Moderator: Cartographers
Yeah, yeah. Just lazy, but done now. Thanks for the kick in the butt.Bruceswar wrote:this one looks like it will be fun... now update your sig
Ok, so now it's your turn to kick someone in the butt. This should only be a 5-10 minute check.koontz1973 wrote:Seamus76 wrote:Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Kick V.J. Seamus. The xml should of only taken 30-40 minutes to write.
Seamus76 wrote:Ok, so now it's your turn to kick someone in the butt. This should only be a 5-10 minute check.koontz1973 wrote:Seamus76 wrote:Thanks guys!! We should have the xml wrapped up in the next couple of days and posted for stamping. Hopefully not too much longer.DearCyrus wrote:BuckNasty00 wrote:map looks good and looks like it have a nice gameplay. hope it makes it through
Amen, brother!
Kick V.J. Seamus. The xml should of only taken 30-40 minutes to write.
Gilligan wrote:Seamus and VJ,
"Colville" on map, "Coleville" in XML.
Ok. This brings up a question I had with those. First, the posted 888 version shows all of those overlaps on the small map, so they were technically stamped, but my question is, and my thought process was this: The only part of the 888 that is over lapping will only overlap when players on those terts have 100 or more troops. Obviously the vast majority of games will never reach that point, and the ones that do will have played at least enough rounds to know what the terts are. Is that not right?Gilligan wrote:Point Barrow, Fort Weare, and Franklin Point need to be adjusted to make room for 888. This is a graphical issue, not an XML fix. Kwethluk, Colville and Knik could be moved so that the number doesn't overlap the border.
St Law seems pretty good to me, but I can try moving the Dutch Harbor anchor to the left side.Gilligan wrote:St Lawrence and Dutch Harbor could use a bit of a graphical adjustment to better show the anchor there. (small map)
Gilligan wrote:Are there two territories named Kennan?
Gilligan wrote:Bethel needs to border Dutch Harbor
Gilligan wrote:Sitka-Juneau border on small is unclear (large and small)
The ports should be able to attack both inbound and outbound small boats. Does the xml show only one of them? If so that is an xml fix we'll take care of.Gilligan wrote:Where does it say that boats pointing towards Alaska can attack ports? The "ports" bonus is a bit grammatically incorrect (starts a sentence with And)
Gilligan wrote:The "ports" bonus is a bit grammatically incorrect (starts a sentence with And)
Gilligan wrote:Neutrals, starting positions, borders and all but that 1 border is okay
Gilligan wrote:Just to be sure, this is an 8 player max game, right? It could hold more but you won't get the autodeploy ships
Gilligan wrote:Seamus and VJ,
"Colville" on map, "Coleville" in XML.
Ok. This brings up a question I had with those. First, the posted 888 version shows all of those overlaps on the small map, so they were technically stamped, but my question is, and my thought process was this: The only part of the 888 that is over lapping will only overlap when players on those terts have 100 or more troops. Obviously the vast majority of games will never reach that point, and the ones that do will have played at least enough rounds to know what the terts are. Is that not right?Gilligan wrote:Point Barrow, Fort Weare, and Franklin Point need to be adjusted to make room for 888. This is a graphical issue, not an XML fix. Kwethluk, Colville and Knik could be moved so that the number doesn't overlap the border.
St Law seems pretty good to me, but I can try moving the Dutch Harbor anchor to the left side.Gilligan wrote:St Lawrence and Dutch Harbor could use a bit of a graphical adjustment to better show the anchor there. (small map)
Gilligan wrote:Are there two territories named Kennan?
Gilligan wrote:Bethel needs to border Dutch Harbor
Gilligan wrote:Sitka-Juneau border on small is unclear (large and small)
The ports should be able to attack both inbound and outbound small boats. Does the xml show only one of them? If so that is an xml fix we'll take care of.Gilligan wrote:Where does it say that boats pointing towards Alaska can attack ports? The "ports" bonus is a bit grammatically incorrect (starts a sentence with And)
Gilligan wrote:The "ports" bonus is a bit grammatically incorrect (starts a sentence with And)
Gilligan wrote:Neutrals, starting positions, borders and all but that 1 border is okay
Gilligan wrote:Just to be sure, this is an 8 player max game, right? It could hold more but you won't get the autodeploy ships
Gilligan wrote:Point Barrow, Fort Weare, and Franklin Point need to be adjusted to make room for 888. This is a graphical issue, not an XML fix. Kwethluk, Colville and Knik could be moved so that the number doesn't overlap the border.
Seamus76 wrote:Ok. This brings up a question I had with those. First, the posted 888 version shows all of those overlaps on the small map, so they were technically stamped, but my question is, and my thought process was this: The only part of the 888 that is over lapping will only overlap when players on those terts have 100 or more troops. Obviously the vast majority of games will never reach that point, and the ones that do will have played at least enough rounds to know what the terts are. Is that not right?
Gilligan wrote:St Lawrence and Dutch Harbor could use a bit of a graphical adjustment to better show the anchor there. (small map)
Seamus76 wrote:St Law seems pretty good to me, but I can try moving the Dutch Harbor anchor to the left side.
