aton.
Region D:
- Again such a weird half "+" next to Thutmose IV.
Region E:
- Yuya, it almost looks like Yuga (or is it?)
- Perhaps the curve of the robber area's more down, thus creating some more room for the name tag "Robber E1", you can then also move the other robber and army shade a tad to the south.
Given black border.Underworld Region:
- How would Leb look like without the white around it?
Arrow fixed. Scarabs have eyes coloured same as territory.Overall:
- The scarbs are not always the same (I probably read over why)
- All arrows on the map are nice except the one going to Robber A1, he seems way bigger then the others.
I'm happy with that colour fading onto the Afterlife....its the colour of the region.- Is it me or do I see a green smeer at Maat? Perhaps in stead of such a smeer you can just gradually fade out the stars going to the middle?
No Ankh can attack into the underworld, and I want to keep it that way....re below comments.Gameplay:I am not that good at this discussion, will give it a shot
I am counting parts of Underworld, go under the assumption Ankh can only attack via arrows
Afterlife:
Hereby I perhaps ask for you to make so that Ankh can't attack the underworld tokens, this makes regions bit easier to hold but strategics still need army's on the underworld tokens as when someone else takes it they already have troops on "stand-by" so to speak.
Hi WisseWisse wrote:i don't get what underworld does
cairnswk wrote:Hi WisseWisse wrote:i don't get what underworld does
Amente - Underworld is the spirit world, often referred to as the dark world where strange things occur. It is usually guarded by Anubis, the jackal headed figures on my map, and ruled over by Osiris the God of the Underworld. In the Underworld. the King comes to recevie MAAT - the and has to reconcile against the Scales of Justice.
In the map, it has the same sort of meaning, it is the king's one-way journey from his tomb to the underworld, where he receives a token like MAAT and can then travel to the AFTERLIFE where it is said the king will live for forever or have eternal life. in the map, you can travel back and forth between the afterlife and the underworld, but the journey from the tombs is one-way to the underworld.
Hope this helps.
Wisse wrote:cairnswk wrote:Hi WisseWisse wrote:i don't get what underworld does
Amente - Underworld is the spirit world, often referred to as the dark world where strange things occur. It is usually guarded by Anubis, the jackal headed figures on my map, and ruled over by Osiris the God of the Underworld. In the Underworld. the King comes to recevie MAAT - the and has to reconcile against the Scales of Justice.
In the map, it has the same sort of meaning, it is the king's one-way journey from his tomb to the underworld, where he receives a token like MAAT and can then travel to the AFTERLIFE where it is said the king will live for forever or have eternal life. in the map, you can travel back and forth between the afterlife and the underworld, but the journey from the tombs is one-way to the underworld.
Hope this helps.
ok, but you get no bonus for it?
AndyDufresne wrote:
Final Forge
---The Egypt: Valley of the Kings Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
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