Conquer Club

AOS: Orient Express 1883 [quench'd]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: AOS: Orient Express 1883 <v10> p1,16 [GP] - gfx bling bl

Postby The Bison King on Tue Jun 29, 2010 3:59 pm

Or maybe make Russia, and Spain lighter, either way.
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v10> p1,16 [GP] - gfx bling bl

Postby natty dread on Tue Jun 29, 2010 4:57 pm

Ah, many replies. Let's see...

carlpgoodrich wrote:I agree, adding 2 neutrals is the best solution. I don't think it matters where.


One would be Luxembourg, this would also prevent dropping Low countries. But where to put the other? There aren't any more small bonuses to "block", so perhaps a territory which isn't in the "way" of anyone. Like East Prussia? But then would it just stay neutral forever? On the other hand, if someone is crazy enough to go for Germany (or Austrohungary) then a single neutral isn't going to hold them much...

To Bison King, I'm sorry you dislike the recent changes. The map has gone through a lot of makeover, basically, I had to solve some issues which required these changes. I hope you will get used to them eventually... I feel that making the neutral land area "fade" into the background helps to accentuate the playable area, so I probably won't be changing that much - at least not unless there's a high demand for it.

As for the railways, I'm actually still not sure if I want to implement them in the map - I fear they may clutter the map too much, there are some places where having larger rail lines might threaten border visibility... :-k
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v10> p1,16 [GP] - gfx bling bl

Postby natty dread on Tue Jun 29, 2010 6:07 pm

Ok well, I'm trying something for the neutral lands... how's this?

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v10> p1,16 [GP] - gfx bling bl

Postby The Bison King on Tue Jun 29, 2010 6:54 pm

Yes I think that works! Its subtle and it pushes it into the background but still keeps it visually separate from the sea. =D>
Two Thumbs up!
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v10> p1,16 [GP] - gfx bling bl

Postby natty dread on Tue Jun 29, 2010 8:09 pm

Thanks TBK.

As for the GP problem... I think the best options for the 2nd neutral are Turkey and East Prussia, so I will be putting it in either of them. I'm not sure which, I'll have to sleep on it...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby The Bison King on Tue Jun 29, 2010 8:16 pm

I'm not sure a corner territory like Turkey or East Prussia is your best option because:

it just stay neutral forever


maybe territories like Slovakia or Saxony that have no individual relevance that lie in the middle of bonuses are a better option.
Last edited by The Bison King on Tue Jun 29, 2010 9:26 pm, edited 1 time in total.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby natty dread on Tue Jun 29, 2010 8:27 pm

The Bison King wrote:I'm not sure a corner territory like Turkey or East Prussia is your best option because:

it just stay neutral forever



Well, Turkey is required for the Ottoman bonus, which is one of the strongest areas on the map, so I doubt it would be much of a problem. Maybe if I put it as a neutral 2?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby The Bison King on Tue Jun 29, 2010 9:28 pm

Maybe not, but you could just as easily make Macedonia neutral without running the risk of alienating it as a desirable territory. Whatever you decide though, I'm sure that this decision is not of any immense impact.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby RedBaron0 on Wed Jun 30, 2010 6:07 am

Maybe Rome instead? The bonus is worth taking, and you'll have to go through Rome to get to the rest of the map from the islands
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby natty dread on Wed Jun 30, 2010 7:51 am

Rome sounds good.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v11> p1,17 [GP] - gfx bling bl

Postby natty dread on Wed Jun 30, 2010 11:16 am

Ok, I decided to add in Luxembourg and Rome as neutral 2:s. Moldova, Monte Negro and Switzerland stay as neutral 3:s.

Latest XML: http://www.fileden.com/files/2010/2/7/2 ... ientx2.xml

Regular stations are 2:s, Express stations & termini are 3:s. Territories connecting to express stations/termini are starting points and start with 3.

2 players: each gets 14 territories.
3 players: each gets 13 territories.
4 players: each gets 10 territories.
5 players: each gets 8 territories.
6 players: each gets 6 territories.
7-8 players: each gets 5 territories.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Thu Jul 01, 2010 5:34 pm

Enjoy.

v12 large
Click image to enlarge.
image


v12 small
Image


I decided to do the rails in two different styles to differentiate the Orient Express line from other rail lines. Also brought small map up to date and redid the station army circles in the small version to ensure symmetry wrt. army numbers.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby ender516 on Thu Jul 01, 2010 9:51 pm

This is looking sharp.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Fri Jul 02, 2010 1:14 am

ender516 wrote:This is looking sharp.


That's a good thing, right?

