Conquer Club

Battle For Iraq! [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby mibi on Wed Nov 28, 2007 12:58 pm

shark0613 wrote:What do you think about making the country circles slightly larger than the city circles to more easily differentiate between the two?


There are currently three ways to differentiate the two.

City circles are red, province circles are grey.
City names are red, province circles are grey
City names are lowercase, province names are uppercase

I think that should be enough.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby mibi on Wed Nov 28, 2007 12:59 pm

Coleman wrote:I'm not sure that is necessary. I expect a lot of people to take the loyalties that most benefit them. There are a lot of 1 neutral territories. Plus I'm a player that would definitely go after neutral 3s if I started with the green zone and a good fortification path to it (U.S.)


Right, well I wont change them then... and we shall see what happens. The good thing the neutrals will be easier and less hassel to tweak, once the map is live.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Wed Nov 28, 2007 1:03 pm

In the xml I haven't been making provinces upper case because Italy proved players found all caps in the drop downs to be annoying and we had to fix it with an update to the xml.

As a result for Karbala I had to make Karbala and Karbala City since the province and the city had the same name. If you wanted I could add City to the end of all the cities to help players even more.

For the loyality boxes I've just been naming them (ignore spelling, I don't have the map to check with as I type this, they are right in the xml) Mahdi "name", al-Qaeda "name", U.S. "name", and Baathist "name".

For Karbala City the names are U.S. Karbala, al-Qaeda Karbala, and so on without the City on the end.

Should I add or take out City anywhere in all of that?
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Wed Nov 28, 2007 2:34 pm

Coleman wrote:In the xml I haven't been making provinces upper case because Italy proved players found all caps in the drop downs to be annoying and we had to fix it with an update to the xml.

As a result for Karbala I had to make Karbala and Karbala City since the province and the city had the same name. If you wanted I could add City to the end of all the cities to help players even more.

For the loyality boxes I've just been naming them (ignore spelling, I don't have the map to check with as I type this, they are right in the xml) Mahdi "name", al-Qaeda "name", U.S. "name", and Baathist "name".

For Karbala City the names are U.S. Karbala, al-Qaeda Karbala, and so on without the City on the end.

Should I add or take out City anywhere in all of that?


would it be totally annoying to have be "the city of Karbala", "the city of Rutbah" and perhaps, "the province of Muthanna" etc.. that might get really long, but would sound since, and automatiical seperate province from cities int he list.

as for the aloyalty boxes... what about "al-Quaeda in Rutba" or "Rutba's al-queda presence"" "Basrah's US presence" "Ramadi's loyalty to Mahdi army" etc this might be totally ridiculous but it would make the game log look a news ticker.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Wed Nov 28, 2007 2:42 pm

I like those without putting the in front of them.

City of "Name" Province of "Name" (if province is the word we are using)

Now that dashes don't screw up BOB could we do Baghdad - "Name" for those?

As for the loyalty boxes I'm not sure about all that text. I could do another simple Mahdi - "Name" for those like Baghdad. Or the reverse "name" - Mahdi.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Wed Nov 28, 2007 3:03 pm

XML query...

For the Mahdi army - is it....

a) +7 for every 4 cities held? (i.e. max 21 for all 12)

b) +7 for over 4 cities held? (i.e. max 7 for 4+) <- 3 people could hold this bonus

If it's B - I think I have a fair solution... not 100% sure will confirm tomorrow...

Al-Queda is harder!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby mibi on Wed Nov 28, 2007 5:27 pm

Coleman wrote:I like those without putting the in front of them.

City of "Name" Province of "Name" (if province is the word we are using)

Now that dashes don't screw up BOB could we do Baghdad - "Name" for those?

As for the loyalty boxes I'm not sure about all that text. I could do another simple Mahdi - "Name" for those like Baghdad. Or the reverse "name" - Mahdi.


what about <loyalty> of <city>. Like Bathists of Ramadi

bahdad could be, "<name> district of bahdad" or is that too long
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Wed Nov 28, 2007 5:52 pm

You know, I'll need to ask Andy what is too long because I'm not sure. I actually don't think it matters as long as it isn't average sentence length, the drop downs should stretch as far as they need to.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Wed Nov 28, 2007 10:29 pm

PS - ignore earlier question it cannot be done... however...

I have devised an elegant solution to all of our XML problems...

My previous suggestion for optional components of continents (for Supermax) wouldn't've worked on this...

But my new suggestion will work for boththis and Supermax...

Check it out in the XML thread.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby mibi on Wed Nov 28, 2007 10:50 pm

yeti_c wrote:PS - ignore earlier question it cannot be done... however...

I have devised an elegant solution to all of our XML problems...

My previous suggestion for optional components of continents (for Supermax) wouldn't've worked on this...

But my new suggestion will work for boththis and Supermax...

Check it out in the XML thread.

C.



uhg..... another map hung up on xml updates... :(
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby yeti_c on Wed Nov 28, 2007 11:10 pm

mibi wrote:
yeti_c wrote:PS - ignore earlier question it cannot be done... however...

I have devised an elegant solution to all of our XML problems...

My previous suggestion for optional components of continents (for Supermax) wouldn't've worked on this...

