Moderator: Cartographers
DiM wrote:i still don't like those skylines
the don't belong in this map. my best suggestion is mountain passes with one way arrows. they don't stand out like the skyrails do
DiM wrote:i really don't think i've seen any mountain passes.
you could do 2 things.
1. just delete some mountains and add an arrow. for example there's the border between the gillies and the lakes. add an arrow to that border and you've got yourself a mountain pass.
2. design a mountain pass.
nagerous wrote:now those mountains have gone, agate hills should be more than a 2 bonus!
t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes
Enigma wrote:t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes
yup me2.
whats up with the new larger map? is this now going to be the big version? sorry for the confusion. i think it is at this size much to big for the small version.
cairnswk wrote:DiM wrote:i really don't think i've seen any mountain passes.
you could do 2 things.
1. just delete some mountains and add an arrow. for example there's the border between the gillies and the lakes. add an arrow to that border and you've got yourself a mountain pass.
2. design a mountain pass.
Thanks DiM...I don't really like the black arrow, so I think I will attempt a snake-like arrow with the same feel as the bridges, it has to be big emough to be seen though.
fireedud wrote:It's hard to tell whether the arrow from danbulle heads to mulgraves or Gordonvalls.
cairnswk wrote:Enigma wrote:t.e.c wrote:^^^^ i agree. unless you can make a skyline that fits with the map, go with mountain passes
yup me2.
whats up with the new larger map? is this now going to be the big version? sorry for the confusion. i think it is at this size much to big for the small version.
Enigma...this is still the small version. This was approx the size of the original small map that i first published, it was 600w x 660h. It is still no wider for the small map, but longer at 650 high. While i have been advised of the recommended sizes, they are just that. The title comes in at approx 75px high, so the map itself is 575px high.
The King of the Mountains small map including title is 675w x 548h.
The small World 2.1 I believe is 700w x 610h.
This has been done so that the map is almost true to scale, the width being scaled wider to allow to get names in territories names.
I'm sure you'll still enjoy the gameplay!
At least there should be no more clutter now!
And as I stated previously, I have to scroll to play some maps just to attack on the small versions.
Samus wrote:The problem you've got now is this is too long, it would have to be your large map. The small map version of this would still feel at least as cluttered, probably more so. The other version did feel slightly cramped, but with 60 regions I felt it was as good as could be done on the small version.
I'm not really clear on why you changed around the lower left side of the map so much. I'm not sure what you were going for, but you kind of made the underpowered nature of that area worse. Now none of those regions can be held. Before Agate Hills was a great region, and Maize Silos or Fruit Pickers were viable enough. Now I feel like Agate Hills, Maize Silos, and Fruit Pickers are all more or less impossible to hold.
Whereas I didn't really before, now I think it has the problem KEYOGI described where if most of your armies are deployed in that area, you are at a distinct disadvantage.
Samus wrote:The problem you've got now is this is too long, it would have to be your large map. The small map version of this would still feel at least as cluttered, probably more so. The other version did feel slightly cramped, but with 60 regions I felt it was as good as could be done on the small version.
I'm not really clear on why you changed around the lower left side of the map so much. I'm not sure what you were going for, but you kind of made the underpowered nature of that area worse. Now none of those regions can be held. Before Agate Hills was a great region, and Maize Silos or Fruit Pickers were viable enough. Now I feel like Agate Hills, Maize Silos, and Fruit Pickers are all more or less impossible to hold.
Whereas I didn't really before, now I think it has the problem KEYOGI described where if most of your armies are deployed in that area, you are at a distinct disadvantage.
Ruben Cassar wrote:This map is looking lovely. It has a kind of fresh feeling to it visually.
Well done, this is definitely a map I want to play.
Samus wrote:I have to admit, I'm not crazy about the graphic for the mountain passes. I think they could look a lot better if you managed to integrate the mountains more smoothly around them instead of just draw it on top of the mountains. Like the mountains around a river you made in Maize Silos for version 28 of the map. Try doing that with a short, Topaz/Danbulla colored path that pops out the other side as an arrow.
Also, why is there a color fade on the Danbulla arrow?
The mountains between Tinaroo Dam and The Gillies appear to be the only ones that remain overly repetitive, but those still look like the same graphic stamped over and over in a row. Space is at a premium right there, so I'm not sure you can make it anything but straight, but maybe vary the graphic and size of the mountains (the mountain range just to the right of this is a good example).
Teya wrote:I much prefer the smaller version. But Im not really a fan of the mountain pass graphics either.
With the mountains down the side of Agate hills, Im not sure it needs to be opened up, but I definantly feel the mountains look alot better between Innot Hot Springs and Herberton than they did in just a single line.
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