Gilligan wrote:Are there two territories named Kennan?
Seamus76 wrote:Good catch. I'll change one and we'll update the xml.
Gilligan wrote:Sitka-Juneau border on small is unclear (large and small)
They do not/should not border each other. If they do in the xml then that is incorrect.
Gilligan wrote:Where does it say that boats pointing towards Alaska can attack ports? The "ports" bonus is a bit grammatically incorrect (starts a sentence with And)
Seamus76 wrote:The ports should be able to attack both inbound and outbound small boats. Does the xml show only one of them? If so that is an xml fix we'll take care of.
Gilligan wrote:I hate to bring up another issue, but I was curious to see if I'm the only one thinking this.
Even with 88, it can be hard to tell the small boat is ACTUALLY a small boat. Per the legend, it specifically shows small boat text and an image - but on the map, the army number pretty much completely covers the image of the small boat.
isaiah40 wrote:This is an easy fix, just move the numbers next to the boat.
isaiah40 wrote:Gilligan wrote:I hate to bring up another issue, but I was curious to see if I'm the only one thinking this.
Even with 88, it can be hard to tell the small boat is ACTUALLY a small boat. Per the legend, it specifically shows small boat text and an image - but on the map, the army number pretty much completely covers the image of the small boat.
This is an easy fix, just move the numbers next to the boat.
Gilligan wrote:I actually think that Pond would have the biggest issue.
Seamus76 wrote:isaiah40 wrote:Gilligan wrote:I hate to bring up another issue, but I was curious to see if I'm the only one thinking this.
Even with 88, it can be hard to tell the small boat is ACTUALLY a small boat. Per the legend, it specifically shows small boat text and an image - but on the map, the army number pretty much completely covers the image of the small boat.
This is an easy fix, just move the numbers next to the boat.
Unfortunately Pike and Mohun aren't going to work for that. The others would.
Seamus76 wrote:Seamus76 wrote:isaiah40 wrote:Gilligan wrote:I hate to bring up another issue, but I was curious to see if I'm the only one thinking this.
Even with 88, it can be hard to tell the small boat is ACTUALLY a small boat. Per the legend, it specifically shows small boat text and an image - but on the map, the army number pretty much completely covers the image of the small boat.
This is an easy fix, just move the numbers next to the boat.
Unfortunately Pike and Mohun aren't going to work for that. The others would.
I found a better, and easier fix.
- I'm going to use the S.L. prefix for the small boats. So Pond will be, S.L. Pond, and Pike will be S.L. Pike, etc., etc.
I will then put "(S.S.)" on top of the large boat icon in the legend, and "(S.L.)" on top of the small icon. That should do it, no?
Gilligan wrote:Seamus76 wrote:Seamus76 wrote:isaiah40 wrote:Gilligan wrote:I hate to bring up another issue, but I was curious to see if I'm the only one thinking this.
Even with 88, it can be hard to tell the small boat is ACTUALLY a small boat. Per the legend, it specifically shows small boat text and an image - but on the map, the army number pretty much completely covers the image of the small boat.
This is an easy fix, just move the numbers next to the boat.
Unfortunately Pike and Mohun aren't going to work for that. The others would.
I found a better, and easier fix.
- I'm going to use the S.L. prefix for the small boats. So Pond will be, S.L. Pond, and Pike will be S.L. Pike, etc., etc.
I will then put "(S.S.)" on top of the large boat icon in the legend, and "(S.L.)" on top of the small icon. That should do it, no?
That could work too. Just be sure to amend the legend to say "Small Boats (S.L.)" so it's clear what the reference is.
When I get home I'll try to see if it's possible to fit all of the numbers in a clear fashion to still show the boats cause they're pretty.
<smallx>143</smallx>
<smally>39</smally>
<smallx>134</smallx>
<smally>73</smally>
<smallx>114</smallx>
<smally>109</smally>
<smallx>112</smallx>
<smally>134</smally>
<smallx>59</smallx>
<smally>267</smally>
<smallx>35</smallx>
<smally>319</smally>
<smallx>41</smallx>
<smally>385</smally>
<smallx>107</smallx>
<smally>408</smally>
<smallx>129</smallx>
<smally>453</smally>
<smallx>140</smallx>
<smally>479</smally>
<smallx>301</smallx>
<smally>510</smally>
<smallx>319</smallx>
<smally>567</smally>
<smallx>316</smallx>
<smally>482</smally>
<smallx>379</smallx>
<smally>453</smally>
<smallx>419</smallx>
<smally>484</smally>
<smallx>450</smallx>
<smally>478</smally>
I didn't leave myself much room to work with, do you think putting the (S.L.) and (S.S.) on the icon rather than in the wording is acceptable?
dolomite13 wrote:With such a beautiful map you should really put the numbers above, below or to the side of the boats. It doesn't do justice to the map otherwise.
=D13=
Sorry, I totally missed your posts until after I responded.Gilligan wrote:you don't like the version I posted?
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