But my new suggestion will work for boththis and Supermax...

Check it out in the XML thread.

C.



uhg..... another map hung up on xml updates... :(


This would be the same XML update for both Supermax - and this now...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Coleman on Wed Nov 28, 2007 11:25 pm

I still encourage the adjacent rule. :(
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Wed Nov 28, 2007 11:29 pm

Coleman wrote:I still encourage the adjacent rule. :(


Depends on the time scales that Lack could get this in...

If it was soon - then I say go for the original...

But - how long's a piece of string?!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby yeti_c on Wed Nov 28, 2007 11:44 pm

BTW - you still have "Loyalites" instead of "Loyalties"

Or are you saying that the people are "loyalite" - I think "Acolytes" would be a better word if that's your intention.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

iraq map

Postby HAWK79 on Thu Nov 29, 2007 1:11 am

i personally dont think you should make a map about an ongoing war because being part of a military family i know it would offend me and should offend any other person on this site that has a loved one currently serving over seas or has a loved one that has given his life for the war. (i am a part of both groups i have immediate family currently serving in iraq and i had two very close friends killed when the war first started)
User avatar
Sergeant HAWK79
 
Posts: 111
Joined: Tue Nov 20, 2007 4:08 pm
Location: alabama

Postby bedub1 on Thu Nov 29, 2007 1:59 am

bedub1 wrote:Why is the legend like half the map?
Colonel bedub1
 
Posts: 1005
Joined: Sun Dec 31, 2006 4:41 am

Postby Coleman on Thu Nov 29, 2007 2:05 am

One of my friends was on Flight 93 and another of my friends was wounded and lost his best friend while stationed there. http://en.wikipedia.org/wiki/Edward_P._Felt is the friend who died. I'm not disclosing the name of my friend who is stationed.

I do not find this map offensive. It's a country, this is a representation of it, and the United States has the highest bonus count in the end. :)
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Thu Nov 29, 2007 3:38 am

bedub1 wrote:
bedub1 wrote:Why is the legend like half the map?


Probably to ensure that people can understand it...

Or do you mean the bits on the right - that isn't legend - that's the loyalty territories for the map.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: iraq map

Postby yeti_c on Thu Nov 29, 2007 3:39 am

HAWK79 wrote:i personally dont think you should make a map about an ongoing war because being part of a military family i know it would offend me and should offend any other person on this site that has a loved one currently serving over seas or has a loved one that has given his life for the war. (i am a part of both groups i have immediate family currently serving in iraq and i had two very close friends killed when the war first started)


Over 62 million people died in WW2... yet we have maps for that...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: iraq map

Postby yamahafazer on Thu Nov 29, 2007 6:33 am

yeti_c wrote:
HAWK79 wrote:i personally dont think you should make a map about an ongoing war because being part of a military family i know it would offend me and should offend any other person on this site that has a loved one currently serving over seas or has a loved one that has given his life for the war. (i am a part of both groups i have immediate family currently serving in iraq and i had two very close friends killed when the war first started)


Over 62 million people died in WW2... yet we have maps for that...

C.


And I think prbably EVERYONE alive has had family or freands of family who died in bouth of the World Wars...

Wars will be a fack of life untill stupid polotitions work out that it's just not worth it... which they never will... :(
Image
User avatar
Private 1st Class yamahafazer
 
Posts: 211
Joined: Fri Aug 24, 2007 9:56 am

Postby mibi on Thu Nov 29, 2007 12:23 pm

Coleman wrote:I still encourage the adjacent rule. :(


I hear what your saying... but this map is still only in the foundry proper, it needs to languish in the FF for a while before it goes live... so it may be weeks/months out. In this time the xml may be updated or not. Iam not so sure we need to rush a solution in for the map to just sit around the Final Forge forever.

Of course if the xml update is several monthes out, thats a different story... but only the might lack knows...

:cry:
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Thu Nov 29, 2007 2:15 pm

I encourage the adjacent rule because I think the gameplay would be better that way, but we can wait again if you want. :(
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Thu Nov 29, 2007 4:52 pm

Coleman wrote:I encourage the adjacent rule because I think the gameplay would be better that way, but we can wait again if you want. :(


I think it would be unduly hard to obtain the bonuses, especially in the beginning. You could hold 9 Mahdi loyalty but receive no bonus because they are not adjacent. It will be hard enough to get 4 cities with 4-5 other players in the mix, but too if they have to be adjacent, me thinks.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby moomaster2000 on Thu Nov 29, 2007 11:11 pm

Why is the legend like half the map?
Image
User avatar
Corporal moomaster2000
 
Posts: 509
Joined: Tue Jun 12, 2007 12:19 am
Location: Encinitas, CA

Postby yamahafazer on Fri Nov 30, 2007 2:52 am

moomaster2000 wrote:Why is the legend like half the map?


It's probably the loyalty boxes that your looking at... I had truble with it when I first saw the map too but I understand it now... It's not achualy part of the legend... it's part of the map and a main part of the bones sistem...
Image
User avatar
Private 1st Class yamahafazer
 
Posts: 211
Joined: Fri Aug 24, 2007 9:56 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users