Conquer Club

Baseball: King of Diamonds (v15 p.27)

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Thu Feb 17, 2011 11:30 am

Smallified!

Click image to enlarge.
image


Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Victor Sullivan on Thu Feb 17, 2011 3:08 pm

I think it's good to go! I love the subtleties like the CC logo and the grass stripes and whatnot. Onward, I say!

**waits for Helix to tell me otherwise**
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Thu Feb 17, 2011 7:57 pm

The territories that the fielders are "touching" (it's weird because it's 2-dimensional when your mind tries to tell you it's 3-d) assault the fielder, right?
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Evil DIMwit on Thu Feb 17, 2011 10:18 pm

Yes. Does it looks like that will be a clarity problem?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Thu Feb 17, 2011 11:01 pm

Evil DIMwit wrote:Yes. Does it looks like that will be a clarity problem?


I think there should be some description, just so there isn't any confusion. Like I checked and there aren't really any ambiguous borders between the players and the field, but just the way you think about the field, your mind keeps telling you the players are "standing out of the screen" like in 3D, so it's a weird notion that they're actually straddling the different parts of the field.

Or maybe that''s just me.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 2:55 am

Well, here's an idea:

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Fri Feb 18, 2011 3:22 am

That's better, but I think someone might take that as a one way assault from the fielder to the territory.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 3:27 am

Army of GOD wrote:That's better, but I think someone might take that as a one way assault from the fielder to the territory.


Since there's no other way to access the fielders, common sense should say that they are assaulted by field territories.

Let's not assume players are morons.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Fri Feb 18, 2011 3:28 am

natty_dread wrote:Let's not assume players are morons.


C'mon natty. You know very well that I'm a moron.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 3:37 am

Army of GOD wrote:
natty_dread wrote:Let's not assume players are morons.


C'mon natty. You know very well that I'm a moron.


Yes, but you already know how the fielders connect, so it doesn't matter.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Victor Sullivan on Fri Feb 18, 2011 5:31 am

I think the arrows confuse things more, let's not assume that they know the fielders can be attacked by the territories they're touching by way of "there's no other way it has to be true". The arrows are clear indications of one-way attacks, always have been. So, let's drop the arrows. They don't even look that great graphically, either.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 5:33 am

arrows are clear indications of one-way attacks, always have been.


Actually, that's not true. Most maps that have arrows representing one-way assaults even have a legend text explicitly stating that the arrows are one-way assaults.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Victor Sullivan on Fri Feb 18, 2011 5:34 am

natty_dread wrote:
arrows are clear indications of one-way attacks, always have been.


Actually, that's not true. Most maps that have arrows representing one-way assaults even have a legend text explicitly stating that the arrows are one-way assaults.

But why would anyone think otherwise? This is just confusing things more. Let's go back to the way you had it before, it worked fine.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 5:35 am

I think we need a comment from the mods about this.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Victor Sullivan on Fri Feb 18, 2011 5:37 am

I agree. Well, them or EvilD.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 5:43 am

Here's another option

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Victor Sullivan on Fri Feb 18, 2011 5:45 am

Not bad, though I still think it's unnecessary. A better solution than the arrows nonetheless.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby carlpgoodrich on Fri Feb 18, 2011 10:12 am

Not a fan of the arrows, but the circles work pretty well. Maybe tone them down a bit (or a lot) as right now they are a bit distracting.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Evil DIMwit on Fri Feb 18, 2011 10:42 am

This is getting closer to my original idea of having the fielders stand in the circles which in turn marked their territory boundaries. You'd just need to move the fielder icons up a bit. Not sure it'll really look good, though.

I definitely agree that the arrows were not clear and did look like one-ways.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Fri Feb 18, 2011 11:31 am

The circles look good.
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 1:33 pm

Had to make them smaller since they were covering up some territory connections.

Click image to enlarge.
image


Click image to enlarge.
image


Lol, Evil.. we should just have done like you suggested in the first place. #-o
oh well...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby carlpgoodrich on Fri Feb 18, 2011 4:12 pm

Now will the army circles be centered around the bigger circles (at the players feet) or centered on the players?
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 4:23 pm

I don't think army circles are necessary. We can put army numbers on the circles there already is. They may overlap with parts of the players feet at some but it shouldn't matter since they're wearing white. (Guess why I chose those colours for the fielders...)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby Army of GOD on Fri Feb 18, 2011 4:37 pm

I was thinking maybe in the background you could try to fit in a scoreboard or something, just so it doesn't look like they're playing in the middle of an abyss as much as it does now. We could be cliche and make it the "Turtles" vs. the "Monkeys". 3 to 2, bottom of the 9th, full count, 2 outs
mrswdk is a ho
User avatar
Lieutenant Army of GOD
 
Posts: 7190
Joined: Tue Feb 24, 2009 4:30 pm

Re: Baseball: King of Diamonds (v11.1 p.17)

Postby natty dread on Fri Feb 18, 2011 4:41 pm

On the subject of army numbers, I did a little field test

Click image to enlarge.
image


Seems like the current circles are fine for army numbers, no extra circles necessary.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users