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The Third Crusade [Quenched] Revamping

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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Sun Sep 20, 2009 4:12 pm

Thank you all for you support! Hope the Foundry feels the same way about it :)
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby ender516 on Mon Sep 21, 2009 12:54 am

Ever the one to sit on the fence, I would suggest that you could use both the arrow and the symbol. But if you are only going to use one, I think the symbol has a little more class. At first I thought it might make people think that the white area was another territory, which would not be a problem for the arrow, but then I realized that once the troop numbers are on the map, the white area will clearly be out of play.
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Mon Sep 21, 2009 11:17 am

Small version ready:

I've done a mix of the previous font and the 'book antiqua' in the legend, just in case you find the previous one (in Italic) hard to read.... Which one do you prefer?

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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Industrial Helix on Mon Sep 21, 2009 12:27 pm

I say stick with the italics, I don't have a problem reading it at all plus it fits in with the rest of the map.
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby InsomniaRed on Mon Sep 21, 2009 5:21 pm

Industrial Helix wrote:I say stick with the italics, I don't have a problem reading it at all plus it fits in with the rest of the map.

I agree with Helix here, the italics fit better with the map, and they are really not at all hard to read. This map looks great, keep up the amazing work, this really is looking quite handsome ;)
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby jefjef on Mon Sep 21, 2009 5:28 pm

Great looking map! Love the use of shields.

Perhaps incorperate the Muslim icons into a shield also.
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Mon Sep 21, 2009 6:04 pm

thanks guys :) I'll just wait for Andrew's opinion on the small legend ... but I'd keep the italics.

as for the shield in the Muslim Bonus, replacing it for a shield has crossed my mind before, but its just feels right having a different shape from the Christians' shields.
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby whitestazn88 on Mon Sep 21, 2009 6:08 pm

granada should not be next to a start point... or it should be a neutral 20 or something like that

ps. sorry i haven't been here in a while, and if that has already been discussed
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby AndrewB on Mon Sep 21, 2009 6:11 pm

Lets just go with Italic. Looks good!
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Mon Sep 21, 2009 6:16 pm

whitestazn88 wrote:granada should not be next to a start point... or it should be a neutral 20 or something like that

ps. sorry i haven't been here in a while, and if that has already been discussed


stazn, there's no problem with that - no one will win the game holding (only) Granada
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Tue Sep 22, 2009 5:08 am

Done!!

I think work is pretty much completed. Should we advance for the xml now?

V18 small
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby iancanton on Wed Sep 23, 2009 4:09 pm

u still haven't removed the E on the end of ratisbon.

almost every bonus zone is named after the state, not the people. seljuks therefore looks out of place. change it to sultanate of rum?

http://www.historyfiles.co.uk/KingLists ... liaRum.htm

in the legend, u have room to write balearics islands in full.

ian. :)
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Re: The Third Crusade version 18 [D,Gp] Analysing graphics

Postby Kabanellas on Thu Sep 24, 2009 5:39 am

Completely forget about Ratisbon :)

All done now:

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Small version
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Re: The Third Crusade version 18.2 [D,Gp] Analysing graphics

Postby AndrewB on Sun Sep 27, 2009 3:46 am

The first versions of XML are created:

http://bolonniy.com/CC/Third_Crusade_v2.xml

Done:
1. Large map army circles
2. All neighbors are defined

Things to do:
1. Fix small map army circles (they didn't scale down too well at all)
2. Add bonuses
3. Add starting positions and starting neutrals
3. Add objectives
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Re: The Third Crusade version 18.2 [D,Gp] XML on the making

Postby haoala on Mon Sep 28, 2009 11:41 am

it gets rather wordy in the legend...are you gonna stick with this font?
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Re: The Third Crusade version 18.2 [D,Gp] XML on the making

Postby AndrewB on Mon Sep 28, 2009 11:44 pm

Version 3 of the XML is created:

http://bolonniy.com/CC/Third_Crusade_v3.xml

Still to do:

1. Fix small map army circles (they didn't scale down too well at all)
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Re: The Third Crusade version 18.2 [D,Gp] XML on the making

Postby MrBenn on Fri Oct 02, 2009 12:30 pm

While I personally dislike the faded bonus numbers, I can see that they have functional value, particularly as it's always going to be difficult to match up those coloured circles from the legend.

RjBeals mentioned that the frame around the legend looks out of place - and I'd be inclined to agree, particularly as you don't have a similar frame around the map inset.

Having said that, these are just my personal preferences, and it gives me great pleasure to give you this:
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Re: The Third Crusade version 18.2 [D,Gp] XML on the making

Postby Kabanellas on Fri Oct 02, 2009 6:12 pm

Thanks a lot MrBenn. Makes me really happy to see this map passing to another stage!

Though I like all the graphical aspects of this map the way they are, and I'm not saying with this that I find it all perfect (what's perfect anyway), I'll keep my mind set on it and see if something better occurs to me.
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Re: The Third Crusade [D,GP,GR] finishing XML

Postby Raskholnikov on Fri Oct 02, 2009 6:39 pm

Congratulations to the entire TTC team! Great job! Now let's hope "The Dawn of Ages" progresses too. It's a stunning map and I really look forward to seeing it in beta soon!

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Re: The Third Crusade [D,GP,GR] finishing XML

Postby AndrewB on Sat Oct 03, 2009 3:33 pm

The final version of XML is posted:

http://bolonniy.com/CC/Third_Crusade_v4.xml
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Re: The Third Crusade [D,GP,GR] XML completed!!

Postby Kabanellas on Tue Oct 06, 2009 5:39 pm

posting maps with numbers:

Large version
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Small version
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Re: The Third Crusade [D,GP,GR] XML completed!!

Postby Evil DIMwit on Wed Oct 14, 2009 9:34 pm

This map is crazy awesome. I don't see why it shouldn't move on to Final Forge last week.
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Re: The Third Crusade [D,GP,GR] XML completed!!

Postby Kabanellas on Thu Oct 15, 2009 5:28 am

Thanks for the support Evil :)

Andrew is just finalizing some minor tweaks that Forza and Nobodies discovered in XML and it will all be done soon
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Re: The Third Crusade [D,GP,GR] XML completed!!

Postby MrBenn on Thu Oct 15, 2009 6:46 pm

              Final Forge

---The Third Crusade Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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Re: The Third Crusade [D,GP,GR] XML completed!!

Postby porkenbeans on Thu Oct 15, 2009 9:24 pm

Hey Kab,
Did not know about this map. You certainly are shaping up to be one of the top map makers in my opinion. This map is awesome. Please allow me to make a graphics suggestion. Like on your Ages map, I think that a little contrast between the land and water will spark it up a bit. You can go lighter or darker with the water. Here are a couple of examples to show what I am getting at. Also threw an outside bevel to give the land a touch of relief.

Click image to enlarge.
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Click image to enlarge.
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I am leaning toward the darker option, but both work to give it the needed contrast.
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