Only thing I'm dissatisfied with is the small map regular stations. They came out smudgy. I wish I'd remember how I did them for the large so I could replicate the results in smaller scale... :-k

ps. I also might lower the opacity of the regular rails, to have the orient line stand out more.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby The Bison King on Fri Jul 02, 2010 8:21 am

Yeah sharp is good. and the new rails, very sharp ;)
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby carlpgoodrich on Fri Jul 02, 2010 8:46 am

I agree, looking sharp (a good thing). Confused though, why is the bonus for the Ottoman Empire the same as Ramania and Servia? Seems like it should be more.
Lieutenant carlpgoodrich
 
Posts: 408
Joined: Tue Aug 04, 2009 2:12 pm

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Fri Jul 02, 2010 10:53 am

carlpgoodrich wrote:I agree, looking sharp (a good thing). Confused though, why is the bonus for the Ottoman Empire the same as Ramania and Servia? Seems like it should be more.


Ottoman is one of the easiest, if not the easiest bonus to expand. You can take the full country bonus by taking the stations and up the bonus to 6 (counting autodeploy). Then you can either expand by taking Servia, M.N. & Belgrade or Romania with Bucharest and in either case up your bonus to 9. Or take both and get a 12 bonus. Then it's just a matter of building up and storming the Express line for an objective victory...

I made the land bonuses low on purpose because I wanted the railways to be the focus of the gameplay. This is a new kind of rail map, you know ;)

I made some updates too, fixed the regular stations on small map, lightened the regular rails on both, and some other small things. Will post images soon.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby The Bison King on Fri Jul 02, 2010 11:16 am

This is a new kind of rail map, you know ;)


and a promising one, still dying to get a taste of Pacific rail ;) ;)
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Fri Jul 02, 2010 12:34 pm

Click image to enlarge.
image


Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby Industrial Helix on Sat Jul 03, 2010 9:44 am

Uh, could you lower the word Austria a tad so the Germany border doesn't mess with it.

And I really hate that shade of green on France... maybe a shade of blue darker than that used on Switz? I guess in general I like the color of the country to reflect some aspect of their map... just a thing I have.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Sat Jul 03, 2010 10:04 am

Industrial Helix wrote:Uh, could you lower the word Austria a tad so the Germany border doesn't mess with it.


I'll see what I can do, but the army number must fit under it. I like to keep a certain safety-distance between army numbers & territory names...

And I really hate that shade of green on France... maybe a shade of blue darker than that used on Switz? I guess in general I like the color of the country to reflect some aspect of their map... just a thing I have.


That's ok, I'm not a huge fan of the green myself. I'll try to figure out a better colour for it.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v12> p1,18 [GP] - gfx bling bl

Postby natty dread on Sat Jul 03, 2010 12:02 pm

Click image to enlarge.
image


Image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v13> p1,19 [GP] - gfx bling bl

Postby natty dread on Sat Jul 03, 2010 12:29 pm

Currently I'm a bit worried about the austro-hungary & servia train bonuses. I mean if you hold Servia & MN, Belgrade and the A-H train stations, you'll be getting a total of +7 for holding 5 territories which seems a bit much for me.

I'm not sure if I should wait for beta-testing and fix it then or should I fix it now?

The best solution would probably be to make the A-H & Servia-MN train monopolies non-cumulative, ie. you only get the higher one.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Orient Express 1883 <v13> p1,19 [GP] - gfx bling bl

Postby Industrial Helix on Sat Jul 03, 2010 1:00 pm

Looks good... you think there is a way to make the dotted color of A-H, Servia and the Ottoman Empire more... dotty? I think they blend a little too well and it lose that same feeling that the other countries have.

I still have beef with the mountains and I think the drawn teepees would work exceptionally well here.

Click image to enlarge.
image
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: AOS: Orient Express 1883 <v13> p1,19 [GP] - gfx bling bl

Postby natty dread on Sat Jul 03, 2010 1:45 pm

Industrial Helix wrote:Looks good... you think there is a way to make the dotted color of A-H, Servia and the Ottoman Empire more... dotty? I think they blend a little too well and it lose that same feeling that the other countries have.


The dottyness is more apparent on dark colours. I'm not sure if it's possible to fix this without messing with the colours, but I will try.

Industrial Helix wrote:I still have beef with the mountains and I think the drawn teepees would work exceptionally well here.


I disagree. I've tried various styles of teepee-style mountains and I just can't get them so that they would match the style of the map.

Besides 19th century maps - at least the professionally drawn ones of multiple-country-scale - didn't actually have mountains in the "teepee" style. They were more like abstract representations of air-photographs, if that makes any sense. This map of scotland is a good example of how mountains were commonly drawn in them:

http://www.mapsorama.com/maps/europe/uk ... m_1843.jpg

Now I know they don't really look like the mountains in my map, but the actualy style of mountains used in them would be too hard to see as an impassable, so I had to apply some artistic license.

Anyway, got any input on the gameplay issue?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users